refactor & angle fix
This commit is contained in:
parent
87c6b5abdf
commit
2dfcc72343
@ -1,11 +1,11 @@
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{
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"ships": [
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{
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"destroyer": {
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"texture": "assets/entities/ships/destroyer.svg",
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"width": 58,
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"height": 512
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}
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}
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]
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}
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"ship": {
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"destroyer": {
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"texture": "assets/entities/ships/destroyer.svg",
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"width": 58,
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"height": 512,
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"speed": 250
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}
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}
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}
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Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 69 KiB |
22
src/color.h
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22
src/color.h
Normal file
@ -0,0 +1,22 @@
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#ifndef RESET
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#define RESET "\033[0m"
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#define BLACK "\033[30m" /* Black */
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#define RED "\033[31m" /* Red */
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#define GREEN "\033[32m" /* Green */
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#define YELLOW "\033[33m" /* Yellow */
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#define BLUE "\033[34m" /* Blue */
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#define MAGENTA "\033[35m" /* Magenta */
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#define CYAN "\033[36m" /* Cyan */
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#define WHITE "\033[37m" /* White */
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#define BOLDBLACK "\033[1m\033[30m" /* Bold Black */
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#define BOLDRED "\033[1m\033[31m" /* Bold Red */
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#define BOLDGREEN "\033[1m\033[32m" /* Bold Green */
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#define BOLDYELLOW "\033[1m\033[33m" /* Bold Yellow */
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#define BOLDBLUE "\033[1m\033[34m" /* Bold Blue */
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#define BOLDMAGENTA "\033[1m\033[35m" /* Bold Magenta */
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#define BOLDCYAN "\033[1m\033[36m" /* Bold Cyan */
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#define BOLDWHITE "\033[1m\033[37m" /* Bold White */
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#endif
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@ -1,7 +1,13 @@
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#include <SDL3/SDL_stdinc.h>
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#ifndef CONST_NS
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#define CONST_NS
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constexpr int SCREEN_WIDTH = 800;
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constexpr int SCREEN_HEIGHT = 600;
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constexpr int WORLD_WIDTH = 1600;
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constexpr int WORLD_HEIGHT = 1200;
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constexpr int TARGET_FPS = 60;
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constexpr Uint64 TARGET_FRAME_TIME_NS = 1'000'000'000 / TARGET_FPS;
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constexpr Uint64 TARGET_FRAME_TIME_NS = 1'000'000'000 / TARGET_FPS;
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#endif
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63
src/exitcleanup.cpp
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63
src/exitcleanup.cpp
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@ -0,0 +1,63 @@
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#include <errno.h>
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#include <csignal>
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#include "color.h"
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#include <iostream>
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#include "exitcleanup.hpp"
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#include "types.hpp"
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#include "main.hpp"
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void SignalHandler(int code) {
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switch (code) {
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case SIGTERM:
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std::cerr << "\nreceived SIGTERM exiting...\n";
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break;
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case SIGINT:
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std::cerr << "\nreceived SIGINT exiting...\n";
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break;
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case SIGQUIT:
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std::cerr << "\nreceived SIGQUIT exiting...\n";
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break;
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case SIGHUP:
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std::cerr << "\nreceived SIGHUP exiting...\n";
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break;
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case SIGSEGV:
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std::cerr << "\nreceived SIGSEGV(segmentaiton fault) exiting...\nIf this "
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"repeats please report it as a bug\n";
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break;
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}
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try {
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GeneralCleanUp(code);
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} catch(...) {
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std::cerr << RED"[ERROR]" << RESET" general cleanup error\n";
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exit(errno);
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}
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}
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void GeneralCleanUp(int code) {
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for(Entity *entity : loaded_entities) {
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try {
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SDL_DestroyTexture(entity->texture);
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} catch(...) {
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std::cerr << RED"[ERROR]" << RESET" failed to destroy texture of entity\nentity address:" << YELLOW << entity << RESET"\n";
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}
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}
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try {
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SDL_DestroyWindow(main_sdl_session.window);
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} catch(...) {
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std::cerr << RED"[ERROR]" << RESET" failed to destroy window\n";
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}
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try{
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SDL_DestroyRenderer(main_sdl_session.renderer);
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} catch(...) {
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std::cerr << RED"[ERROR]" << RESET" failed to destroy renderer\n";
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}
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try {
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SDL_Quit();
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} catch (...) {
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std::cerr << RED"[ERROR]" << RESET" failed to quit sdl\n";
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}
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exit(code);
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}
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4
src/exitcleanup.hpp
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4
src/exitcleanup.hpp
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@ -0,0 +1,4 @@
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#ifndef EC_NS
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#define EC_NS
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void GeneralCleanUp(int code = 0);
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#endif
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@ -1,23 +0,0 @@
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#include "types.hpp"
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#include <fstream>
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#include <nlohmann/json.hpp>
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#include <string>
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using json = nlohmann::json;
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void load_entity(Entity &entity, std::string type, std::string name) {
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try {
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std::ifstream entitiesF("assets/entities.json");
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json entities = json::parse(entitiesF);
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} catch (const json::parse_error &e) {
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std::cerr << "Parse error: " << e.what() << "\n";
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exit(1);
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} catch (const std::exception &e) {
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std::cerr << "Error: " << e.what() << "\n";
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exit(2);
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}
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}
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50
src/init.cpp
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50
src/init.cpp
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#include "init.hpp"
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#include <cstdlib>
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#include <fstream>
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#include <nlohmann/json.hpp>
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#include <ostream>
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#include <string>
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#include <csignal>
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#include "main.hpp"
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#include <iostream>
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#include <cstdlib>
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#include "color.h"
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using json = nlohmann::json;
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void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::string name) {
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json entities;
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try {
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std::ifstream entitiesF("./assets/entities.json");
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entities = json::parse(entitiesF);
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} catch (const json::parse_error &e) {
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std::cerr << "Parse error: " << e.what() << "\n";
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exit(1);
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} catch (const std::exception &e) {
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std::cerr << "Error: " << e.what() << "\n";
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exit(2);
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}
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loaded_entities.push_back(&entity);
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std::clog << entities[type];
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entity.texture = IMG_LoadTexture(renderer, entities[type][name]["texture"].get<std::string>().c_str());
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if(entity.texture == NULL) {
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std::cerr << "\n" << RED"[ERROR]" << RESET" failed to load texture\n";
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exit(ENOENT);
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}
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entity.width = entities[type][name]["width"].get<unsigned int>();
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entity.height = entities[type][name]["height"].get<unsigned int>();
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entity.srcRect = {0, 0, static_cast<int>(entity.width),
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static_cast<int>(entity.height)};
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entity.set_central_offset(static_cast<float>(entity.width) / 2, static_cast<float>(entity.height) / 2);
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entity.speed = entities[type][name]["speed"].get<float>();
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}
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8
src/init.hpp
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8
src/init.hpp
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@ -0,0 +1,8 @@
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#include "types.hpp"
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#ifndef IN_NS
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#define IN_NS
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void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::string name);
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#endif
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45
src/main.cpp
45
src/main.cpp
@ -1,31 +1,33 @@
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#include "init.hpp"
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#include "exitcleanup.hpp"
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#include "types.hpp"
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <cmath>
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#include <vector>
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#include <csignal>
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#define destroyer_width 58
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#define destroyer_height 512
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std::vector<Entity*> loaded_entities;
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sdl_session main_sdl_session;
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int main() {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *window =
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main_sdl_session.window =
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SDL_CreateWindow("Naval Swarm", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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SDL_Renderer *renderer = SDL_CreateRenderer(window, "gpu,vulcan");
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SDL_Renderer *renderer = SDL_CreateRenderer( main_sdl_session.window, "gpu,vulcan");
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// Load textures
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SDL_Texture *spriteSheet = IMG_LoadTexture(renderer, "assets/destroyer.svg");
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SDL_Texture *bgTexture = IMG_LoadTexture(renderer, "assets/background.png");
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// Initialize player
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Entity destroyer;
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destroyer.texture = spriteSheet;
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destroyer.set_offset(destroyer_width / 2, destroyer_height / 2);
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destroyer.position() = {WORLD_WIDTH / 2.0f, WORLD_HEIGHT / 2.0f, 58.0f,
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512.0f};
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destroyer.srcRect = {0, 0, destroyer_width,
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destroyer_height}; // Static source rectangle
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destroyer.angle = 0;
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init_entity(destroyer, renderer, "ship", "destroyer");
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destroyer.position() = {WORLD_WIDTH / 2.0f, WORLD_HEIGHT / 2.0f, static_cast<float>(destroyer.width),static_cast<float>(destroyer.height)};
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// Initialize camera
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Camera camera;
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bool running = true;
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@ -111,10 +113,11 @@ int main() {
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destroyer.position().y += (float)moveY * step;
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if (destroyer.gotoT) {
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float dx = destroyer.Tposition.x - destroyer.position().x;
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float dy = destroyer.Tposition.y - destroyer.position().y;
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float dx = destroyer.Tposition.x - destroyer.Central_position().x;
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float dy = destroyer.Tposition.y - destroyer.Central_position().y;
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destroyer.angle = std::atan2(dy, dx) * 180 / M_PI;
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destroyer.angle = std::atan2(dy, dx) * 180 / M_PI + 90;
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std::clog << "angle: " << destroyer.angle << "\ncalc: " << std::atan2(dy, dx) * 180 / M_PI << "\n";
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float distance = std::sqrt(dx * dx + dy * dy);
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if (distance > 0) {
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@ -122,11 +125,11 @@ int main() {
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dy /= distance;
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if (distance <= step) {
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destroyer.position().x = destroyer.Tposition.x;
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destroyer.position().y = destroyer.Tposition.y;
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destroyer.Central_position().x = destroyer.Tposition.x;
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destroyer.Central_position().y = destroyer.Tposition.y;
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} else {
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destroyer.position().x += dx * step;
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destroyer.position().y += dy * step;
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destroyer.Central_position().x += dx * step;
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destroyer.Central_position().y += dy * step;
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}
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} else {
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@ -196,10 +199,8 @@ int main() {
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}
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// Cleanup
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SDL_DestroyTexture(spriteSheet);
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SDL_DestroyTexture(bgTexture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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GeneralCleanUp();
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SDL_Quit();
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return 0;
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}
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10
src/main.hpp
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10
src/main.hpp
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@ -0,0 +1,10 @@
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#include <vector>
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#include "types.hpp"
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#ifndef MAIN_NS
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#define MAIN_NS
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extern std::vector<Entity*> loaded_entities;
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extern sdl_session main_sdl_session;
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#endif
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@ -3,6 +3,9 @@
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#include <SDL3_image/SDL_image.h>
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#include <iostream>
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#ifndef TYPES_NS
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#define TYPES_NS
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struct Angle360 {
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private:
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int value{0};
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@ -47,36 +50,59 @@ public:
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};
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struct Entity {
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private:
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SDL_FRect m_position;
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SDL_FPoint m_offset{0, 0}; // Default offset
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public:
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// Direct access reference with auto-sync
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SDL_FRect &position() { return m_position; }
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const SDL_FRect &position() const { return m_position; }
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// Computed central position (always fresh)
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SDL_FRect Central_position() const {
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return {m_position.x + m_offset.x, m_position.y + m_offset.y, m_position.w,
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m_position.h};
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}
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// Set offset values
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void set_offset(float x, float y) { m_offset = {x, y}; }
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// --- Existing members ---
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SDL_FRect Tposition;
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bool gotoT;
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SDL_Texture *texture;
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SDL_Rect srcRect;
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float speed = 250.0f;
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Angle360 angle;
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};
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private:
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SDL_FRect m_position;
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SDL_FPoint m_offset{0, 0};
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SDL_FRect m_central_cache; // New cached position
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public:
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// Direct access reference with auto-sync
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SDL_FRect& position() {
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// Update cache when position changes
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m_central_cache = {
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m_position.x + m_offset.x,
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m_position.y + m_offset.y,
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m_position.w,
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m_position.h
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};
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return m_position;
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}
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// Return reference to cached central position
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SDL_FRect& Central_position() {
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// Auto-update cache before return
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m_central_cache.x = m_position.x + m_offset.x;
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m_central_cache.y = m_position.y + m_offset.y;
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return m_central_cache;
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}
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// Set offset values with cache invalidation
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void set_central_offset(float x, float y) {
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m_offset = {x, y};
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Central_position(); // Update cache
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}
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// --- Existing members ---
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SDL_FRect Tposition;
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bool gotoT;
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SDL_Texture* texture;
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SDL_Rect srcRect;
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float speed;
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Angle360 angle = 0;
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unsigned int width;
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unsigned int height;
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};
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struct Camera {
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SDL_FRect view = {0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT};
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bool followPlayer = false;
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float speed = 500.0f;
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float smoothness = 0.1f;
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};
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};
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struct sdl_session {
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SDL_Window *window;
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SDL_Renderer *renderer;
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};
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#endif
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