change debuging

This commit is contained in:
PoliEcho 2025-02-19 11:21:43 +01:00
parent efecc44a52
commit d3cb22a278

View File

@ -5,6 +5,7 @@
#include <SDL3_image/SDL_image.h>
#include <cmath>
#include <csignal>
#include <cstdint>
#include <iostream>
#include <vector>
@ -37,9 +38,12 @@ int main() {
Uint64 lastFrameTime = SDL_GetTicksNS();
float deltaTime = 0.0f;
while (running) {
const Uint64 frameStart = SDL_GetTicksNS();
// Event handling
SDL_Event event;
while (SDL_PollEvent(&event)) {
@ -49,10 +53,10 @@ int main() {
// Check specific button (e.g., left mouse button)
if (event.button.button == SDL_BUTTON_LEFT) {
printf("Left mouse clicked at (%.1f, %.1f)\nCamera position: (%.1f, "
"%.1f)\nTarget position: (%.1f, %.1f)\n",
event.button.x, event.button.y, camera.view.x, camera.view.y,
camera.view.x + event.button.x,
camera.view.y + event.button.y);
"%.1f)\nTarget position: (%.1f, %.1f)\n",
event.button.x, event.button.y, camera.view.x, camera.view.y,
camera.view.x + event.button.x,
camera.view.y + event.button.y);
destroyer.Tposition.x = camera.view.x + event.button.x;
destroyer.Tposition.y = camera.view.y + event.button.y;
destroyer.gotoT = true;
@ -70,6 +74,16 @@ int main() {
lastToggle = SDL_GetTicks();
}
//DEBUG
if (keystate[SDL_SCANCODE_B] && (SDL_GetTicks() - lastToggle > 200)) {
std::clog << "x: " << destroyer.position.x << " y: " << destroyer.position.y << "\n";
}
if (keystate[SDL_SCANCODE_O] && (SDL_GetTicks() - lastToggle > 200)) {
destroyer.position.x = 0;
destroyer.position.y = 0;
}
// Player movement
int moveX = keystate[SDL_SCANCODE_RIGHT] - keystate[SDL_SCANCODE_LEFT];
int moveY = keystate[SDL_SCANCODE_DOWN] - keystate[SDL_SCANCODE_UP];
@ -114,13 +128,15 @@ int main() {
float step = destroyer.speed * deltaTime;
destroyer.position.x += (float)moveX * step;
destroyer.position.y += (float)moveY * step;
std::clog << "step: " << step << "\n";
if (destroyer.gotoT) {
float dx = destroyer.Tposition.x - destroyer.Central_position().x;
float dy = destroyer.Tposition.y - destroyer.Central_position().y;
destroyer.angle = std::atan2(dy, dx) * 180 / M_PI + 90;
if(dx != 0 && dy != 0) {
destroyer.angle = std::atan2(dy, dx) * 180 / M_PI + 90;
}
std::clog << "angle: " << destroyer.angle
<< "\ncalc: " << std::atan2(dy, dx) * 180 / M_PI << "\n";