#ifndef SCREEN_H #define SCREEN_H #include #include #include #include struct cursor_s { uint32_t x; uint32_t y; }; static char* font = (char*)FONT_LOC; static struct cursor_s cursor = { 0, 0 }; uint32_t bgColor = BG_COLOR; uint32_t fgColor = FG_COLOR; uint32_t convertColor(uint32_t color) { if (gfxMode->bpp == 8) { // Uses VGA Color pallete, idk how to support that return color & 0xff; } // TODO: !! Important !! - Is should be divided by 255.0 (for floats), but using '-mgeneral-regs-only' removes fp-registers and // wants to use some dumb functions for converting fp numbers in the stdlib (that we don't have) uint8_t red = ((color >> 16) & 0xff) * (((1 << gfxMode->linearRedMaskSize) - 1) / 255); uint8_t green = ((color >> 8 ) & 0xff) * (((1 << gfxMode->linearGreenMaskSize) - 1) / 255); uint8_t blue = ((color ) & 0xff) * (((1 << gfxMode->linearBlueMaskSize) - 1) / 255); return (red << gfxMode->redFieldPos) | (green << gfxMode->greenFieldPos) | (blue << gfxMode->blueFieldPos); } // TODO: Reimplement larger text void putcAt(unsigned char c, uint32_t x, uint32_t y) { // Font info uint8_t charWidth = *(uint8_t*)FONT_WIDTH; uint8_t charHeight = *(uint8_t*)FONT_HEIGHT; // uint8_t bitmapRowLen = (charWidth - 1) / 8 + 1; // TODO: Larger font support // Video stuff uint8_t bytesPerPx = (gfxMode->bpp+1) / 8; uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr; uint32_t offset = (gfxMode->xRes * y * charHeight + x * charWidth) * bytesPerPx; char* bitmap = &font[((c % 128) - 1) * charHeight]; for (uint8_t i = 0; i < charHeight; i++) { // Rows char bitmapRow = bitmap[i]; uint32_t color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor); for (uint8_t j = 0; j < charWidth * bytesPerPx; ++j) { // Cols uint8_t byte = j % bytesPerPx; vidmem[offset + j] = (uint8_t)(color >> (8 * byte)); if (byte == bytesPerPx - 1) { bitmapRow = bitmapRow << 1; color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor); } } offset += gfxMode->linearBytesPerScanline; // gfxMode->xRes * bytesPerPx } } // TODO: Probably get rid of this, idk (use terminal control codes) void printAt(const char* str, uint32_t x, uint32_t y) { while (*str != '\0') { putcAt(*str++, x, y); x++; } } // TODO: Use terminal.x/y instead of cursor.x/y void scroll() { // TODO: Make this faster (still kinda slow, but memcpy32() helped alot) uint8_t charHeight = *(uint8_t*)FONT_HEIGHT; if ((cursor.y+1) * charHeight < gfxMode->yRes) { return; } // Check if we should scroll uint32_t bytesPerLine = charHeight * gfxMode->bytesPerScanline; uint32_t lines = gfxMode->yRes / charHeight; uint32_t vidmem = gfxMode->physicalBasePtr; for (uint32_t i = 1; i < lines; i++) { uint32_t address = vidmem + i * bytesPerLine; memcpy32((char*)address, (char*)(address - bytesPerLine), bytesPerLine); } uint32_t color = convertColor(bgColor); uint8_t* lastLine = (uint8_t*)(vidmem + (lines-1) * bytesPerLine); uint8_t bytesPerPx = (gfxMode->bpp+1) / 8; for (uint32_t i = 0; i < bytesPerLine; i++) { for (uint8_t j = 0; j < bytesPerPx; j++) { lastLine[j] = (uint8_t)(color >> (j * 8)); } lastLine += bytesPerPx; } cursor.y--; } // DEPRICATED - TODO: Remove this from everywhere so i can delete it void putc(char c) { uint8_t charWidth = *(uint8_t*)FONT_WIDTH; if (c == '\n') { putcAt(' ', cursor.x, cursor.y); // Make sure we don't leave an extra cursor cursor.y++; cursor.x = 0; } else if (c == '\b') { putcAt(' ', cursor.x, cursor.y); // Make sure we don't leave an extra cursor if (cursor.x == 0) { cursor.x = gfxMode->xRes / charWidth - 1; // Subtract one so we don't overflow to the line start cursor.y--; // y could be 0 } else { cursor.x--; } putcAt(' ', cursor.x, cursor.y); } else { putcAt(c, cursor.x, cursor.y); cursor.x++; if (cursor.x >= gfxMode->xRes / charWidth) { cursor.y++; cursor.x = 0; } } scroll(); } // DEPRICATED - TODO: Remove this everywhere it's used and delete it's definition here void print(const char* str) { while (*str != '\0') { putc(*str++); } } // TODO: Make this comply with the new terminal.h thing! void clear() { uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr; uint8_t bytesPerPx = (gfxMode->bpp+1) / 8; cursor.x = 0; cursor.y = 0; uint32_t color = convertColor(bgColor); for (uint32_t i = 0; i < gfxMode->xRes; i++) { // Clear one line of pixels for (uint8_t j = 0; j < bytesPerPx; j++) { vidmem[j] = (uint8_t)(color >> (j * 8)); } vidmem += bytesPerPx; } vidmem -= gfxMode->bytesPerScanline; for (uint32_t i = 0; i < gfxMode->yRes; i++) { // Copy that line to clear the entire screen (using memcpy32 is fast!) memcpy32(vidmem, vidmem + gfxMode->bytesPerScanline, gfxMode->bytesPerScanline); vidmem += gfxMode->bytesPerScanline; } } #endif