#ifndef BREEZE_BUTTONS_H #define BREEZE_BUTTONS_H /* * SPDX-FileCopyrightText: 2014 Martin Gräßlin * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa * * SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL */ #include #include "breezedecoration.h" #include #include class QVariantAnimation; namespace Breeze { class Button : public KDecoration2::DecorationButton { Q_OBJECT public: //* constructor explicit Button(QObject *parent, const QVariantList &args); //* destructor virtual ~Button() = default; //* button creation static Button *create(KDecoration2::DecorationButtonType type, KDecoration2::Decoration *decoration, QObject *parent); //* render virtual void paint(QPainter *painter, const QRect &repaintRegion) override; //* flag enum Flag { FlagNone, FlagStandalone, FlagFirstInList, FlagLastInList }; //* flag void setFlag( Flag value ) { m_flag = value; } //* standalone buttons bool isStandAlone() const { return m_flag == FlagStandalone; } //* offset void setOffset( const QPointF& value ) { m_offset = value; } //* horizontal offset, for rendering void setHorizontalOffset( qreal value ) { m_offset.setX( value ); } //* vertical offset, for rendering void setVerticalOffset( qreal value ) { m_offset.setY( value ); } //* set icon size void setIconSize( const QSize& value ) { m_iconSize = value; } //*@name active state change animation //@{ void setOpacity( qreal value ) { if( m_opacity == value ) return; m_opacity = value; update(); } qreal opacity() const { return m_opacity; } //@} private Q_SLOTS: //* apply configuration changes void reconfigure(); //* animation state void updateAnimationState(bool); private: //* private constructor explicit Button(KDecoration2::DecorationButtonType type, Decoration *decoration, QObject *parent = nullptr); //* draw button icon void drawIcon( QPainter *) const; //*@name colors //@{ QColor foregroundColor() const; QColor backgroundColor() const; //@} Flag m_flag = FlagNone; //* active state change animation QVariantAnimation *m_animation; //* vertical offset (for rendering) QPointF m_offset; //* icon size QSize m_iconSize; //* active state change opacity qreal m_opacity = 0; }; } // namespace #endif