#ifndef _DRIVERS_KEYBOARD_H #define _DRIVERS_KEYBOARD_H #include // Special keys #define LEFT_SHIFT_PRESS 0x2a #define LEFT_SHIFT_RELEASE (LEFT_SHIFT_PRESS | 0x80) #define RIGHT_SHIFT_PRESS 0x36 #define RIGHT_SHIFT_RELEASE (RIGHT_SHIFT_PRESS | 0x80) #define LEFT_CTRL_PRESS 0x1D #define LEFT_CTRL_RELEASE (LEFT_CTRL_PRESS | 0x80) #define RIGHT_CTRL_PRESS 0x1D #define RIGHT_CTRL_RELEASE (RIGHT_CTRL_PRESS | 0x80) #define LEFT_ALT_PRESS 0x38 #define LEFT_ALT_RELEASE (LEFT_ALT_PRESS | 0x80) #define RIGHT_ALT_PRESS 0x38 #define RIGHT_ALT_RELEASE (RIGHT_ALT_PRESS | 0x80) // Basic US Keyboard layout #define US_KEYBOARD {\ {\ 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '\b',\ '\t','q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n',\ 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'','`',\ 0, '\\','z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0,\ '*', 0, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\ '7', '8', '9', '-', '4', '5', '6', '+', '1', '2', '3', '0', '.',\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\ },\ {\ 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '\b', '\t',\ 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', 0, 'A', 'S',\ 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V',\ 'B', 'N', 'M', '<', '>', '?', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,\ 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', '2', '3', '0', '.',\ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\ }\ } typedef struct { char character; int shift; } keyboardState_t; void keyboardHandler(intFrame_t*); #endif