Screen.h now fully supports most bpp values (8-bit is kinda bad, but is works)

This commit is contained in:
2024-04-29 20:44:05 +02:00
parent 98ea7e6280
commit 02107fca9d
4 changed files with 63 additions and 29 deletions
+21 -9
View File
@@ -18,10 +18,15 @@
#define rgb(r,g,b) ( ((r) << 16 | (g) << 8 | (b)) & 0x00ffffff )
void drawPixel(int32_t x, int32_t y, uint32_t color) {
uint32_t* vidmem = (uint32_t*)gfxMode->physicalBasePtr;
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = gfxMode->bpp / 8;
uint32_t convColor = convertColor(color); // Idk if i should convert this for every px or just put in a preconverted color
uint32_t offset = (y * gfxMode->xRes) + x;
vidmem[offset] = color;
uint32_t offset = ((y * gfxMode->xRes) + x) * bytesPerPx;
for (uint8_t i = 0; i < bytesPerPx; i++) {
vidmem[offset + i] = (uint8_t)(convColor >> (i*8));
}
}
// Source: https://en.wikipedia.org/wiki/Bresenham's_line_algorithm
@@ -31,6 +36,7 @@ void drawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
int8_t sx = (x1 < x2) ? 1 : -1;
int8_t sy = (y1 < y2) ? 1 : -1;
int16_t err = dx + dy;
// TODO: Sometimes the condition isn't met for some reason and it breaks everything
while (!(x1 == x2 && y1 == y2)) {
@@ -95,13 +101,18 @@ void drawCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color) {
}
// Recursive (may need large stack)
// TODO: Fix this for all bpp values
void boundaryFill(int32_t x, int32_t y, uint32_t fillColor, uint32_t boundaryColor) {
uint32_t* vidmem = (uint32_t*)gfxMode->physicalBasePtr;
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
uint32_t convColor = convertColor(fillColor);
uint32_t offset = y * gfxMode->xRes + x;
uint32_t offset = (y * gfxMode->xRes + x) * bytesPerPx;
if (vidmem[offset] != fillColor && vidmem[offset] != boundaryColor) {
vidmem[offset] = fillColor;
for (uint8_t i = 0; i < bytesPerPx; i++) {
vidmem[offset + i] = (uint8_t)(convColor >> (i*8));
}
boundaryFill(x + 1, y, fillColor, boundaryColor);
boundaryFill(x - 1, y, fillColor, boundaryColor);
@@ -110,12 +121,13 @@ void boundaryFill(int32_t x, int32_t y, uint32_t fillColor, uint32_t boundaryCol
}
}
// TODO: After i fix boundary fill, uncomment it from these functions
void fillRect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
int32_t cx = (x1 + x2) / 2;
int32_t cy = (y1 + y2) / 2;
drawRect(x1, y1, x2, y2, color - 1);
boundaryFill(cx, cy, color, color - 1);
// boundaryFill(cx, cy, color, color - 1);
drawRect(x1, y1, x2, y2, color);
}
@@ -124,13 +136,13 @@ void fillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, in
int32_t cy = (y1 + y2 + y3) / 3;
drawTriangle(x1, y1, x2, y2, x3, y3, color - 1);
boundaryFill(cx, cy, color, color - 1);
// boundaryFill(cx, cy, color, color - 1);
drawTriangle(x1, y1, x2, y2, x3, y3, color);
}
void fillCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color) {
drawCircle(x, y, radius, color - 1);
boundaryFill(x, y, color, color - 1);
// boundaryFill(x, y, color, color - 1);
drawCircle(x, y, radius, color);
}
+27 -13
View File
@@ -4,8 +4,8 @@
#include "stdint.h"
#define MODE_INFO_BLOCK 0x5000
#define BG_COLOR 0xff010b17
#define FG_COLOR 0xffebddf4
#define BG_COLOR 0x00010b17
#define FG_COLOR 0x00ebddf4
#define CHAR_WIDTH 8
#define CHAR_HEIGHT 16
@@ -79,6 +79,20 @@ static modeInfoBlock_t* gfxMode = (modeInfoBlock_t*)MODE_INFO_BLOCK;
uint32_t bgColor = BG_COLOR;
uint32_t fgColor = FG_COLOR;
uint32_t convertColor(uint32_t color) {
if (gfxMode->bpp == 8) { // Uses VGA Color pallete, idk how to support that
return color & 0xff;
}
uint8_t red = ((color >> 16) & 0xff) * (((1 << gfxMode->linearRedMaskSize) - 1) / 255.0);
uint8_t green = ((color >> 8 ) & 0xff) * (((1 << gfxMode->linearGreenMaskSize) - 1) / 255.0);
uint8_t blue = ((color ) & 0xff) * (((1 << gfxMode->linearBlueMaskSize) - 1) / 255.0);
return (red << gfxMode->redFieldPos) | (green << gfxMode->greenFieldPos) | (blue << gfxMode->blueFieldPos);
}
// TODO: Reimplement larger text
// TODO: Support different bpps (and still keep the colors the same)
void putcAt(unsigned char c, uint32_t x, uint32_t y) {
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
@@ -89,7 +103,7 @@ void putcAt(unsigned char c, uint32_t x, uint32_t y) {
char bitmapRow = bitmap[i];
for (uint8_t j = 0; j < CHAR_WIDTH * bytesPerPx; ++j) { // Cols
uint32_t color = (bitmapRow & 0x80) ? fgColor : bgColor;
uint32_t color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor);
uint8_t byte = j % bytesPerPx;
vidmem[offset + j] = (uint8_t)(color >> (8 * byte));
@@ -130,22 +144,22 @@ void print(const char* str) {
}
}
// TODO: Optimize this, it is VERY slow
// TODO: Optimize this, it is slow (i made it slightly better)
void clear() {
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
size_t i = 0;
uint8_t j = 0;
while (i < gfxMode->xRes * gfxMode->yRes) { // Loop through all pixels
vidmem[i * bytesPerPx + j] = (uint8_t)(bgColor >> (j*8));
j = (j + 1) % bytesPerPx;
if (!j) { i++; }
}
cursor.x = 0;
cursor.y = 0;
uint32_t color = convertColor(bgColor);
for (uint32_t i = 0; i < gfxMode->xRes * gfxMode->yRes; i++) {
for (uint8_t j = 0; j < bytesPerPx; j++) {
vidmem[j] = (uint8_t)(color >> (j * 8));
}
vidmem += bytesPerPx;
}
}
#endif