8 lines
297 B
C++
8 lines
297 B
C++
#pragma once
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#include "types.hpp"
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#include <SDL3/SDL_rect.h>
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projectile spawn_projectile(SDL_FPoint position, float size_multiplier,
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Angle angle, float speed, char *texture_file_name,
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SDL_FRect *target);
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void step_projectile(projectile &p);
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