Initial commit

This commit is contained in:
PoliEcho
2025-02-03 21:25:04 +01:00
committed by GitHub
commit 65af5ad2f9
1909 changed files with 14571 additions and 0 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dta7dojswqq2c"
path="res://.godot/imported/soldier1_gun.png-eac5f9978c866c8c0885c8e16113213d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/topdown/shooter/soldier_1/soldier1_gun.png"
dest_files=["res://.godot/imported/soldier1_gun.png-eac5f9978c866c8c0885c8e16113213d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://t4ur6syftkh3"
path="res://.godot/imported/soldier1_hold.png-e732288cb49350cd289c7644ff7a2a5d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/topdown/shooter/soldier_1/soldier1_hold.png"
dest_files=["res://.godot/imported/soldier1_hold.png-e732288cb49350cd289c7644ff7a2a5d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d4koyc2tuk4mc"
path="res://.godot/imported/soldier1_machine.png-c59883796a32114cdc65fb5c67717fed.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/topdown/shooter/soldier_1/soldier1_machine.png"
dest_files=["res://.godot/imported/soldier1_machine.png-c59883796a32114cdc65fb5c67717fed.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8ybtsdiptv6q"
path="res://.godot/imported/soldier1_reload.png-5b23f246b54fed377f4569cccf2198dd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/topdown/shooter/soldier_1/soldier1_reload.png"
dest_files=["res://.godot/imported/soldier1_reload.png-5b23f246b54fed377f4569cccf2198dd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dgibygk4fu5li"
path="res://.godot/imported/soldier1_silencer.png-973a96a699afd576f56a2a87a9a9fcaa.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/topdown/shooter/soldier_1/soldier1_silencer.png"
dest_files=["res://.godot/imported/soldier1_silencer.png-973a96a699afd576f56a2a87a9a9fcaa.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b22qf71qqg85b"
path="res://.godot/imported/soldier1_stand.png-00a8b35a79bbcc09e4ac35cc1ac3ae6c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/art/topdown/shooter/soldier_1/soldier1_stand.png"
dest_files=["res://.godot/imported/soldier1_stand.png-00a8b35a79bbcc09e4ac35cc1ac3ae6c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1