diff --git a/patches/float-unfocused-border-color/float-unfocused-border-color.patch b/patches/float-unfocused-border-color/float-unfocused-border-color.patch index 662864c..fe60f3d 100644 --- a/patches/float-unfocused-border-color/float-unfocused-border-color.patch +++ b/patches/float-unfocused-border-color/float-unfocused-border-color.patch @@ -16,7 +16,7 @@ index a784eb4..8131af5 100644 static const float bordercolor[] = COLOR(0x444444ff); static const float focuscolor[] = COLOR(0x005577ff); static const float urgentcolor[] = COLOR(0xff0000ff); -+static const float floatcolor[] = COLOR(0xff0000ff); ++static const float floatcolor[] = COLOR(0xff0000ff); /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */ static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */ @@ -40,7 +40,7 @@ index 6f041a0..777c0e1 100644 - - client_activate_surface(old, 0); + client_set_border_color(old_c, old_c->isfloating ? floatcolor : bordercolor); -+ client_activate_surface(old, 0); ++ client_activate_surface(old, 0); } } printstatus();