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Remove simple-touch-input in favor of less-simple-touch-input
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@ -1,171 +0,0 @@
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From ec17952284ad1bc6e328df16024f3d39ca63ebec Mon Sep 17 00:00:00 2001
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From: A Frederick Christensen <dwl@ivories.org>
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Date: Sun, 14 Jan 2024 08:30:31 -0600
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Subject: [PATCH] Add SIMPLE touchscreen handling
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This is based in part on original work by Bastien Brouant, "Unprex" at
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https://github.com/Unprex/dwl
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!!!!!!!!!!!!!!!
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In maintaining this patch, be sure to watch for changes to the
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`motionabsolute` function:
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The `touchdown` function here incorporates the contents of the
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`motionabsolute` function, adds in the `wlr_cursor_warp_closest` call
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and then the button press.
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If `motionabsolute` is modified, `touchdown` should (likely) mirror
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any of its modifications.
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!!!!!!!!!!!!!!!
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KNOWN BUGS:
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- Sometimes, the pointer moves to where the screen is pressed, but the
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button press doesn't occur until the screen is touched AGAIN. This
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means that if you touch to click button 'Q' on the screen (for
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instance), nothing happens; then you touch elsewhere on the screen and
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THEN button 'Q' registers a click. This is annoying, doesn't always
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happen, and I don't yet know how to fix it.
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---
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dwl.c | 83 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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1 file changed, 83 insertions(+)
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diff --git a/dwl.c b/dwl.c
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index d508d79..0773473 100644
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--- a/dwl.c
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+++ b/dwl.c
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@@ -47,6 +47,7 @@
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#include <wlr/types/wlr_session_lock_v1.h>
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#include <wlr/types/wlr_single_pixel_buffer_v1.h>
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#include <wlr/types/wlr_subcompositor.h>
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+#include <wlr/types/wlr_touch.h>
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#include <wlr/types/wlr_viewporter.h>
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#include <wlr/types/wlr_virtual_keyboard_v1.h>
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#include <wlr/types/wlr_virtual_pointer_v1.h>
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@@ -264,6 +265,7 @@ static void createmon(struct wl_listener *listener, void *data);
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static void createnotify(struct wl_listener *listener, void *data);
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static void createpointer(struct wlr_pointer *pointer);
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static void createpointerconstraint(struct wl_listener *listener, void *data);
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+static void createtouch(struct wlr_touch *touch);
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static void cursorconstrain(struct wlr_pointer_constraint_v1 *constraint);
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static void cursorframe(struct wl_listener *listener, void *data);
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static void cursorwarptohint(void);
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@@ -334,6 +336,8 @@ static void togglefloating(const Arg *arg);
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static void togglefullscreen(const Arg *arg);
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static void toggletag(const Arg *arg);
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static void toggleview(const Arg *arg);
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+static void touchdown(struct wl_listener *listener, void *data);
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+static void touchup(struct wl_listener *listener, void *data);
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static void unlocksession(struct wl_listener *listener, void *data);
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static void unmaplayersurfacenotify(struct wl_listener *listener, void *data);
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static void unmapnotify(struct wl_listener *listener, void *data);
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@@ -1041,6 +1045,50 @@ createpointerconstraint(struct wl_listener *listener, void *data)
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&pointer_constraint->destroy, destroypointerconstraint);
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}
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+void
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+createtouch(struct wlr_touch *touch)
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+{
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+ if (wlr_input_device_is_libinput(&touch->base)) {
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+ struct libinput_device *libinput_device = (struct libinput_device*)
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+ wlr_libinput_get_device_handle(&touch->base);
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+
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+ if (libinput_device_config_tap_get_finger_count(libinput_device)) {
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+ libinput_device_config_tap_set_enabled(libinput_device, tap_to_click);
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+ libinput_device_config_tap_set_drag_enabled(libinput_device, tap_and_drag);
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+ libinput_device_config_tap_set_drag_lock_enabled(libinput_device, drag_lock);
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+ libinput_device_config_tap_set_button_map(libinput_device, button_map);
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+ }
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+
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+ if (libinput_device_config_scroll_has_natural_scroll(libinput_device))
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+ libinput_device_config_scroll_set_natural_scroll_enabled(libinput_device, natural_scrolling);
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+
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+ if (libinput_device_config_dwt_is_available(libinput_device))
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+ libinput_device_config_dwt_set_enabled(libinput_device, disable_while_typing);
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+
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+ if (libinput_device_config_left_handed_is_available(libinput_device))
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+ libinput_device_config_left_handed_set(libinput_device, left_handed);
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+
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+ if (libinput_device_config_middle_emulation_is_available(libinput_device))
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+ libinput_device_config_middle_emulation_set_enabled(libinput_device, middle_button_emulation);
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+
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+ if (libinput_device_config_scroll_get_methods(libinput_device) != LIBINPUT_CONFIG_SCROLL_NO_SCROLL)
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+ libinput_device_config_scroll_set_method (libinput_device, scroll_method);
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+
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+ if (libinput_device_config_click_get_methods(libinput_device) != LIBINPUT_CONFIG_CLICK_METHOD_NONE)
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+ libinput_device_config_click_set_method (libinput_device, click_method);
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+
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+ if (libinput_device_config_send_events_get_modes(libinput_device))
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+ libinput_device_config_send_events_set_mode(libinput_device, send_events_mode);
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+
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+ if (libinput_device_config_accel_is_available(libinput_device)) {
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+ libinput_device_config_accel_set_profile(libinput_device, accel_profile);
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+ libinput_device_config_accel_set_speed(libinput_device, accel_speed);
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+ }
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+ }
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+
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+ wlr_cursor_attach_input_device(cursor, &touch->base);
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+}
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+
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void
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cursorconstrain(struct wlr_pointer_constraint_v1 *constraint)
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{
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@@ -1412,6 +1460,9 @@ inputdevice(struct wl_listener *listener, void *data)
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case WLR_INPUT_DEVICE_POINTER:
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createpointer(wlr_pointer_from_input_device(device));
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break;
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+ case WLR_INPUT_DEVICE_TOUCH:
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+ createtouch(wlr_touch_from_input_device(device));
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+ break;
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default:
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/* TODO handle other input device types */
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break;
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@@ -2427,6 +2478,10 @@ setup(void)
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LISTEN_STATIC(&cursor->events.button, buttonpress);
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LISTEN_STATIC(&cursor->events.axis, axisnotify);
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LISTEN_STATIC(&cursor->events.frame, cursorframe);
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+ LISTEN_STATIC(&cursor->events.touch_down, touchdown);
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+ LISTEN_STATIC(&cursor->events.touch_frame, cursorframe);
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+ LISTEN_STATIC(&cursor->events.touch_motion, motionabsolute);
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+ LISTEN_STATIC(&cursor->events.touch_up, touchup);
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cursor_shape_mgr = wlr_cursor_shape_manager_v1_create(dpy, 1);
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LISTEN_STATIC(&cursor_shape_mgr->events.request_set_shape, setcursorshape);
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@@ -2644,6 +2699,34 @@ toggleview(const Arg *arg)
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printstatus();
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}
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+void
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+touchdown(struct wl_listener *listener, void *data)
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+{
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+ struct wlr_pointer_button_event *button_event = data;
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+
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+ struct wlr_pointer_motion_absolute_event *event = data;
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+ double lx, ly, dx, dy;
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+
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+ wlr_cursor_absolute_to_layout_coords(cursor, &event->pointer->base, event->x, event->y, &lx, &ly);
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+ wlr_cursor_warp_closest(cursor, &event->pointer->base, lx, ly);
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+ dx = lx - cursor->x;
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+ dy = ly - cursor->y;
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+ motionnotify(event->time_msec, &event->pointer->base, dx, dy, dx, dy);
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+
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+ button_event->button=BTN_LEFT;
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+ button_event->state=WLR_BUTTON_PRESSED;
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+ buttonpress(listener, button_event);
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+}
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+
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+void
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+touchup(struct wl_listener *listener, void *data)
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+{
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+ struct wlr_pointer_button_event *button_event = data;
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+ button_event->button=BTN_LEFT;
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+ button_event->state=WLR_BUTTON_RELEASED;
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+ buttonpress(listener, button_event);
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+}
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+
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void
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unlocksession(struct wl_listener *listener, void *data)
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{
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--
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2.43.2
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