#ifndef _SCREEN_TEXT_H #define _SCREEN_TEXT_H #include typedef union { struct { uint8_t width; uint8_t height; }; uint8_t data[4096]; } __attribute__ ((packed)) font_t; void drawChar(char c, uint32_t x, uint32_t y, uint32_t fgColor, uint32_t bgColor); void scroll(); void clearScreen(uint32_t bgColor); #endif