#ifndef SCREEN_H #define SCREEN_H #include #include // Basic full saturation colors #define BLACK 0x00000000 // 0 #define RED 0x00ff0000 // 1 #define GREEN 0x0000ff00 // 2 #define YELLOW 0x00ffff00 // 3 #define BLUE 0x000000ff // 4 #define MAGENTA 0x00ff00ff // 5 #define CYAN 0x0000ffff // 6 #define WHITE 0x00ffffff // 7 #define MODE_INFO_BLOCK 0x9000 #define BG_COLOR 0x00010b17 #define FG_COLOR 0x00ebddf4 typedef struct modeInfoBlock_s { // Required by all VBE revisions uint16_t modeAttr; uint8_t windowAAtrr; uint8_t windowBAttr; uint16_t windowGranularity; uint16_t windowSize; uint16_t windowASegment; uint16_t windowBSegment; uint32_t windowFunctionPtr; uint16_t bytesPerScanline; // Required by VBE 1.2+ uint16_t xRes; uint16_t yRes; uint8_t xCharSize; uint8_t yCharSize; uint8_t planeCount; uint8_t bpp; uint8_t bankCount; uint8_t memoryModel; uint8_t bankSize; uint8_t imagePageCount; uint8_t reserved1; // Direct color fields uint8_t redMaskSize; uint8_t redFieldPos; uint8_t greenMaskSize; uint8_t greenFieldPos; uint8_t blueMaskSize; uint8_t blueFieldPos; uint8_t reservedMaskSize; uint8_t reservedFieldPos; uint8_t directColorModeInfo; // Required by VBE 2.0+ uint32_t physicalBasePtr; uint32_t reserved2; uint16_t reserved3; // Required by VBE 3.0+ uint16_t linearBytesPerScanline; uint8_t bankImagePageCount; uint8_t linearImagePageCount; uint8_t linearRedMaskSize; uint8_t linearRedFieldPos; uint8_t linearGreenMaskSize; uint8_t linearGreenFieldPos; uint8_t linearBlueMaskSize; uint8_t linearBlueFieldPos; uint8_t linearReservedMaskSize; uint8_t linearReservedFieldPos; uint32_t maxPixelClock; uint8_t reserved4[190]; } __attribute__ ((packed)) modeInfoBlock_t; struct cursor_s { uint32_t x; uint32_t y; }; static char* font = (char*)0x6000; static struct cursor_s cursor = { 0, 0 }; static modeInfoBlock_t* gfxMode = (modeInfoBlock_t*)MODE_INFO_BLOCK; uint32_t bgColor = BG_COLOR; uint32_t fgColor = FG_COLOR; uint32_t convertColor(uint32_t color) { if (gfxMode->bpp == 8) { // Uses VGA Color pallete, idk how to support that return color & 0xff; } // TODO: !! Important !! - Is should be divided by 255.0 (for floats), but using '-mgeneral-regs-only' removes fp-registers and // wants to use some dumb functions for converting fp numbers in the stdlib (that we don't have) uint8_t red = ((color >> 16) & 0xff) * (((1 << gfxMode->linearRedMaskSize) - 1) / 255); uint8_t green = ((color >> 8 ) & 0xff) * (((1 << gfxMode->linearGreenMaskSize) - 1) / 255); uint8_t blue = ((color ) & 0xff) * (((1 << gfxMode->linearBlueMaskSize) - 1) / 255); return (red << gfxMode->redFieldPos) | (green << gfxMode->greenFieldPos) | (blue << gfxMode->blueFieldPos); } // TODO: Reimplement larger text void putcAt(unsigned char c, uint32_t x, uint32_t y) { // Font info uint8_t charWidth = *(font); uint8_t charHeight = *(font + 1); // uint8_t bitmapRowLen = (charWidth - 1) / 8 + 1; // TODO: Larger font support // Video stuff uint8_t bytesPerPx = (gfxMode->bpp+1) / 8; uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr; uint32_t offset = (gfxMode->xRes * y * charHeight + x * charWidth) * bytesPerPx; char* bitmap = &font[((c % 128) - 1) * charHeight]; for (uint8_t i = 0; i < charHeight; i++) { // Rows char bitmapRow = bitmap[i]; uint32_t color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor); for (uint8_t j = 0; j < charWidth * bytesPerPx; ++j) { // Cols uint8_t byte = j % bytesPerPx; vidmem[offset + j] = (uint8_t)(color >> (8 * byte)); if (byte == bytesPerPx - 1) { bitmapRow = bitmapRow << 1; color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor); } } offset += gfxMode->linearBytesPerScanline; // gfxMode->xRes * bytesPerPx } } void printAt(const char* str, uint32_t x, uint32_t y) { while (*str != '\0') { putcAt(*str++, x, y); x++; } } void scroll() { // TODO: Make this faster (still kinda slow, but memcpy32() helped alot) uint8_t charHeight = *(font + 1); if ((cursor.y+1) * charHeight < gfxMode->yRes) { return; } // Check if we should scroll uint32_t bytesPerLine = charHeight * gfxMode->bytesPerScanline; uint32_t lines = gfxMode->yRes / charHeight; uint32_t vidmem = gfxMode->physicalBasePtr; for (uint32_t i = 1; i < lines; i++) { uint32_t address = vidmem + i * bytesPerLine; memcpy32((char*)address, (char*)(address - bytesPerLine), bytesPerLine); } uint32_t color = convertColor(bgColor); uint8_t* lastLine = (uint8_t*)(vidmem + (lines-1) * bytesPerLine); uint8_t bytesPerPx = (gfxMode->bpp+1) / 8; for (uint32_t i = 0; i < bytesPerLine; i++) { for (uint8_t j = 0; j < bytesPerPx; j++) { lastLine[j] = (uint8_t)(color >> (j * 8)); } lastLine += bytesPerPx; } cursor.y--; } void putc(char c) { uint8_t charWidth = *(font); if (c == '\n') { putcAt(' ', cursor.x, cursor.y); // Make sure we don't leave an extra cursor cursor.y++; cursor.x = 0; } else if (c == '\b') { putcAt(' ', cursor.x, cursor.y); // Make sure we don't leave an extra cursor if (cursor.x == 0) { cursor.x = gfxMode->xRes / charWidth - 1; // Subtract one so we don't overflow to the line start cursor.y--; // y could be 0 } else { cursor.x--; } putcAt(' ', cursor.x, cursor.y); } else { putcAt(c, cursor.x, cursor.y); cursor.x++; if (cursor.x >= gfxMode->xRes / charWidth) { cursor.y++; cursor.x = 0; } } scroll(); } void print(const char* str) { while (*str != '\0') { putc(*str++); } } void clear() { uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr; uint8_t bytesPerPx = (gfxMode->bpp+1) / 8; cursor.x = 0; cursor.y = 0; uint32_t color = convertColor(bgColor); for (uint32_t i = 0; i < gfxMode->xRes; i++) { // Clear one line of pixels for (uint8_t j = 0; j < bytesPerPx; j++) { vidmem[j] = (uint8_t)(color >> (j * 8)); } vidmem += bytesPerPx; } vidmem -= gfxMode->bytesPerScanline; for (uint32_t i = 0; i < gfxMode->yRes; i++) { // Copy that line to clear the entire screen (using memcpy32 is fast!) memcpy32(vidmem, vidmem + gfxMode->bytesPerScanline, gfxMode->bytesPerScanline); vidmem += gfxMode->bytesPerScanline; } } #endif