#include "const.h" #include "input.h" #include "state.h" float quantize(float freq) { if (freq <= 0.0f) return 0.0f; float midi = 69.0f + 12.0f * log2f(freq / 440.0f); return 440.0f * powf(2.0f, (roundf(midi) - 69.0f) / 12.0f); } void update_state(state_t* state, input_t* input) { state->vco_freq = map_exponential(input->pots[0], VCO_FREQ_MIN, VCO_FREQ_MAX); state->vco_volume = map_exponential(input->pots[1], VCO_VOLUME_MIN, VCO_VOLUME_MAX); state->filter_freq = map_exponential(input->pots[2], FILTER_FREQ_MIN, FILTER_FREQ_MAX); state->filter_resonance = map_linear(input->pots[3], FILTER_RES_MIN, FILTER_RES_MAX); state->clock_bpm = map_linear(input->pots[4], BPM_MIN, BPM_MAX); state->env1_attack = map_linear(input->pots[5], ENV_ATTACK_MIN, ENV_ATTACK_MAX); state->env1_decay = map_linear(input->pots[6], ENV_RELEASE_MIN, ENV_RELEASE_MAX); state->env2_attack = map_linear(input->pots[7], ENV_ATTACK_MIN, ENV_ATTACK_MAX); state->env2_decay = map_linear(input->pots[8], ENV_RELEASE_MIN, ENV_RELEASE_MAX); state->reverb_amount = map_linear(input->pots[9], REVERB_AMOUNT_MIN, REVERB_AMOUNT_MAX); static bool pressed = false; if (!pressed && input->buttons[0]) { state->vco_mode = (vco_mode_t)((state->vco_mode + 1) % 4); pressed = true; } else pressed = false; if (input->buttons[1]) { if (state->vco_freq <= 0.0f) state->vco_freq = 0.0f; else state->vco_freq = quantize(state->vco_freq); } // state->amen_enabled = input->buttons[2]; state->amen_enabled = true; state->beat_samples = SAMPLE_RATE * 60.0f / state->clock_bpm; state->playback_rate = state->clock_bpm / AMEN_BPM; state->clock_inc = state->clock_bpm / 60.0f / SAMPLE_RATE; state->amen_inc_fp = (uint32_t)(state->playback_rate * 65536.0f); }