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scenefx: rebase against v0.8
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@ -15,9 +15,9 @@ static const struct wlr_render_color shadow_color = COLOR(0x0000FFff);
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static const struct wlr_render_color shadow_color_focus = COLOR(0xFF0000ff);
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static const int shadow_blur_sigma = 20;
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static const int shadow_blur_sigma_focus = 40;
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static const char *const shadow_ignore_list[] = { "xdg-desktop-portal-gtk", NULL }; /* list of app-id to ignore */
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static const int corner_radius = 0; /* 0 disables corner_radius */
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static const int corner_radius_inner = 3; /* 0 disables corner_radius */
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static const int blur = 1; /* flag to enable blur */
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static const int blur_optimized = 1;
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@ -34,23 +34,30 @@ static const struct blur_data blur_data = {
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> **NOTE:** If you are using nix with flakes, scenefx has a flake for scenefx https://github.com/wlrfx/scenefx/blob/main/flake.nix
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> **NOTE:** Some GTK apps are being cut off when they have shadows enabled. You can use the `shadow_ignore_list` option to prevent shadows from being rendered on those apps
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> **NOTE:** Blur doesn't work on windows with opacity set (opacity_active, opacity_inactive)
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> **NOTE:** In DWL's Makefile `scenefx` must be placed before wlroots, e.g. `PKGS = scenefx wlroots wayland-server ...`
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> **NOTE:** In DWL's Makefile `scenefx` must be placed before `wlroots-0.18`, e.g. `PKGS = scenefx wlroots-0.18 wayland-server ...`
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<details>
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<summary>Preview</summary>
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<pre>
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<img src="https://i.imgur.com/4kFhSaS.png"/>
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<img src="https://i.imgur.com/9ZQAUXx.png"/>
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<img src="https://i.imgur.com/nJIX6lp.png"/>
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</pre>
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</details>
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### Download
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- [git branch](https://codeberg.org/wochap/dwl/src/branch/v0.5/scenefx)
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- [git branch](https://codeberg.org/wochap/dwl/src/branch/v0.8-a/scenefx)
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- [0.8](https://codeberg.org/dwl/dwl-patches/raw/commit/494baec5b107114b74d243440aa8581fe6c03e48/patches/scenefx/scenefx.patch)
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**NOTE:** This patch was tested with the `b2e0ac4beb85aa89d0357dc8fcf8762808650890` commit on the `main` branch of `SceneFX`. It supports rounded borders, blur, and shadows.
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**IMPORTANT:** This patch requires you to build DWL with the following dependencies
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- **scenefx**
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- libGL
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- [2024-07-09](https://codeberg.org/dwl/dwl-patches/raw/commit/13d96b51b54500dd24544cf3a73c61b7a1414bc6/patches/scenefx/scenefx.patch)
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**IMPORTANT:** This patch only works with the `2ec3505248e819191c37cb831197629f373326fb` commit on the `main` branch of `scenefx`, therefore, it does not support **blur**.
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@ -60,6 +67,14 @@ static const struct blur_data blur_data = {
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- **scenefx**
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- libGL
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<details>
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<summary>Preview</summary>
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<pre>
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<img src="https://i.imgur.com/4kFhSaS.png"/>
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<img src="https://i.imgur.com/9ZQAUXx.png"/>
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</pre>
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</details>
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- [2024-04-11](https://codeberg.org/dwl/dwl-patches/raw/commit/6e3a57ffd16dafa31900b7e89e51672bd7bcc1e8/scenefx/scenefx.patch)
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**IMPORTANT:** This patch only works with the `de4ec10e1ff9347b5833f00f8615d760d9378c99` commit on the `wlr_scene_blur` branch of `scenefx`, as it adds support for **blur**.
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