Added DaisySP
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/*
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Copyright (c) 2020 Electrosmith, Corp, Emilie Gillet
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Use of this source code is governed by an MIT-style
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license that can be found in the LICENSE file or at
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https://opensource.org/licenses/MIT.
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*/
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#pragma once
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#ifndef DSY_HIHAT_H
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#define DSY_HIHAT_H
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#include "Filters/svf.h"
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#include "Synthesis/oscillator.h"
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#include <stdint.h>
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#include <stdlib.h>
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#ifdef __cplusplus
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/** @file hihat.h */
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namespace daisysp
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{
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/**
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@brief 808 style "metallic noise" with 6 square oscillators.
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@author Ben Sergentanis
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@date Jan 2021
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Ported from pichenettes/eurorack/plaits/dsp/drums/hihat.h \n
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to an independent module. \n
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Original code written by Emilie Gillet in 2016. \n
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*/
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class SquareNoise
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{
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public:
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SquareNoise() {}
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~SquareNoise() {}
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void Init(float sample_rate);
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float Process(float f0);
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private:
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uint32_t phase_[6];
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};
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/**
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@brief Ring mod style metallic noise generator.
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@author Ben Sergentanis
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@date Jan 2021
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Ported from pichenettes/eurorack/plaits/dsp/drums/hihat.h \n
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to an independent module. \n
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Original code written by Emilie Gillet in 2016. \n
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*/
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class RingModNoise
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{
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public:
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RingModNoise() {}
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~RingModNoise() {}
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void Init(float sample_rate);
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float Process(float f0);
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private:
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float ProcessPair(Oscillator* osc, float f1, float f2);
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Oscillator oscillator_[6];
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float sample_rate_;
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};
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/**
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@brief Swing type VCA
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@author Ben Sergentanis
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@date Jan 2021
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Ported from pichenettes/eurorack/plaits/dsp/drums/hihat.h \n
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to an independent module. \n
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Original code written by Emilie Gillet in 2016. \n
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*/
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class SwingVCA
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{
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public:
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float operator()(float s, float gain)
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{
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s *= s > 0.0f ? 10.0f : 0.1f;
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s = s / (1.0f + fabsf(s));
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return (s + 1.0f) * gain;
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}
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};
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/**
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@brief Linear type VCA
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@author Ben Sergentanis
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@date Jan 2021
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Ported from pichenettes/eurorack/plaits/dsp/drums/hihat.h \n
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to an independent module. \n
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Original code written by Emilie Gillet in 2016. \n
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*/
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class LinearVCA
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{
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public:
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float operator()(float s, float gain) { return s * gain; }
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};
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/**
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@brief 808 HH, with a few extra parameters to push things to the CY territory...
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@author Ben Sergentanis
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@date Jan 2021
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The template parameter MetallicNoiseSource allows another kind of "metallic \n
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noise" to be used, for results which are more similar to KR-55 or FM hi-hats. \n \n
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Ported from pichenettes/eurorack/plaits/dsp/drums/hihat.h \n
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to an independent module. \n
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Original code written by Emilie Gillet in 2016. \n
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*/
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template <typename MetallicNoiseSource = SquareNoise,
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typename VCA = LinearVCA,
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bool resonance = true>
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class HiHat
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{
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public:
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HiHat() {}
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~HiHat() {}
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/** Initialize the module
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\param sample_rate Audio engine sample rate
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*/
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void Init(float sample_rate)
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{
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sample_rate_ = sample_rate;
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trig_ = false;
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envelope_ = 0.0f;
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noise_clock_ = 0.0f;
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noise_sample_ = 0.0f;
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sustain_gain_ = 0.0f;
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SetFreq(3000.f);
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SetTone(.5f);
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SetDecay(.2f);
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SetNoisiness(.8f);
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SetAccent(.8f);
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SetSustain(false);
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metallic_noise_.Init(sample_rate_);
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noise_coloration_svf_.Init(sample_rate_);
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hpf_.Init(sample_rate_);
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}
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/** Get the next sample
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\param trigger Hit the hihat with true. Defaults to false.
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*/
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float Process(bool trigger = false)
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{
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const float envelope_decay
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= 1.0f - 0.003f * SemitonesToRatio(-decay_ * 84.0f);
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const float cut_decay
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= 1.0f - 0.0025f * SemitonesToRatio(-decay_ * 36.0f);
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if(trigger || trig_)
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{
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trig_ = false;
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envelope_
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= (1.5f + 0.5f * (1.0f - decay_)) * (0.3f + 0.7f * accent_);
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}
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// Process the metallic noise.
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float out = metallic_noise_.Process(2.0f * f0_);
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// Apply BPF on the metallic noise.
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float cutoff = 150.0f / sample_rate_ * SemitonesToRatio(tone_ * 72.0f);
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cutoff = fclamp(cutoff, 0.0f, 16000.0f / sample_rate_);
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noise_coloration_svf_.SetFreq(cutoff * sample_rate_);
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noise_coloration_svf_.SetRes(resonance ? 3.0f + 6.0f * tone_ : 1.0f);
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noise_coloration_svf_.Process(out);
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out = noise_coloration_svf_.Band();
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// This is not at all part of the 808 circuit! But to add more variety, we
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// add a variable amount of clocked noise to the output of the 6 schmitt
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// trigger oscillators.
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float noise_f = f0_ * (16.0f + 16.0f * (1.0f - noisiness_));
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noise_f = fclamp(noise_f, 0.0f, 0.5f);
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noise_clock_ += noise_f;
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if(noise_clock_ >= 1.0f)
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{
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noise_clock_ -= 1.0f;
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noise_sample_ = rand() * kRandFrac - 0.5f;
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}
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out += noisiness_ * (noise_sample_ - out);
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// Apply VCA.
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sustain_gain_ = accent_ * decay_;
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VCA vca;
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envelope_ *= envelope_ > 0.5f ? envelope_decay : cut_decay;
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out = vca(out, sustain_ ? sustain_gain_ : envelope_);
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hpf_.SetFreq(cutoff * sample_rate_);
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hpf_.SetRes(.5f);
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hpf_.Process(out);
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out = hpf_.High();
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return out;
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}
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/** Trigger the hihat */
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void Trig() { trig_ = true; }
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/** Make the hihat ring out infinitely.
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\param sustain True = infinite sustain.
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*/
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void SetSustain(bool sustain) { sustain_ = sustain; }
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/** Set how much accent to use
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\param accent Works 0-1.
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*/
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void SetAccent(float accent) { accent_ = fclamp(accent, 0.f, 1.f); }
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/** Set the hihat tone's root frequency
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\param f0 Freq in Hz
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*/
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void SetFreq(float f0)
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{
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f0 /= sample_rate_;
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f0_ = fclamp(f0, 0.f, 1.f);
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}
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/** Set the overall brightness / darkness of the hihat.
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\param tone Works from 0-1.
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*/
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void SetTone(float tone) { tone_ = fclamp(tone, 0.f, 1.f); }
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/** Set the length of the hihat decay
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\param decay Works > 0. Tuned for 0-1.
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*/
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void SetDecay(float decay)
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{
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decay_ = fmax(decay, 0.f);
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decay_ *= 1.7;
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decay_ -= 1.2;
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}
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/** Sets the mix between tone and noise
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\param snappy 1 = just noise. 0 = just tone.
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*/
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void SetNoisiness(float noisiness)
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{
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noisiness_ = fclamp(noisiness, 0.f, 1.f);
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noisiness_ *= noisiness_;
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}
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private:
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float sample_rate_;
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float accent_, f0_, tone_, decay_, noisiness_;
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bool sustain_;
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bool trig_;
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float SemitonesToRatio(float in) { return powf(2.f, in * kOneTwelfth); }
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float envelope_;
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float noise_clock_;
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float noise_sample_;
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float sustain_gain_;
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MetallicNoiseSource metallic_noise_;
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Svf noise_coloration_svf_;
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Svf hpf_;
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};
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} // namespace daisysp
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#endif
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#endif
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