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Add dwindle layout patch
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55
patches/dwindle/README.md
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55
patches/dwindle/README.md
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### Description
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Adds a dwindle (fibonacci-style) layout to dwl.
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Windows are arranged by recursively splitting the remaining space,
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alternating between horizontal and vertical splits
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With two windows:
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```
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┌───────────────┬────────────────┐
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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└───────────────┴────────────────┘
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```
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With three windows:
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```
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┌───────────────┬────────────────┐
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ ├────────────────┤
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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└───────────────┴────────────────┘
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```
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With four windows:
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```
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┌───────────────┬────────────────┐
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│ │ │
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│ │ │
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│ │ │
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│ │ │
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│ ├───────┬────────┤
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│ │ │ │
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│ │ │ │
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│ │ │ │
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│ │ │ │
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└───────────────┴───────┴────────┘
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```
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### Download
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- [0.8](/dwl/dwl-patches/raw/branch/main/patches/dwindle/dwindle.patch)
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### Authors
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[cana cronica](https://codeberg.org/cana)
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94
patches/dwindle/dwindle.patch
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94
patches/dwindle/dwindle.patch
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From e985b17e951f326e1459601cc39893609058c5ed Mon Sep 17 00:00:00 2001
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From: C4FE1 <heitorcdesousa13@gmail.com>
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Date: Fri, 20 Mar 2026 21:07:24 -0300
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Subject: [PATCH] dwl: add dwindle layout
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---
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config.def.h | 1 +
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dwl.c | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++
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2 files changed, 52 insertions(+)
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diff --git a/config.def.h b/config.def.h
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index 8a6eda0..e1b823e 100644
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--- a/config.def.h
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+++ b/config.def.h
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@@ -31,6 +31,7 @@ static const Rule rules[] = {
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static const Layout layouts[] = {
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/* symbol arrange function */
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{ "[]=", tile },
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+ { "[\\]", dwindle },
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "[M]", monocle },
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};
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diff --git a/dwl.c b/dwl.c
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index 101a45f..3b08073 100644
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--- a/dwl.c
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+++ b/dwl.c
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@@ -335,6 +335,7 @@ static void startdrag(struct wl_listener *listener, void *data);
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static void tag(const Arg *arg);
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static void tagmon(const Arg *arg);
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static void tile(Monitor *m);
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+static void dwindle(Monitor *m);
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static void togglefloating(const Arg *arg);
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static void togglefullscreen(const Arg *arg);
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static void toggletag(const Arg *arg);
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@@ -2745,6 +2746,56 @@ tile(Monitor *m)
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}
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}
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+void
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+dwindle(Monitor *m)
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+{
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+ unsigned int i, n = 0;
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+ Client *c;
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+
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+ /* count clients */
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+ wl_list_for_each(c, &clients, link)
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+ if (VISIBLEON(c, m) && !c->isfloating && !c->isfullscreen)
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+ n++;
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+
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+ if (n == 0)
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+ return;
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+
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+ int nx = m->w.x;
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+ int ny = m->w.y;
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+ int nw = m->w.width;
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+ int nh = m->w.height;
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+
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+ int horizontal = 1; // toggle split direction
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+ i = 0;
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+
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+ wl_list_for_each(c, &clients, link) {
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+ if (!VISIBLEON(c, m) || c->isfloating || c->isfullscreen)
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+ continue;
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+
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+ if (i == n - 1) {
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+ /* last window gets remaining space */
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+ resize(c, (struct wlr_box){nx, ny, nw, nh}, 0);
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+ } else if (horizontal) {
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+ int w = nw / 2;
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+
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+ resize(c, (struct wlr_box){nx, ny, w, nh}, 0);
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+
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+ nx += w;
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+ nw -= w;
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+ } else {
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+ int h = nh / 2;
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+
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+ resize(c, (struct wlr_box){nx, ny, nw, h}, 0);
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+
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+ ny += h;
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+ nh -= h;
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+ }
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+
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+ horizontal = !horizontal;
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+ i++;
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+ }
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+}
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+
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void
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togglefloating(const Arg *arg)
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{
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--
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2.53.0
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