Implemented a proper libk

This commit is contained in:
2024-10-09 16:45:37 +02:00
parent 9ff817b935
commit 95d32f025a
45 changed files with 1713 additions and 1524 deletions
+2 -14
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@@ -65,20 +65,8 @@ typedef struct modeInfoBlock_s {
uint8_t reserved4[190];
} __attribute__ ((packed)) modeInfoBlock_t;
static modeInfoBlock_t* gfxMode = (modeInfoBlock_t*)MODE_INFO_BLOCK_LOC;
extern modeInfoBlock_t* gfxMode;
uint32_t convertColor(uint32_t color) {
if (gfxMode->bpp == 8) { // Uses VGA Color pallete, idk how to support that
return color & 0xff;
}
// TODO: !! Important !! - Is should be divided by 255.0 (for floats), but using '-mgeneral-regs-only' removes fp-registers and
// wants to use some dumb functions for converting fp numbers in the stdlib (that we don't have)
uint8_t red = ((color >> 16) & 0xff) * (((1 << gfxMode->linearRedMaskSize) - 1) / 255);
uint8_t green = ((color >> 8 ) & 0xff) * (((1 << gfxMode->linearGreenMaskSize) - 1) / 255);
uint8_t blue = ((color ) & 0xff) * (((1 << gfxMode->linearBlueMaskSize) - 1) / 255);
return (red << gfxMode->redFieldPos) | (green << gfxMode->greenFieldPos) | (blue << gfxMode->blueFieldPos);
}
uint32_t convertColor(uint32_t color);
#endif
+9 -138
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@@ -2,146 +2,17 @@
#define SCREEN_GRAPHICS_H
#include <stdint.h>
#include <screen/text.h>
#include <math.h>
#define rgb(r,g,b) ( ((r) << 16 | (g) << 8 | (b)) & 0x00ffffff )
void drawPixel(int32_t x, int32_t y, uint32_t color) {
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = gfxMode->bpp / 8;
uint32_t convColor = convertColor(color); // Idk if i should convert this for every px or just put in a preconverted color
uint32_t offset = ((y * gfxMode->xRes) + x) * bytesPerPx;
for (uint8_t i = 0; i < bytesPerPx; i++) {
vidmem[offset + i] = (uint8_t)(convColor >> (i*8));
}
}
// Source: https://en.wikipedia.org/wiki/Bresenham's_line_algorithm
void drawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
int32_t dx = abs(x2 - x1);
int32_t dy = -abs(y2 - y1);
int8_t sx = (x1 < x2) ? 1 : -1;
int8_t sy = (y1 < y2) ? 1 : -1;
int16_t err = dx + dy;
// TODO: Sometimes the condition isn't met for some reason and it breaks everything
while (!(x1 == x2 && y1 == y2)) {
drawPixel(x1, y1, color);
if (err * 2 >= dy) {
err += dy;
x1 += sx;
}
if (err * 2 <= dx) {
err += dx;
y1 += sy;
}
}
}
void drawRect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
drawLine(x1, y1, x2, y1, color);
drawLine(x2, y1, x2, y2, color);
drawLine(x2, y2, x1, y2, color);
drawLine(x1, y2, x1, y1, color);
}
void drawTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, uint32_t color) {
drawLine(x1, y1, x2, y2, color);
drawLine(x2, y2, x3, y3, color);
drawLine(x3, y3, x1, y1, color);
}
void drawCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color) {
int16_t offX = 0;
int16_t offY = radius;
int16_t p = 1 - radius;
// Draw 8 octant points
drawPixel(x + offX, y + offY, color);
drawPixel(x - offX, y + offY, color);
drawPixel(x + offX, y - offY, color);
drawPixel(x - offX, y - offY, color);
drawPixel(x + offY, y + offX, color);
drawPixel(x - offY, y + offX, color);
drawPixel(x + offY, y - offX, color);
drawPixel(x - offY, y - offX, color);
while (offX < offY) {
offX++;
if (p < 0) p += 2 * offX + 1;
else {
offY--;
p += 2 * (offX - offY) + 1;
}
drawPixel(x + offX, y + offY, color);
drawPixel(x - offX, y + offY, color);
drawPixel(x + offX, y - offY, color);
drawPixel(x - offX, y - offY, color);
drawPixel(x + offY, y + offX, color);
drawPixel(x - offY, y + offX, color);
drawPixel(x + offY, y - offX, color);
drawPixel(x - offY, y - offX, color);
}
}
// Recursive (may need large stack)
// TODO: Fix this for all bpp values
void boundaryFill(int32_t x, int32_t y, uint32_t fillColor, uint32_t boundaryColor) {
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
uint32_t convColorF = convertColor(fillColor);
uint32_t convColorB = convertColor(boundaryColor);
uint32_t offset = (y * gfxMode->xRes + x) * bytesPerPx;
uint8_t draw = 0;
for (uint8_t i = 0; i < bytesPerPx; i++) {
if (vidmem[offset + i] != (uint8_t)(convColorF >> (i*8)) && vidmem[offset + i] != (uint8_t)(convColorB >> (i*8))) {
draw = 1;
break;
}
}
if (draw) {
for (uint8_t i = 0; i < bytesPerPx; i++) {
vidmem[offset + i] = (uint8_t)(convColorF >> (i*8));
}
boundaryFill(x + 1, y, fillColor, boundaryColor);
boundaryFill(x, y + 1, fillColor, boundaryColor);
boundaryFill(x - 1, y, fillColor, boundaryColor);
boundaryFill(x, y - 1, fillColor, boundaryColor);
}
}
// TODO: After i fix boundary fill, uncomment it from these functions
void fillRect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color) {
int32_t cx = (x1 + x2) / 2;
int32_t cy = (y1 + y2) / 2;
drawRect(x1, y1, x2, y2, color - 1);
boundaryFill(cx, cy, color, color - 1);
drawRect(x1, y1, x2, y2, color);
}
void fillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, uint32_t color) {
int32_t cx = (x1 + x2 + x3) / 3;
int32_t cy = (y1 + y2 + y3) / 3;
drawTriangle(x1, y1, x2, y2, x3, y3, color - 1);
boundaryFill(cx, cy, color, color - 1);
drawTriangle(x1, y1, x2, y2, x3, y3, color);
}
void fillCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color) {
drawCircle(x, y, radius, color - 1);
// boundaryFill(x, y, color, color - 1); TODO: It just doesn't feel like working here and hangs
drawCircle(x, y, radius, color);
}
void drawPixel(int32_t x, int32_t y, uint32_t color);
void drawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color);
void drawRect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color);
void drawTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, uint32_t color);
void drawCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color);
void boundaryFill(int32_t x, int32_t y, uint32_t fillColor, uint32_t boundaryColor);
void fillRect(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint32_t color);
void fillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, uint32_t color);
void fillCircle(int32_t x, int32_t y, uint16_t radius, uint32_t color);
#endif
+3 -87
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@@ -1,11 +1,7 @@
#ifndef SCREEN_TEXT_H
#define SCREEN_TEXT_H
#include <terminal/terminal.h>
#include <memory/addresses.h>
#include <screen/gfxmode.h>
#include <stdint.h>
#include <string.h>
typedef union {
struct {
@@ -15,88 +11,8 @@ typedef union {
uint8_t data[4096];
} __attribute__ ((packed)) font_t;
// TODO: Reimplement larger text
void drawChar(char c, uint32_t x, uint32_t y, uint32_t fgColor, uint32_t bgColor) {
// Font info
font_t* font = (font_t*)FONT_LOC;
uint8_t charWidth = font->width;
uint8_t charHeight = font->height;
// uint8_t bitmapRowLen = (charWidth - 1) / 8 + 1; // TODO: Larger font support
// Video stuff
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint32_t offset = (gfxMode->xRes * y * charHeight + x * charWidth) * bytesPerPx;
uint8_t* bitmap = &font->data[(c - 1) * charHeight];
for (uint8_t i = 0; i < charHeight; i++) { // Rows
char bitmapRow = bitmap[i];
uint32_t color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor);
for (uint8_t j = 0; j < charWidth * bytesPerPx; ++j) { // Cols
uint8_t byte = j % bytesPerPx;
vidmem[offset + j] = (uint8_t)(color >> (8 * byte));
if (byte == bytesPerPx - 1) {
bitmapRow = bitmapRow << 1;
color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor);
}
}
offset += gfxMode->linearBytesPerScanline; // gfxMode->xRes * bytesPerPx
}
}
void scroll() { // TODO: Make this faster (still kinda slow, but memcpy32() helped alot)
uint8_t charHeight = ((font_t*)FONT_LOC)->height;
if (terminal->y+1 < terminal->height) { return; } // Check if we should scroll
uint32_t bytesPerLine = charHeight * gfxMode->bytesPerScanline;
uint32_t lines = terminal->height;
uint32_t vidmem = gfxMode->physicalBasePtr;
for (uint32_t i = 1; i < lines; i++) {
uint32_t address = vidmem + i * bytesPerLine;
memcpy32((char*)address, (char*)(address - bytesPerLine), bytesPerLine);
}
uint32_t color = convertColor(terminal->bg);
uint8_t* lastLine = (uint8_t*)(vidmem + (lines-1) * bytesPerLine);
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
for (uint32_t i = 0; i < bytesPerLine; i++) {
for (uint8_t j = 0; j < bytesPerPx; j++) {
lastLine[j] = (uint8_t)(color >> (j * 8));
}
lastLine += bytesPerPx;
}
terminal->y--;
}
// TODO: Make this comply with the new terminal.h thing!
void clearScreen(uint32_t bgColor) {
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
terminal->x = 0;
terminal->y = 0;
uint32_t color = convertColor(bgColor);
for (uint32_t i = 0; i < gfxMode->xRes; i++) { // Clear one line of pixels
for (uint8_t j = 0; j < bytesPerPx; j++) {
vidmem[j] = (uint8_t)(color >> (j * 8));
}
vidmem += bytesPerPx;
}
vidmem -= gfxMode->bytesPerScanline;
for (uint32_t i = 0; i < gfxMode->yRes; i++) { // Copy that line to clear the entire screen (using memcpy32 is fast!)
memcpy32(vidmem, vidmem + gfxMode->bytesPerScanline, gfxMode->bytesPerScanline);
vidmem += gfxMode->bytesPerScanline;
}
}
void drawChar(char c, uint32_t x, uint32_t y, uint32_t fgColor, uint32_t bgColor);
void scroll();
void clearScreen(uint32_t bgColor);
#endif