From a102d5220bbfcd74e345011ca0ccf908a9f6668b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?=
 <leohdz172@proton.me>
Date: Sun, 10 Apr 2022 22:38:53 -0500
Subject: [PATCH] hide-behind-fullscreen
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Signed-off-by: Leonardo Hernández Hernández <leohdz172@proton.me>
---
 config.def.h |  2 +-
 dwl.c        | 24 +++++++++++++++++++++++-
 2 files changed, 24 insertions(+), 2 deletions(-)

diff --git a/config.def.h b/config.def.h
index 22d2171d..1d5a4c84 100644
--- a/config.def.h
+++ b/config.def.h
@@ -12,7 +12,7 @@ static const float bordercolor[]           = COLOR(0x444444ff);
 static const float focuscolor[]            = COLOR(0x005577ff);
 static const float urgentcolor[]           = COLOR(0xff0000ff);
 /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
-static const float fullscreen_bg[]         = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
+static const float fullscreen_bg[]         = {0.1f, 0.1f, 0.1f, 0.0f}; /* You can also use glsl colors */
 
 /* tagging - TAGCOUNT must be no greater than 31 */
 #define TAGCOUNT (9)
diff --git a/dwl.c b/dwl.c
index 9021e442..111be796 100644
--- a/dwl.c
+++ b/dwl.c
@@ -480,7 +480,9 @@ applyrules(Client *c)
 void
 arrange(Monitor *m)
 {
-	Client *c;
+	LayerSurface *l;
+	Client *c, *sel = focustop(m);
+	int i;
 
 	if (!m->wlr_output->enabled)
 		return;
@@ -511,6 +513,26 @@ arrange(Monitor *m)
 								: c->scene->node.parent);
 	}
 
+	if (sel && sel->isfullscreen && VISIBLEON(sel, m)) {
+		for (i = 2; i > ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; i--) {
+			wl_list_for_each(l, &sel->mon->layers[i], link)
+				wlr_scene_node_set_enabled(&l->scene->node, 0);
+		}
+
+		wl_list_for_each(c, &clients, link) {
+			if (c->mon != m)
+				continue;
+			wlr_scene_node_set_enabled(&c->scene->node, (sel->isfullscreen && c == sel)
+					|| !sel->isfullscreen);
+		}
+	}
+	if (!sel || (!sel->isfullscreen && VISIBLEON(sel, m))) {
+		for (i = 2; i > ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; i--) {
+			wl_list_for_each(l, &m->layers[i], link)
+				wlr_scene_node_set_enabled(&l->scene->node, 1);
+		}
+	}
+
 	if (m->lt[m->sellt]->arrange)
 		m->lt[m->sellt]->arrange(m);
 	motionnotify(0, NULL, 0, 0, 0, 0);
-- 
2.46.0

