mirror of
https://codeberg.org/dwl/dwl-patches.git
synced 2025-10-26 17:54:17 +00:00
add options for blur and opacity
This commit is contained in:
parent
ad9c35ea0d
commit
5368aa392c
@ -1,15 +1,15 @@
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From cd8040c4e4f22514837a2c768a8a41f0e9820900 Mon Sep 17 00:00:00 2001
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From 1f7161a10ea24eb7aa4fbeb80034fdd459190c01 Mon Sep 17 00:00:00 2001
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From: wochap <gean.marroquin@gmail.com>
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Date: Fri, 5 Apr 2024 09:46:32 -0500
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Subject: [PATCH] implement wlrfx/scenefx shadows
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Date: Wed, 10 Apr 2024 11:00:23 -0500
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Subject: [PATCH] implement wlrfx/scenefx
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add options for shadow and corner_radius
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add options for shadow, blur, opacity and corner_radius
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---
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Makefile | 2 +-
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client.h | 11 ++++-
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config.def.h | 8 ++++
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dwl.c | 122 ++++++++++++++++++++++++++++++++++++++++++++++++---
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4 files changed, 134 insertions(+), 9 deletions(-)
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client.h | 11 +++-
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config.def.h | 28 ++++++++-
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dwl.c | 167 +++++++++++++++++++++++++++++++++++++++++++++++++--
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4 files changed, 198 insertions(+), 10 deletions(-)
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diff --git a/Makefile b/Makefile
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index 6cde460..f235edf 100644
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@ -59,39 +59,60 @@ index 71c7d76..6532e05 100644
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static inline void
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diff --git a/config.def.h b/config.def.h
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index db0babc..521bd04 100644
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index db0babc..185765a 100644
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--- a/config.def.h
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+++ b/config.def.h
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@@ -12,6 +12,14 @@ static const float focuscolor[] = COLOR(0x005577ff);
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@@ -11,7 +11,33 @@ static const float bordercolor[] = COLOR(0x444444ff);
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static const float focuscolor[] = COLOR(0x005577ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
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+static const int shadow = 1;
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-static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
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+static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 0.0}; /* You can also use glsl colors */
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+
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+static const int opacity = 0; /* flag to enable opacity */
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+static const float opacity_inactive = 0.5;
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+static const float opacity_active = 1.0;
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+
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+static const int shadow = 1; /* flag to enable shadow */
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+static const int shadow_only_floating = 0; /* only apply shadow to floating windows */
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+static const struct wlr_render_color shadow_color = COLOR(0x0000FFff);
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+static const struct wlr_render_color shadow_color_focus = COLOR(0xFF0000ff);
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+static const int shadow_blur_sigma = 20;
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+static const int shadow_blur_sigma_focus = 40;
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+static const char *const shadow_ignore_list[] = { "xdg-desktop-portal-gtk", "cpupower-gui", NULL }; /* list of app-id to ignore */
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+static const int corner_radius = 0;
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+static const char *const shadow_ignore_list[] = { "xdg-desktop-portal-gtk", NULL }; /* list of app-id to ignore */
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+
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+static const int corner_radius = 0; /* 0 disables corner_radius */
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+
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+static const int blur = 0; /* flag to enable blur */
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+static const int blur_optimized = 1;
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+static const int blur_ignore_transparent = 1;
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+static const struct blur_data blur_data = {
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+ .radius = 5,
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+ .num_passes = 3,
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+ .noise = 0.02,
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+ .brightness = 0.9,
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+ .contrast = 0.9,
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+ .saturation = 1.1,
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+};
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/* tagging - TAGCOUNT must be no greater than 31 */
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#define TAGCOUNT (9)
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diff --git a/dwl.c b/dwl.c
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index ef27a1d..e0e8222 100644
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index ef27a1d..4e9614e 100644
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--- a/dwl.c
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+++ b/dwl.c
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@@ -9,6 +9,9 @@
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@@ -9,6 +9,10 @@
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#include <stdlib.h>
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#include <sys/wait.h>
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#include <time.h>
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+#include <scenefx/fx_renderer/fx_renderer.h>
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+#include <scenefx/types/fx/blur_data.h>
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+#include <scenefx/types/fx/shadow_data.h>
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+#include <scenefx/types/wlr_scene.h>
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#include <unistd.h>
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#include <wayland-server-core.h>
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#include <wlr/backend.h>
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@@ -37,7 +40,6 @@
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@@ -37,7 +41,6 @@
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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@ -99,7 +120,7 @@ index ef27a1d..e0e8222 100644
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_server_decoration.h>
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@@ -130,6 +132,10 @@ typedef struct {
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@@ -130,6 +133,10 @@ typedef struct {
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uint32_t tags;
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int isfloating, isurgent, isfullscreen;
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uint32_t resize; /* configure serial of a pending resize */
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@ -110,34 +131,36 @@ index ef27a1d..e0e8222 100644
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} Client;
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typedef struct {
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@@ -327,6 +333,8 @@ static Monitor *xytomon(double x, double y);
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@@ -327,6 +334,9 @@ static Monitor *xytomon(double x, double y);
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static void xytonode(double x, double y, struct wlr_surface **psurface,
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Client **pc, LayerSurface **pl, double *nx, double *ny);
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static void zoom(const Arg *arg);
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+static int in_shadow_ignore_list(const char *str);
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+static void output_configure_scene(struct wlr_scene_node *node, Client *c);
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+static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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+static void iter_xdg_scene_buffers_shadow(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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/* variables */
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static const char broken[] = "broken";
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@@ -440,6 +448,13 @@ applyrules(Client *c)
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@@ -440,6 +450,14 @@ applyrules(Client *c)
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mon = m;
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}
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}
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+ if (shadow_only_floating) {
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+ if (shadow && shadow_only_floating) {
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+ if (c->isfloating && !in_shadow_ignore_list(appid)) {
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+ c->shadow_data.enabled = 1;
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+ } else {
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+ c->shadow_data.enabled = 0;
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+ }
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_shadow, c);
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+ }
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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setmon(c, mon, newtags);
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}
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@@ -975,6 +990,13 @@ createnotify(struct wl_listener *listener, void *data)
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@@ -975,6 +993,13 @@ createnotify(struct wl_listener *listener, void *data)
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wlr_xdg_toplevel_set_wm_capabilities(xdg_surface->toplevel,
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WLR_XDG_TOPLEVEL_WM_CAPABILITIES_FULLSCREEN);
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+ c->opacity = 1;
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+ c->opacity = opacity;
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+ c->corner_radius = corner_radius;
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+ c->shadow_data = shadow_data_get_default();
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+ c->shadow_data.enabled = shadow_only_floating != 1 && !in_shadow_ignore_list(client_get_appid(c));
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@ -147,54 +170,73 @@ index ef27a1d..e0e8222 100644
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LISTEN(&xdg_surface->surface->events.commit, &c->commit, commitnotify);
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LISTEN(&xdg_surface->surface->events.map, &c->map, mapnotify);
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LISTEN(&xdg_surface->surface->events.unmap, &c->unmap, unmapnotify);
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@@ -1204,8 +1226,11 @@ focusclient(Client *c, int lift)
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@@ -1204,8 +1229,21 @@ focusclient(Client *c, int lift)
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/* Don't change border color if there is an exclusive focus or we are
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* handling a drag operation */
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- if (!exclusive_focus && !seat->drag)
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+ if (!exclusive_focus && !seat->drag) {
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client_set_border_color(c, focuscolor);
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+ c->shadow_data.blur_sigma = shadow_blur_sigma_focus;
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+ c->shadow_data.color = shadow_color_focus;
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+ if (shadow) {
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+ c->shadow_data.blur_sigma = shadow_blur_sigma_focus;
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+ c->shadow_data.color = shadow_color_focus;
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+ }
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+ if (opacity) {
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+ c->opacity = opacity_active;
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+ }
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+ if (opacity) {
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers, c);
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+ } else if (shadow) {
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_shadow, c);
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+ }
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+ }
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}
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/* Deactivate old client if focus is changing */
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@@ -1223,6 +1248,8 @@ focusclient(Client *c, int lift)
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@@ -1223,6 +1261,18 @@ focusclient(Client *c, int lift)
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* and probably other clients */
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} else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) {
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client_set_border_color(old_c, bordercolor);
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+ old_c->shadow_data.blur_sigma = shadow_blur_sigma;
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+ old_c->shadow_data.color = shadow_color;
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+ if (shadow) {
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+ old_c->shadow_data.blur_sigma = shadow_blur_sigma;
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+ old_c->shadow_data.color = shadow_color;
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+ }
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+ if (opacity) {
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+ old_c->opacity = opacity_inactive;
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+ }
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+ if (opacity) {
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+ wlr_scene_node_for_each_buffer(&old_c->scene_surface->node, iter_xdg_scene_buffers, old_c);
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+ } else if (shadow) {
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+ wlr_scene_node_for_each_buffer(&old_c->scene_surface->node, iter_xdg_scene_buffers_shadow, old_c);
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+ }
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client_activate_surface(old, 0);
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}
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@@ -1554,6 +1581,13 @@ mapnotify(struct wl_listener *listener, void *data)
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@@ -1518,6 +1568,8 @@ mapnotify(struct wl_listener *listener, void *data)
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: wlr_scene_subsurface_tree_create(c->scene, client_surface(c));
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c->scene->node.data = c->scene_surface->node.data = c;
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers, c);
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+
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/* Handle unmanaged clients first so we can return prior create borders */
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if (client_is_unmanaged(c)) {
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client_get_geometry(c, &c->geom);
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@@ -1554,6 +1606,14 @@ mapnotify(struct wl_listener *listener, void *data)
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/* TODO: https://github.com/djpohly/dwl/pull/334#issuecomment-1330166324 */
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if (c->type == XDGShell && (p = client_get_parent(c))) {
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c->isfloating = 1;
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+ if (shadow_only_floating) {
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+ if (shadow && shadow_only_floating) {
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+ if (!in_shadow_ignore_list(client_get_appid(c))) {
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+ c->shadow_data.enabled = 1;
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+ } else {
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+ c->shadow_data.enabled = 0;
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+ }
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_shadow, c);
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+ }
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wlr_scene_node_reparent(&c->scene->node, layers[LyrFloat]);
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setmon(c, p->mon, p->tags);
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} else {
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@@ -1878,6 +1912,10 @@ rendermon(struct wl_listener *listener, void *data)
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if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c))
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goto skip;
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+ if (shadow) {
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+ output_configure_scene(&m->scene_output->scene->tree.node, NULL);
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+ }
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+
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/*
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* HACK: The "correct" way to set the gamma is to commit it together with
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* the rest of the state in one go, but to do that we would need to rewrite
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@@ -1936,6 +1974,7 @@ resize(Client *c, struct wlr_box geo, int interact)
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@@ -1936,6 +1996,7 @@ resize(Client *c, struct wlr_box geo, int interact)
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{
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struct wlr_box *bbox = interact ? &sgeom : &c->mon->w;
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struct wlr_box clip;
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@ -202,7 +244,7 @@ index ef27a1d..e0e8222 100644
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client_set_bounds(c, geo.width, geo.height);
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c->geom = geo;
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applybounds(c, bbox);
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@@ -1954,8 +1993,12 @@ resize(Client *c, struct wlr_box geo, int interact)
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@@ -1954,8 +2015,12 @@ resize(Client *c, struct wlr_box geo, int interact)
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/* this is a no-op if size hasn't changed */
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c->resize = client_set_size(c, c->geom.width - 2 * c->bw,
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c->geom.height - 2 * c->bw);
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@ -217,21 +259,30 @@ index ef27a1d..e0e8222 100644
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}
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void
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@@ -2048,6 +2091,13 @@ void
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@@ -2048,6 +2113,14 @@ void
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setfloating(Client *c, int floating)
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{
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c->isfloating = floating;
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+ if (shadow_only_floating) {
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+ if (shadow && shadow_only_floating) {
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+ if (c->isfloating && !in_shadow_ignore_list(client_get_appid(c))) {
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+ c->shadow_data.enabled = 1;
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+ } else {
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+ c->shadow_data.enabled = 0;
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+ }
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_shadow, c);
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+ }
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if (!c->mon)
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return;
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfullscreen
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@@ -2196,7 +2246,7 @@ setup(void)
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@@ -2192,11 +2265,15 @@ setup(void)
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drag_icon = wlr_scene_tree_create(&scene->tree);
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wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
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+ if (blur) {
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+ wlr_scene_set_blur_data(scene, blur_data);
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+ }
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+
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/* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
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* can also specify a renderer using the WLR_RENDERER env var.
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* The renderer is responsible for defining the various pixel formats it
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* supports for shared memory, this configures that for clients. */
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@ -240,20 +291,23 @@ index ef27a1d..e0e8222 100644
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die("couldn't create renderer");
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/* Create shm, drm and linux_dmabuf interfaces by ourselves.
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@@ -2650,8 +2700,11 @@ urgent(struct wl_listener *listener, void *data)
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@@ -2650,8 +2727,14 @@ urgent(struct wl_listener *listener, void *data)
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if (!c || c == focustop(selmon))
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return;
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- if (client_surface(c)->mapped)
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+ if (client_surface(c)->mapped) {
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client_set_border_color(c, urgentcolor);
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+ c->shadow_data.blur_sigma = shadow_blur_sigma_focus;
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+ c->shadow_data.color = shadow_color_focus;
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+ if (shadow) {
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+ c->shadow_data.blur_sigma = shadow_blur_sigma_focus;
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+ c->shadow_data.color = shadow_color_focus;
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_shadow, c);
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+ }
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+ }
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c->isurgent = 1;
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printstatus();
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}
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@@ -2746,6 +2799,63 @@ zoom(const Arg *arg)
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@@ -2746,6 +2829,78 @@ zoom(const Arg *arg)
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arrange(selmon);
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}
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@ -268,48 +322,63 @@ index ef27a1d..e0e8222 100644
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+}
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+
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+void
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+output_configure_scene(struct wlr_scene_node *node, Client *c)
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+iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
|
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+{
|
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+ Client *_c;
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+ Client *c = user_data;
|
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+ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
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+ struct wlr_xdg_surface *xdg_surface;
|
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+
|
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+ if (!node->enabled) {
|
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+ if (!scene_surface) {
|
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+ return;
|
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+ }
|
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+
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+ _c = node->data;
|
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+ if (_c) {
|
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+ c = _c;
|
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+ }
|
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+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
|
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+
|
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+ if (node->type == WLR_SCENE_NODE_BUFFER) {
|
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+ struct wlr_xdg_surface *xdg_surface;
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+ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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+
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+ struct wlr_scene_surface * scene_surface =
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+ wlr_scene_surface_try_from_buffer(buffer);
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+ if (!scene_surface) {
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+ return;
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+ if (c &&
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+ xdg_surface &&
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+ xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
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+ // TODO: Be able to set whole decoration_data instead of calling
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+ // each individually?
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+ if (opacity) {
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+ wlr_scene_buffer_set_opacity(buffer, c->opacity);
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+ }
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+
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+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
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+
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+ if (c &&
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+ xdg_surface &&
|
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+ xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
||||
+ // TODO: Be able to set whole decoration_data instead of calling
|
||||
+ // each individually?
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+ wlr_scene_buffer_set_opacity(buffer, c->opacity);
|
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+
|
||||
+ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
|
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+ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
|
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+ if (corner_radius > 0) {
|
||||
+ wlr_scene_buffer_set_corner_radius(buffer, c->corner_radius);
|
||||
+ }
|
||||
+
|
||||
+ if (shadow) {
|
||||
+ wlr_scene_buffer_set_shadow_data(buffer, c->shadow_data);
|
||||
+ }
|
||||
+
|
||||
+ if (blur) {
|
||||
+ wlr_scene_buffer_set_backdrop_blur(buffer, 1);
|
||||
+ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized);
|
||||
+ wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, blur_ignore_transparent);
|
||||
+ }
|
||||
+ }
|
||||
+ } else if (node->type == WLR_SCENE_NODE_TREE) {
|
||||
+ struct wlr_scene_tree *tree = wl_container_of(node, tree, node);
|
||||
+ struct wlr_scene_node *_node;
|
||||
+ wl_list_for_each(_node, &tree->children, link) {
|
||||
+ output_configure_scene(_node, c);
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+void
|
||||
+iter_xdg_scene_buffers_shadow(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
|
||||
+{
|
||||
+ Client *c = user_data;
|
||||
+ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
|
||||
+ struct wlr_xdg_surface *xdg_surface;
|
||||
+
|
||||
+ if (!scene_surface) {
|
||||
+ return;
|
||||
+ }
|
||||
+
|
||||
+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
|
||||
+
|
||||
+ if (c &&
|
||||
+ xdg_surface &&
|
||||
+ xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
||||
+ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
|
||||
+ wlr_scene_buffer_set_shadow_data(buffer, c->shadow_data);
|
||||
+ }
|
||||
+ }
|
||||
+}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user