Files
kern/include/screen.h
T
2024-05-02 20:20:51 +02:00

230 lines
6.5 KiB
C

#ifndef SCREEN_H
#define SCREEN_H
#include "stdint.h"
#include "string.h"
// Basic full saturation colors
#define BLACK 0x00000000 // 0
#define RED 0x00ff0000 // 1
#define GREEN 0x0000ff00 // 2
#define YELLOW 0x00ffff00 // 3
#define BLUE 0x000000ff // 4
#define MAGENTA 0x00ff00ff // 5
#define CYAN 0x0000ffff // 6
#define WHITE 0x00ffffff // 7
#define MODE_INFO_BLOCK 0x9000
#define BG_COLOR 0x00010b17
#define FG_COLOR 0x00ebddf4
typedef struct modeInfoBlock_s {
// Required by all VBE revisions
uint16_t modeAttr;
uint8_t windowAAtrr;
uint8_t windowBAttr;
uint16_t windowGranularity;
uint16_t windowSize;
uint16_t windowASegment;
uint16_t windowBSegment;
uint32_t windowFunctionPtr;
uint16_t bytesPerScanline;
// Required by VBE 1.2+
uint16_t xRes;
uint16_t yRes;
uint8_t xCharSize;
uint8_t yCharSize;
uint8_t planeCount;
uint8_t bpp;
uint8_t bankCount;
uint8_t memoryModel;
uint8_t bankSize;
uint8_t imagePageCount;
uint8_t reserved1;
// Direct color fields
uint8_t redMaskSize;
uint8_t redFieldPos;
uint8_t greenMaskSize;
uint8_t greenFieldPos;
uint8_t blueMaskSize;
uint8_t blueFieldPos;
uint8_t reservedMaskSize;
uint8_t reservedFieldPos;
uint8_t directColorModeInfo;
// Required by VBE 2.0+
uint32_t physicalBasePtr;
uint32_t reserved2;
uint16_t reserved3;
// Required by VBE 3.0+
uint16_t linearBytesPerScanline;
uint8_t bankImagePageCount;
uint8_t linearImagePageCount;
uint8_t linearRedMaskSize;
uint8_t linearRedFieldPos;
uint8_t linearGreenMaskSize;
uint8_t linearGreenFieldPos;
uint8_t linearBlueMaskSize;
uint8_t linearBlueFieldPos;
uint8_t linearReservedMaskSize;
uint8_t linearReservedFieldPos;
uint32_t maxPixelClock;
uint8_t reserved4[190];
} __attribute__ ((packed)) modeInfoBlock_t;
struct cursor_s {
uint32_t x;
uint32_t y;
};
static char* font = (char*)0x6000;
static struct cursor_s cursor = { 0, 0 };
static modeInfoBlock_t* gfxMode = (modeInfoBlock_t*)MODE_INFO_BLOCK;
uint32_t bgColor = BG_COLOR;
uint32_t fgColor = FG_COLOR;
uint32_t convertColor(uint32_t color) {
if (gfxMode->bpp == 8) { // Uses VGA Color pallete, idk how to support that
return color & 0xff;
}
uint8_t red = ((color >> 16) & 0xff) * (((1 << gfxMode->linearRedMaskSize) - 1) / 255.0);
uint8_t green = ((color >> 8 ) & 0xff) * (((1 << gfxMode->linearGreenMaskSize) - 1) / 255.0);
uint8_t blue = ((color ) & 0xff) * (((1 << gfxMode->linearBlueMaskSize) - 1) / 255.0);
return (red << gfxMode->redFieldPos) | (green << gfxMode->greenFieldPos) | (blue << gfxMode->blueFieldPos);
}
// TODO: Reimplement larger text
void putcAt(unsigned char c, uint32_t x, uint32_t y) {
// Font info
uint8_t charWidth = *(font);
uint8_t charHeight = *(font + 1);
// uint8_t bitmapRowLen = (charWidth - 1) / 8 + 1; // TODO: Larger font support
// Video stuff
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint32_t offset = (gfxMode->xRes * y * charHeight + x * charWidth) * bytesPerPx;
char* bitmap = &font[((c % 128) - 1) * charHeight];
for (uint8_t i = 0; i < charHeight; i++) { // Rows
char bitmapRow = bitmap[i];
uint32_t color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor);
for (uint8_t j = 0; j < charWidth * bytesPerPx; ++j) { // Cols
uint8_t byte = j % bytesPerPx;
vidmem[offset + j] = (uint8_t)(color >> (8 * byte));
if (byte == bytesPerPx - 1) {
bitmapRow = bitmapRow << 1;
color = convertColor((bitmapRow & 0x80) ? fgColor : bgColor);
}
}
offset += gfxMode->linearBytesPerScanline; // gfxMode->xRes * bytesPerPx
}
}
void printAt(const char* str, uint32_t x, uint32_t y) {
while (*str != '\0') {
putcAt(*str++, x, y);
x++;
}
}
void scroll() { // TODO: Make this faster (still kinda slow, but memcpy32() helped alot)
uint8_t charHeight = *(font + 1);
if ((cursor.y+1) * charHeight < gfxMode->yRes) { return; } // Check if we should scroll
uint32_t bytesPerLine = charHeight * gfxMode->bytesPerScanline;
uint32_t lines = gfxMode->yRes / charHeight;
uint32_t vidmem = gfxMode->physicalBasePtr;
for (uint32_t i = 1; i < lines; i++) {
uint32_t address = vidmem + i * bytesPerLine;
memcpy32((char*)address, (char*)(address - bytesPerLine), bytesPerLine);
}
uint32_t color = convertColor(bgColor);
uint8_t* lastLine = (uint8_t*)(vidmem + (lines-1) * bytesPerLine);
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
for (uint32_t i = 0; i < bytesPerLine; i++) {
for (uint8_t j = 0; j < bytesPerPx; j++) {
lastLine[j] = (uint8_t)(color >> (j * 8));
}
lastLine += bytesPerPx;
}
cursor.y--;
}
void putc(char c) {
uint8_t charWidth = *(font);
if (c == '\n') {
putcAt(' ', cursor.x, cursor.y); // Make sure we don't leave an extra cursor
cursor.y++;
cursor.x = 0;
} else if (c == '\b') {
putcAt(' ', cursor.x, cursor.y); // Make sure we don't leave an extra cursor
if (cursor.x == 0) {
cursor.x = gfxMode->xRes / charWidth - 1; // Subtract one so we don't overflow to the line start
cursor.y--; // y could be 0
} else {
cursor.x--;
}
putcAt(' ', cursor.x, cursor.y);
} else {
putcAt(c, cursor.x, cursor.y);
cursor.x++;
if (cursor.x >= gfxMode->xRes / charWidth) {
cursor.y++;
cursor.x = 0;
}
}
scroll();
}
void print(const char* str) {
while (*str != '\0') {
putc(*str++);
}
}
void clear() {
uint8_t* vidmem = (uint8_t*)gfxMode->physicalBasePtr;
uint8_t bytesPerPx = (gfxMode->bpp+1) / 8;
cursor.x = 0;
cursor.y = 0;
uint32_t color = convertColor(bgColor);
for (uint32_t i = 0; i < gfxMode->xRes; i++) { // Clear one line of pixels
for (uint8_t j = 0; j < bytesPerPx; j++) {
vidmem[j] = (uint8_t)(color >> (j * 8));
}
vidmem += bytesPerPx;
}
vidmem -= gfxMode->bytesPerScanline;
for (uint32_t i = 0; i < gfxMode->yRes; i++) { // Copy that line to clear the entire screen (using memcpy32 is fast!)
memcpy32(vidmem, vidmem + gfxMode->bytesPerScanline, gfxMode->bytesPerScanline);
vidmem += gfxMode->bytesPerScanline;
}
}
#endif