treewide: fix typos

This commit is contained in:
Diego Viola
2026-03-10 01:38:53 -03:00
committed by A Frederick Christensen
parent 0f2cd0555a
commit e1ad73d51c
22 changed files with 40 additions and 40 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ When a new client appears:
btrtile adds couple variables to config.h to fine tune the mouse resizing of tiled clients.
1. **resize_factor**
- A multiplier to transfer pointer movement to client weight ratio. Depends heavily on mouse sensivity.
- A multiplier to transfer pointer movement to client weight ratio. Depends heavily on mouse sensitivity.
Defaults to 0.0002f.
2. **resize_interval_ms**
+1 -1
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@@ -606,7 +606,7 @@ index 22d2171..92f3ad6 100644
static const float urgentcolor[] = COLOR(0xff0000ff);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
+static const float resize_factor = 0.0002f; /* Resize multiplier for mouse resizing, depends on mouse sensivity. */
+static const float resize_factor = 0.0002f; /* Resize multiplier for mouse resizing, depends on mouse sensitivity. */
+static const uint32_t resize_interval_ms = 16; /* Resize interval depends on framerate and screen refresh rate. */
+enum Direction { DIR_LEFT, DIR_RIGHT, DIR_UP, DIR_DOWN };
+1 -1
View File
@@ -587,7 +587,7 @@ index 22d2171..92f3ad6 100644
static const float urgentcolor[] = COLOR(0xff0000ff);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
+static const float resize_factor = 0.0002f; /* Resize multiplier for mouse resizing, depends on mouse sensivity. */
+static const float resize_factor = 0.0002f; /* Resize multiplier for mouse resizing, depends on mouse sensitivity. */
+static const uint32_t resize_interval_ms = 16; /* Resize interval depends on framerate and screen refresh rate. */
+enum Direction { DIR_LEFT, DIR_RIGHT, DIR_UP, DIR_DOWN };