sint-gauntlet/synth.cc

125 lines
3.2 KiB
C++

#include <math.h>
#include <stdint.h>
#include "state.h"
#include "const.h"
#include "daisysp.h"
#include "vco.h"
#include "dsp.h"
#include "synth.h"
using namespace daisysp;
Oscillator osc;
Svf filter;
AdEnv vco_env;
AdEnv filter_env;
// TODO: Reverb
float clock_phase = 0.0f;
bool clock_trig = false;
static inline auto vco_mode_to_daisy(vco_mode_t mode) {
switch (mode) {
case VCO_SQUARE: return daisysp::Oscillator::WAVE_SQUARE;
case VCO_TRIANGLE: return daisysp::Oscillator::WAVE_TRI;
case VCO_SAW: return daisysp::Oscillator::WAVE_SAW;
case VCO_SINE:
default: return daisysp::Oscillator::WAVE_SIN;
}
}
static inline float pot_to_freq(float v, float min, float max) { return min * powf(max / min, v); }
static inline float pot_to_time(float v, float min, float max) { return min * powf(max / min, v); }
static inline float quantize(float freq, float temp) {
float midi = temp * log2f(freq / 440.0f) + 69.0f;
float note = roundf(midi);
return 440.0f * powf(2.0f, (midi - 69.0f) / temp);
}
static inline float low_pass(float in, float* z, float coeff) {
*z += coeff * (in - *z);
return *z;
}
void synth_init(void) {
osc.Init(SAMPLE_RATE);
osc.SetWaveform(vco_mode_to_daisy(VCO_SINE));
osc.SetFreq(440.0f);
osc.SetAmp(1.0f);
filter.Init(SAMPLE_RATE);
filter.SetFreq(2000.0f);
filter.SetRes(0.0f);
vco_env.Init(SAMPLE_RATE);
vco_env.SetTime(ADENV_SEG_ATTACK, 0.01f);
vco_env.SetTime(ADENV_SEG_DECAY, 0.5f);
vco_env.SetMin(0.0f);
vco_env.SetMax(1.0f);
filter_env.Init(SAMPLE_RATE);
filter_env.SetTime(ADENV_SEG_ATTACK, 0.01f);
filter_env.SetTime(ADENV_SEG_DECAY, 0.5f);
filter_env.SetMin(0.0f);
filter_env.SetMax(1.0f);
clock_phase = 0.0f;
clock_trig = false;
}
float get_sample(void) {
float bps = state.clock_bpm / 60.0f;
float clock_inc = bps / SAMPLE_RATE;
clock_phase += clock_inc;
clock_trig = false;
if (clock_phase >= 1.0f) {
clock_phase -= 1.0f;
clock_trig = true;
}
if (clock_trig) {
vco_env.Trigger();
filter_env.Trigger();
}
vco_env.SetTime(ADENV_SEG_ATTACK, pot_to_time(state.env1_attack, ENV_ATTACK_MIN, ENV_ATTACK_MAX));
vco_env.SetTime(ADENV_SEG_DECAY, pot_to_time(state.env1_release, ENV_RELEASE_MIN, ENV_RELEASE_MAX));
filter_env.SetTime(ADENV_SEG_ATTACK, pot_to_time(state.env2_attack, ENV_ATTACK_MIN, ENV_ATTACK_MAX));
filter_env.SetTime(ADENV_SEG_DECAY, pot_to_time(state.env2_release, ENV_RELEASE_MIN, ENV_RELEASE_MAX));
float vco_env_out = vco_env.Process();
float filter_env_out = filter_env.Process();
float vco_freq = pot_to_freq(state.vco_freq, VCO_FREQ_MIN, VCO_FREQ_MAX);
if (state.quant_enabled) vco_freq = quantize(vco_freq, 12.0f);
osc.SetFreq(vco_freq);
osc.SetWaveform(vco_mode_to_daisy(state.vco_mode));
osc.SetAmp(1.0f);
float vco_out = osc.Process();
float base_cutoff = pot_to_freq(state.filter_freq, FILTER_FREQ_MIN, FILTER_FREQ_MAX);
float mod_cutoff = base_cutoff + filter_env_out * (FILTER_FREQ_MAX - FILTER_FREQ_MIN);
mod_cutoff = fclamp(mod_cutoff, FILTER_FREQ_MIN, FILTER_FREQ_MAX);
filter.SetFreq(mod_cutoff);
filter.SetRes(state.filter_resonance);
filter.Process(vco_out);
float filtered = filter.Low();
float vca_out = filtered * vco_env_out * state.vco_volume;
float mix = vca_out;
mix = fclamp(mix, -1.0f, 1.0f);
return mix;
return 0;
}