fixing segfault and such
This commit is contained in:
parent
63ded22bfd
commit
a46f907ff6
5
Makefile
5
Makefile
@ -8,6 +8,11 @@ DEBUG_LD_FLAGS := -g
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DEBUG_NASM_FLAGS := -g -F dwarf
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# check for avx2 support
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ifeq ($(shell grep -o 'avx2[^ ]*' /proc/cpuinfo | head -n 1),avx512)
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NASM_FLAGS += -DAVX2
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endif
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# check for avx512 support
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ifeq ($(shell grep -o 'avx512[^ ]*' /proc/cpuinfo | head -n 1),avx512)
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NASM_FLAGS += -DAVX512
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endif
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103
src/drawing.asm
103
src/drawing.asm
@ -30,10 +30,23 @@ section .rodata
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start_str: db "START", 0
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stop_str: db "STOP ", 0
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alive_switch_statement:
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dq step_simulation.die; 0
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dq step_simulation.die; 1
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dq step_simulation.end_check; 2
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dq step_simulation.end_check; 3
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dq step_simulation.die; 4
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dq step_simulation.die; 5
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dq step_simulation.die; 6
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dq step_simulation.die; 7
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dq step_simulation.die; 8
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section .text
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extern print_str
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extern string_copy
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extern memory_set
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extern memory_copy
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extern alloc
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global init_gameboard
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@ -99,19 +112,20 @@ print_game_ui:
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ret
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%macro check_if_hashtag 1
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%macro check_if_hashtag 2
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cmp r8, %1
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jl +7
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jl .no_count_%2
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cmp r9, %1
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ja +5
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ja .no_count_%2
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mov r11b, [%1]
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cmp r11b, '#'
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jne +2
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jne .no_count_%2
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inc dl
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.no_count_%2:
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%endmacro
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global step_simulation:
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step_simultion:
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step_simulation:
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mov rdi, [next_frame_ptr]; destination
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mov rsi, [gameboard_ptr]; source
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mov rcx, [gameboard_size]; number of iterations
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@ -120,48 +134,73 @@ step_simultion:
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mov r9, rsi
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add r9, rcx; store higest address posible so we are not checking out of bounds
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mov r10, [term_cols]
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mov r10w, [term_cols]
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;mov r11, [term_rows] this register has been confiscated since i cannot use ah because of error: cannot use high byte register in rex instruction
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xor rax, rax; this shouldn't be needed but just to be sure
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xor r11, r11
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xor rdx, rdx; we will use dl as # counter
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.for_every_column_on_gameboard:
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mov al, [rdi]; NOTE to self if i need extra register i can shift this to ah and free up r11
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xor dl, dl
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mov al, [rsi]; NOTE to self if i need extra register i can shift this to ah and free up r11
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inc rdi
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check_if_hashtag rdi
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dec rdi
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inc rsi
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check_if_hashtag rsi, 1
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dec rsi
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check_if_hashtag rdi-1
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check_if_hashtag rsi-1, 2
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add rdi, r10
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add rsi, r10
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check_if_hashtag rdi
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check_if_hashtag rsi, 3
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inc rsi
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check_if_hashtag rsi, 4
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dec rsi
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check_if_hashtag rsi-1, 5
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sub rsi, r10
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sub rsi, r10
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check_if_hashtag rsi, 6
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inc rsi
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check_if_hashtag rsi, 7
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dec rsi
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check_if_hashtag rsi-1, 8
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add rsi, r10
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cmp al, '#'
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jne .dead_cell
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jmp [alive_switch_statement+(rdx*8)]
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.die:
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mov byte [rdi], 0x20; SPACE
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jmp .end_check
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.dead_cell:
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cmp dl, 3
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jne .end_check
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mov byte [rdi], '#'
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.end_check:
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dec rcx
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inc rdi
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check_if_hashtag rdi
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dec rdi
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inc rsi
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test rcx, rcx
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jnz .for_every_column_on_gameboard
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check_if_hashtag rdi-1
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mov rsi, [next_frame_ptr]; destination
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mov rdi, [gameboard_ptr]; source
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mov rdx, [gameboard_size]; number of iterations
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sub rdi, r10
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sub rdi, r10
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check_if_hashtag rdi
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inc rdi
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check_if_hashtag rdi
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dec rdi
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check_if_hashtag rdi-1
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add rdi, r10
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; TODO create jump table
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call memory_copy
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ret
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155
src/input.asm
155
src/input.asm
@ -1,8 +1,8 @@
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%include "symbols.asm"
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section .bss
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cursor_rows: RESW 1; TODO DONT FORGET TO INICIALIZE
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cursor_cols: RESW 1
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alignb 16
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termios: RESZ 1; 60 bytes is needed i use 64 for alligment and it is easier to work with
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extern multipurpuse_buf
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@ -12,13 +12,16 @@ section .bss
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extern gameboard_ptr
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extern simulation_running
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section .data
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cursor_rows: dw 1
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cursor_cols: dw 1
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section .rodata
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cursor_up: db ESC_CHAR, "[1A", 0
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cursor_down: db ESC_CHAR, "[1B", 0
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cursor_right: db ESC_CHAR, "[1C", 0
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cursor_left: db ESC_CHAR, "[1D", 0
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arrow_switch_statement:
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@ -30,37 +33,79 @@ section .rodata
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section .text
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extern print_str
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extern step_simulation
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extern unsigned_int_to_ascii
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extern print_game_ui
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global handle_user_input
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handle_user_input:; main loop of the program
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push r12
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lea r12, [multipurpuse_buf]
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.main_loop:
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; put the cursor where it should be
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mov rdi, r12; multipurpuse_buf pointer is in r12
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mov word [rdi], 0x5B1B; will store ESC_CHAR, '[' they have to be in reverse order here due to little endian
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add rdi, 2
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push rdi
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xor rsi, rsi
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mov si, [cursor_rows]
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call unsigned_int_to_ascii
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pop rdi
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add rdi, rax; add lenght of string to pointer
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mov byte [rdi], ';'
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inc rdi
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push rdi
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mov si, [cursor_cols]
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call unsigned_int_to_ascii
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pop rdi
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add rdi, rax
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mov byte [rdi], 'H'
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inc rdi
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mov byte [rdi], 0; null terminate
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mov rdi, r12; multipurpuse_buf pointer is in r12
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call print_str
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xor rax, rax
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mov qword [multipurpuse_buf], rax; zeroout the buffer
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mov qword [r12], rax; zeroout the buffer
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mov rax, SYS_POLL
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mov rdi, STDIN
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mov dword [r12], STDIN; create pollfd struct
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mov word [r12+4], POLLIN
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mov rdi, r12
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mov rsi, 1; only one file descriptor is provided
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mov rdx, 0; no timeout. maybe use this for final sleep but run if user inputs something TODO
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mov rdx, 500; no timeout. maybe use this for final sleep but run if user inputs something TODO
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syscall
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test rax, rax; SYS_POLL returns 0 when no change happens within timeout
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jz .no_input
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jz .no_input
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xor rax, rax
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mov qword [r12], rax; zeroout the buffer
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mov rax, SYS_READ
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mov rdi, STDIN
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lea rsi, [multipurpuse_buf]
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lea rsi, [r12]
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mov rdx, 8; size of multipurpuse buffer
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syscall; read user input
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mov rax, [multipurpuse_buf]
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shr rax, 5; we need only 3 bytes for this inpus sceame
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cmp rax, EAGAIN
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je .no_input
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cmp eax, 0x001B5B44; check if input is more than left arrow
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ja .handle_single_byte_chars
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mov rax, [r12]
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cmp eax, 0x00415B1B; check if input is more than left arrow
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jl .handle_single_byte_chars
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sub eax, 0x1B5B41
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bswap eax
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sub eax, 0x1B5B4100
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shr eax, 8
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jmp [arrow_switch_statement+(rax*8)]; lets hope this works
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.arrow_up:
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@ -86,17 +131,20 @@ handle_user_input:; main loop of the program
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.handle_single_byte_chars:
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shr eax, 2; get the char to al
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cmp al, 0xa; NEWLINE (enter key)
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jne .check_p
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xor rax, rax; zeroout rax
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mov ax, [cursor_rows]
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mul dword [term_cols]
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add rax, [cursor_cols]
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dec ax
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mul word [term_cols]
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mov cx, [cursor_cols]
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dec cx
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add ax, cx
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lea rdi, [gameboard_ptr+rax]
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mov rdi, [gameboard_ptr]
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add rdi, rax
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mov cl, [rdi]
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cmp cl, '#'
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je .hashtag_present
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@ -133,9 +181,80 @@ handle_user_input:; main loop of the program
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.no_input:
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mov al, [simulation_running]
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test al, al
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jz .dont_step
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call step_simulation
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.dont_step:
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call print_game_ui
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jmp .main_loop
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pop r12
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ret
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global disable_canonical_mode_and_echo
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disable_canonical_mode_and_echo:
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mov rax, SYS_IOCTL
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mov rdi, STDIN
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mov rsi, TCGETS
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lea rdx, [termios]
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syscall
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; save original termios struct
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%ifdef AVX2
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%ifdef AVX512
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vmovdqa64 zmm0, [termios]
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%else
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vmovdqa ymm0, [termios]
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vmovdqa ymm1, [termios+32]
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%endif
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%else
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vmovdqa xmm0, [termios]
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vmovdqa xmm1, [termios+16]
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vmovdqa xmm2, [termios+32]
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vmovdqa xmm3, [termios+64]
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%endif
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mov eax, [termios+12]; get c_lflag
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and eax, NOT_ECHO; disable ECHO
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and eax, NOT_ICANON; disable ICANON
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mov [termios+12], eax
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mov rax, SYS_IOCTL
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mov rdi, STDIN
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mov rsi, TCSETS
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lea rdx, [termios]
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syscall
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; load original termios struct
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%ifdef AVX2
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%ifdef AVX512
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vmovdqa64 [termios], zmm0
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%else
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vmovdqa [termios], ymm0
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vmovdqa [termios+32], ymm1
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%endif
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%else
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vmovdqa [termios], xmm0
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vmovdqa [termios+16], xmm1
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vmovdqa [termios+32], xmm2
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vmovdqa [termios+64], xmm3
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%endif
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ret
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global reset_terminal
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reset_terminal:
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mov rax, SYS_IOCTL
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mov rdi, STDIN
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mov rsi, TCSETS
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lea rdx, [termios]
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syscall
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ret
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@ -33,6 +33,11 @@ extern alloc
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extern init_gameboard
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extern print_game_ui
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extern handle_user_input
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extern disable_canonical_mode_and_echo
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extern reset_terminal
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global _start
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_start:
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; get terminal dimensions
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@ -82,7 +87,11 @@ _start:
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call print_game_ui
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call disable_canonical_mode_and_echo
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call handle_user_input
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call reset_terminal
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50
src/str.asm
50
src/str.asm
@ -24,7 +24,7 @@ print_str: ; takes pointer to string in rdi and retuns in rax
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ret
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global unsigned_int_to_ascii
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unsigned_int_to_ascii: ; takes pointer to array in rdi and value stored in rsi DOES NOT BOUNDS CHECK
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unsigned_int_to_ascii: ; takes pointer to array in rdi and value stored in rsi DOES NOT BOUNDS CHECK return len of string in rax
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xor r11, r11
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mov rcx, 10
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mov rax, rsi
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@ -154,52 +154,10 @@ memory_copy:; takes destination in rdi, source in rsi and lenght in rdx
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mov r9, rdi
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cmp rdx, 16
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jnl .write_16_or_more_bytes
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mov rcx, rdx
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jmp .write_less_than_16_bytes
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.write_16_or_more_bytes:
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mov rax, rdi; move destination to rax
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and rax, 0xF; offset is stored in rax
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mov rax, rdx
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div 8
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test al, al; check if resault is 0
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jz .addr_is_16_Byte_alligned
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mov
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mov cl, 16
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sub cl, al; now offset to first higher 16 byte alligned address is stored in r8
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movzx rcx, cl; remove ani posible garbage
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.write_less_than_16_bytes:
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sub rdx, rcx; we will write these bytes now
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rep movsb
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.addr_is_16_Byte_alligned:
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mov r10, rdx
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shr r10, 4; set it to how many 128bit(16Byte) chunk we need
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test r10, r10; check if we need to write aditional 16 bytes at all
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jz .function_exit
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.move_16_bytes:
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movdqa xmm8, [rsi]
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movdqa [rdi], xmm8
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add rdi, 16
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add rsi, 16
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sub rdx, 16
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cmp rdx, 16; test if rdx is less than 16
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jge .move_16_bytes
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.function_exit:
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test rdx, rdx; test if rdx is 0
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jz .true_function_exit
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movzx rcx, dl
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jmp .write_less_than_16_bytes
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.true_function_exit:
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mov rax, r9; return pointer to memory area same as memset in libc
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ret
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@ -10,9 +10,16 @@ STDIN equ 0
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STDOUT equ 1
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TIOCGWINSZ equ 0x5413
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POLLIN equ 1
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TCGETS equ 0x5401
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TCSETS equ 0x5402
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F_SETFL equ 4
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O_NONBLOCK equ 2048
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POLLIN equ 0x0100; compensate for litle endian
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NOT_ECHO equ -9
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NOT_ICANON equ -3
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EAGAIN equ -11
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ASCII_ZERO equ 48
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ESC_CHAR equ 27
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