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https://github.com/Tom-on64/kern.git
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Screen.h now fully supports most bpp values (8-bit is kinda bad, but is works)
This commit is contained in:
+21
-9
@@ -18,10 +18,15 @@
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#define rgb(r,g,b) ( ((r) << 16 | (g) << 8 | (b)) & 0x00ffffff )
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void drawPixel(int32_t x, int32_t y, uint32_t color) {
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uint32_t* vidmem = (uint32_t*)gfxMode->physicalBasePtr;
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uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
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uint8_t bytesPerPx = gfxMode->bpp / 8;
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uint32_t convColor = convertColor(color); // Idk if i should convert this for every px or just put in a preconverted color
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uint32_t offset = (y * gfxMode->xRes) + x;
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vidmem[offset] = color;
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uint32_t offset = ((y * gfxMode->xRes) + x) * bytesPerPx;
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for (uint8_t i = 0; i < bytesPerPx; i++) {
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vidmem[offset + i] = (uint8_t)(convColor >> (i*8));
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}
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}
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// Source: https://en.wikipedia.org/wiki/Bresenham's_line_algorithm
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@@ -31,6 +36,7 @@ void drawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
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int8_t sx = (x1 < x2) ? 1 : -1;
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int8_t sy = (y1 < y2) ? 1 : -1;
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int16_t err = dx + dy;
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// TODO: Sometimes the condition isn't met for some reason and it breaks everything
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while (!(x1 == x2 && y1 == y2)) {
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@@ -95,13 +101,18 @@ void drawCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color) {
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}
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// Recursive (may need large stack)
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// TODO: Fix this for all bpp values
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void boundaryFill(int32_t x, int32_t y, uint32_t fillColor, uint32_t boundaryColor) {
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uint32_t* vidmem = (uint32_t*)gfxMode->physicalBasePtr;
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uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
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uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
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uint32_t convColor = convertColor(fillColor);
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uint32_t offset = y * gfxMode->xRes + x;
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uint32_t offset = (y * gfxMode->xRes + x) * bytesPerPx;
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if (vidmem[offset] != fillColor && vidmem[offset] != boundaryColor) {
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vidmem[offset] = fillColor;
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for (uint8_t i = 0; i < bytesPerPx; i++) {
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vidmem[offset + i] = (uint8_t)(convColor >> (i*8));
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}
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boundaryFill(x + 1, y, fillColor, boundaryColor);
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boundaryFill(x - 1, y, fillColor, boundaryColor);
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@@ -110,12 +121,13 @@ void boundaryFill(int32_t x, int32_t y, uint32_t fillColor, uint32_t boundaryCol
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}
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}
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// TODO: After i fix boundary fill, uncomment it from these functions
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void fillRect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
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int32_t cx = (x1 + x2) / 2;
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int32_t cy = (y1 + y2) / 2;
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drawRect(x1, y1, x2, y2, color - 1);
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boundaryFill(cx, cy, color, color - 1);
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// boundaryFill(cx, cy, color, color - 1);
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drawRect(x1, y1, x2, y2, color);
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}
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@@ -124,13 +136,13 @@ void fillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, in
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int32_t cy = (y1 + y2 + y3) / 3;
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drawTriangle(x1, y1, x2, y2, x3, y3, color - 1);
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boundaryFill(cx, cy, color, color - 1);
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// boundaryFill(cx, cy, color, color - 1);
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drawTriangle(x1, y1, x2, y2, x3, y3, color);
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}
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void fillCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color) {
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drawCircle(x, y, radius, color - 1);
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boundaryFill(x, y, color, color - 1);
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// boundaryFill(x, y, color, color - 1);
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drawCircle(x, y, radius, color);
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}
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+27
-13
@@ -4,8 +4,8 @@
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#include "stdint.h"
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#define MODE_INFO_BLOCK 0x5000
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#define BG_COLOR 0xff010b17
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#define FG_COLOR 0xffebddf4
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#define BG_COLOR 0x00010b17
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#define FG_COLOR 0x00ebddf4
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#define CHAR_WIDTH 8
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#define CHAR_HEIGHT 16
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@@ -79,6 +79,20 @@ static modeInfoBlock_t* gfxMode = (modeInfoBlock_t*)MODE_INFO_BLOCK;
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uint32_t bgColor = BG_COLOR;
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uint32_t fgColor = FG_COLOR;
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uint32_t convertColor(uint32_t color) {
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if (gfxMode->bpp == 8) { // Uses VGA Color pallete, idk how to support that
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return color & 0xff;
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}
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uint8_t red = ((color >> 16) & 0xff) * (((1 << gfxMode->linearRedMaskSize) - 1) / 255.0);
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uint8_t green = ((color >> 8 ) & 0xff) * (((1 << gfxMode->linearGreenMaskSize) - 1) / 255.0);
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uint8_t blue = ((color ) & 0xff) * (((1 << gfxMode->linearBlueMaskSize) - 1) / 255.0);
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return (red << gfxMode->redFieldPos) | (green << gfxMode->greenFieldPos) | (blue << gfxMode->blueFieldPos);
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}
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// TODO: Reimplement larger text
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// TODO: Support different bpps (and still keep the colors the same)
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void putcAt(unsigned char c, uint32_t x, uint32_t y) {
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uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
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uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
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@@ -89,7 +103,7 @@ void putcAt(unsigned char c, uint32_t x, uint32_t y) {
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char bitmapRow = bitmap[i];
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for (uint8_t j = 0; j < CHAR_WIDTH * bytesPerPx; ++j) { // Cols
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uint32_t color = (bitmapRow & 0x80) ? fgColor : bgColor;
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uint32_t color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor);
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uint8_t byte = j % bytesPerPx;
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vidmem[offset + j] = (uint8_t)(color >> (8 * byte));
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@@ -130,22 +144,22 @@ void print(const char* str) {
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}
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}
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// TODO: Optimize this, it is VERY slow
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// TODO: Optimize this, it is slow (i made it slightly better)
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void clear() {
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uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
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uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
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size_t i = 0;
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uint8_t j = 0;
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while (i < gfxMode->xRes * gfxMode->yRes) { // Loop through all pixels
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vidmem[i * bytesPerPx + j] = (uint8_t)(bgColor >> (j*8));
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j = (j + 1) % bytesPerPx;
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if (!j) { i++; }
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}
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cursor.x = 0;
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cursor.y = 0;
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uint32_t color = convertColor(bgColor);
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for (uint32_t i = 0; i < gfxMode->xRes * gfxMode->yRes; i++) {
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for (uint8_t j = 0; j < bytesPerPx; j++) {
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vidmem[j] = (uint8_t)(color >> (j * 8));
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}
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vidmem += bytesPerPx;
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}
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}
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#endif
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