Added DaisySP
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#include "granularplayer.h"
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using namespace daisysp;
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void GranularPlayer::Init(float* sample, int size, float sample_rate)
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{
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/*initialize variables to private members*/
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sample_ = sample;
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size_ = size;
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sample_rate_ = sample_rate;
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/*initialize phasors. phs2_ is initialized with a phase offset of 0.5f to create an overlapping effect*/
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phs_.Init(sample_rate_, 0, 0);
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phsImp_.Init(sample_rate_, 0, 0);
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phs2_.Init(sample_rate_, 0, 0.5f);
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phsImp2_.Init(sample_rate_, 0, 0);
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/*calculate sample frequency*/
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sample_frequency_ = sample_rate_ / size_;
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/*initialize half cosine envelope*/
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for(int i = 0; i < 256; i++)
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{
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cosEnv_[i] = sinf((i / 256.0f) * M_PI);
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}
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}
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uint32_t GranularPlayer::WrapIdx(uint32_t idx, uint32_t sz)
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{
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/*wraps idx to sz*/
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if(idx > sz)
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{
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idx = idx - sz;
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return idx;
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}
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return idx;
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}
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float GranularPlayer::CentsToRatio(float cents)
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{
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/*converts cents to ratio*/
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return powf(2.0f, cents / 1200.0f);
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}
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float GranularPlayer::MsToSamps(float ms, float samplerate)
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{
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/*converts milliseconds to number of samples*/
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return (ms * 0.001f) * samplerate;
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}
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float GranularPlayer::NegativeInvert(Phasor* phs, float frequency)
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{
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/*inverts the phase of the phasor if the frequency is negative, mimicking pure data's phasor~ object*/
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return (frequency > 0) ? phs->Process() : ((phs->Process() * -1) + 1);
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}
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float GranularPlayer::Process(float speed,
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float transposition,
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float grain_size)
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{
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grain_size_ = grain_size;
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speed_ = speed * sample_frequency_;
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transposition_ = (CentsToRatio(transposition) - speed)
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* (grain_size >= 1 ? 1000 / grain_size_ : 1);
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phs_.SetFreq(fabs((speed_ / 2)));
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phs2_.SetFreq(fabs((speed_ / 2)));
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phsImp_.SetFreq(fabs(transposition_));
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phsImp2_.SetFreq(fabs(transposition_));
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idxSpeed_ = NegativeInvert(&phs_, speed_) * size_;
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idxSpeed2_ = NegativeInvert(&phs2_, speed_) * size_;
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idxTransp_ = (NegativeInvert(&phsImp_, transposition_)
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* MsToSamps(grain_size_, sample_rate_));
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idxTransp2_ = (NegativeInvert(&phsImp2_, transposition_)
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* MsToSamps(grain_size_, sample_rate_));
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idx_ = WrapIdx((uint32_t)(idxSpeed_ + idxTransp_), size_);
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idx2_ = WrapIdx((uint32_t)(idxSpeed2_ + idxTransp2_), size_);
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sig_ = sample_[idx_] * cosEnv_[(uint32_t)(phs_.Process() * 256)];
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sig2_ = sample_[idx2_] * cosEnv_[(uint32_t)(phs2_.Process() * 256)];
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return (sig_ + sig2_) / 2;
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}
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