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update customfloat for HEAD
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@ -1,49 +1,49 @@
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From c02452204c40663f9a7094e59efa12131555fbc6 Mon Sep 17 00:00:00 2001
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From ff29aba2f45d5acdee66efaf7cf94ab66145c0ed Mon Sep 17 00:00:00 2001
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From: wochap <gean.marroquin@gmail.com>
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From: wochap <gean.marroquin@gmail.com>
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Date: Wed, 6 Mar 2024 00:02:35 -0500
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Date: Thu, 11 Apr 2024 14:19:24 -0500
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Subject: [PATCH] apply Stivvo customfloat patch
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Subject: [PATCH] rules for floating windows support default x, y, width,
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height If the width or height is less than or equal to 1, then the value will
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be interpreted as a percentage. For example, 0.5 represents 50%, 0.25
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represents 25%, and 1 represents 100%. NOTE: Some clients, like Thunar, have
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minimum width/height
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source: https://github.com/djpohly/dwl/wiki/customfloat
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`floating_relative_to_monitor` allows the user to choose whether to position relative to the monitor or relative to the window area.
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rewrite so it works with latest dwl
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if width or height is less than or equal to 1, then the value will be taken as a percentage value, e.g. 0.5 is 50%, 0.25 is 25%, 1 is 100%
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**NOTE**, some clients such as Thunar, have a minimal width/height
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---
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---
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config.def.h | 7 ++++---
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config.def.h | 7 ++++---
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dwl.c | 16 ++++++++++++++++
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dwl.c | 16 ++++++++++++++++
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2 files changed, 20 insertions(+), 3 deletions(-)
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2 files changed, 20 insertions(+), 3 deletions(-)
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diff --git a/config.def.h b/config.def.h
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diff --git a/config.def.h b/config.def.h
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index db0babc..05de8ee 100644
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index 8847e58..ebaf1ab 100644
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--- a/config.def.h
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--- a/config.def.h
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+++ b/config.def.h
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+++ b/config.def.h
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@@ -12,6 +12,7 @@ static const float focuscolor[] = COLOR(0x005577ff);
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@@ -13,6 +13,7 @@ static const float focuscolor[] = COLOR(0x005577ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
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static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
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+static const int center_relative_to_monitor = 0; /* 0 means center floating relative to the window area */
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+static const int floating_relative_to_monitor = 0; /* 0 means center floating relative to the window area */
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/* tagging - TAGCOUNT must be no greater than 31 */
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/* tagging - TAGCOUNT must be no greater than 31 */
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#define TAGCOUNT (9)
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#define TAGCOUNT (9)
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@@ -20,11 +21,11 @@ static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can al
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@@ -21,10 +22,10 @@ static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You ca
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static int log_level = WLR_ERROR;
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static int log_level = WLR_ERROR;
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static const Rule rules[] = {
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static const Rule rules[] = {
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- /* app_id title tags mask isfloating monitor */
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- /* app_id title tags mask isfloating monitor */
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+ /* app_id title tags mask isfloating monitor x y width height */
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+ /* app_id title tags mask isfloating monitor x y width height */
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/* examples:
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/* examples: */
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- { "Gimp", NULL, 0, 1, -1 },
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- { "Gimp_EXAMPLE", NULL, 0, 1, -1 }, /* Start on currently visible tags floating, not tiled */
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+ { "Gimp", NULL, 0, 1, -1, 0, 0, 1000, 0.75 },
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- { "firefox_EXAMPLE", NULL, 1 << 8, 0, -1 }, /* Start on ONLY tag "9" */
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*/
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+ { "Gimp_EXAMPLE", NULL, 0, 1, -1, 0, 0, 1000, 0.75 }, /* Start on currently visible tags floating, not tiled */
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- { "firefox", NULL, 1 << 8, 0, -1 },
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+ { "firefox_EXAMPLE", NULL, 1 << 8, 0, -1, 0, 0, 0, 0 },/* Start on ONLY tag "9" */
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+ { "firefox", NULL, 1 << 8, 0, -1, 0, 0, 0, 0 },
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};
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};
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/* layout(s) */
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/* layout(s) */
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diff --git a/dwl.c b/dwl.c
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diff --git a/dwl.c b/dwl.c
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index ef27a1d..bbb3740 100644
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index bf763df..94e4d7d 100644
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--- a/dwl.c
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--- a/dwl.c
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+++ b/dwl.c
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+++ b/dwl.c
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@@ -215,6 +215,10 @@ typedef struct {
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@@ -228,6 +228,10 @@ typedef struct {
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uint32_t tags;
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uint32_t tags;
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int isfloating;
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int isfloating;
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int monitor;
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int monitor;
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@ -54,14 +54,14 @@ index ef27a1d..bbb3740 100644
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} Rule;
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} Rule;
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typedef struct {
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typedef struct {
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@@ -438,6 +442,18 @@ applyrules(Client *c)
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@@ -468,6 +472,18 @@ applyrules(Client *c)
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wl_list_for_each(m, &mons, link)
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if (r->monitor == i++)
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if (r->monitor == i++)
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mon = m;
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mon = m;
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}
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+ if (c->isfloating) {
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+ if (c->isfloating) {
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+ struct wlr_box b = center_relative_to_monitor ? mon->m : mon->w;
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+ struct wlr_box b = floating_relative_to_monitor ? mon->m : mon->w;
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+ float newwidth = r->w ? (r->w <= 1 ? b.width * r->w : r->w) : c->geom.width;
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+ int newwidth = ROUND(r->w ? (r->w <= 1 ? b.width * r->w : r->w) : c->geom.width);
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+ float newheight = r->h ? (r->h <= 1 ? b.height * r->h : r->h) : c->geom.height;
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+ int newheight = ROUND(r->h ? (r->h <= 1 ? b.height * r->h : r->h) : c->geom.height);
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+
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+
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+ resize(c, (struct wlr_box){
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+ resize(c, (struct wlr_box){
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+ .x = r->x ? r->x + b.x : (b.width - newwidth) / 2 + b.x,
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+ .x = r->x ? r->x + b.x : (b.width - newwidth) / 2 + b.x,
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@ -72,6 +72,6 @@ index ef27a1d..bbb3740 100644
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+ }
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+ }
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}
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}
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}
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}
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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setmon(c, mon, newtags);
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--
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--
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2.42.0
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2.43.2
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