diff --git a/_STALE_PATCHES/customfloat.md b/_STALE_PATCHES/customfloat.md deleted file mode 100644 index 758ef5e..0000000 --- a/_STALE_PATCHES/customfloat.md +++ /dev/null @@ -1,26 +0,0 @@ -### Description -Rules for floating windows support default x, y, width, height. Defaults to the center of the screen and the client size. - -### Changelog - -2023-09-11: -- Rewrite the patch so that it works with the latest dwl -- If the width or height is less than or equal to 1, then the value will be interpreted as a percentage. For example, 0.5 represents 50%, 0.25 represents 25%, and 1 represents 100%. **NOTE**: Some clients, like Thunar, have minimum width/height -- A variable `center_relative_to_monitor` has been added, allowing the user to choose whether to center relative to the monitor or relative to the window area. - -
- Explanation of center_relative_to_monitor: -
-  The "Monitor area" refers to the space enclosed by the green rectangle, while the "Window area" refers to the space enclosed by the red 
-  rectangle.
-  
-  
-
- -### Download -- [2023-09-11](https://github.com/djpohly/dwl/compare/main...wochap:customfloat.patch) -- [2020-09-02](https://github.com/djpohly/dwl/compare/main...Stivvo:customFloat.patch) - -### Authors -- [Stivvo](https://github.com/Stivvo) -- [wochap](https://github.com/wochap) \ No newline at end of file diff --git a/customfloat/customfloat.patch b/customfloat/customfloat.patch new file mode 100644 index 0000000..ddb5a17 --- /dev/null +++ b/customfloat/customfloat.patch @@ -0,0 +1,77 @@ +From c02452204c40663f9a7094e59efa12131555fbc6 Mon Sep 17 00:00:00 2001 +From: wochap +Date: Wed, 6 Mar 2024 00:02:35 -0500 +Subject: [PATCH] apply Stivvo customfloat patch + +source: https://github.com/djpohly/dwl/wiki/customfloat +rewrite so it works with latest dwl +if width or height is less than or equal to 1, then the value will be taken as a percentage value, e.g. 0.5 is 50%, 0.25 is 25%, 1 is 100% +**NOTE**, some clients such as Thunar, have a minimal width/height +--- + config.def.h | 7 ++++--- + dwl.c | 16 ++++++++++++++++ + 2 files changed, 20 insertions(+), 3 deletions(-) + +diff --git a/config.def.h b/config.def.h +index db0babc..05de8ee 100644 +--- a/config.def.h ++++ b/config.def.h +@@ -12,6 +12,7 @@ static const float focuscolor[] = COLOR(0x005577ff); + static const float urgentcolor[] = COLOR(0xff0000ff); + /* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */ + static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */ ++static const int center_relative_to_monitor = 0; /* 0 means center floating relative to the window area */ + + /* tagging - TAGCOUNT must be no greater than 31 */ + #define TAGCOUNT (9) +@@ -20,11 +21,11 @@ static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can al + static int log_level = WLR_ERROR; + + static const Rule rules[] = { +- /* app_id title tags mask isfloating monitor */ ++ /* app_id title tags mask isfloating monitor x y width height */ + /* examples: +- { "Gimp", NULL, 0, 1, -1 }, ++ { "Gimp", NULL, 0, 1, -1, 0, 0, 1000, 0.75 }, + */ +- { "firefox", NULL, 1 << 8, 0, -1 }, ++ { "firefox", NULL, 1 << 8, 0, -1, 0, 0, 0, 0 }, + }; + + /* layout(s) */ +diff --git a/dwl.c b/dwl.c +index ef27a1d..bbb3740 100644 +--- a/dwl.c ++++ b/dwl.c +@@ -215,6 +215,10 @@ typedef struct { + uint32_t tags; + int isfloating; + int monitor; ++ int x; ++ int y; ++ float w; ++ float h; + } Rule; + + typedef struct { +@@ -438,6 +442,18 @@ applyrules(Client *c) + wl_list_for_each(m, &mons, link) + if (r->monitor == i++) + mon = m; ++ if (c->isfloating) { ++ struct wlr_box b = center_relative_to_monitor ? mon->m : mon->w; ++ float newwidth = r->w ? (r->w <= 1 ? b.width * r->w : r->w) : c->geom.width; ++ float newheight = r->h ? (r->h <= 1 ? b.height * r->h : r->h) : c->geom.height; ++ ++ resize(c, (struct wlr_box){ ++ .x = r->x ? r->x + b.x : (b.width - newwidth) / 2 + b.x, ++ .y = r->y ? r->y + b.y : (b.height - newheight) / 2 + b.y, ++ .width = newwidth, ++ .height = newheight, ++ }, 1); ++ } + } + } + wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]); +-- +2.42.0