-Explanation of center_relative_to_monitor:
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-The "Monitor area" refers to the space enclosed by the green rectangle, while the "Window area" refers to the space enclosed by the red rectangle.
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-### Download
-- [git branch](https://codeberg.org/wochap/dwl/src/branch/v0.5/customfloat)
-- [2025-08-16[(https://codeberg.org/dwl/dwl-patches/raw/commit/f7f47b6d99cf1bcf35f614ce7beed7f283967f57/patches/customfloat/customfloat.patch)
-- [2024-07-09](https://codeberg.org/dwl/dwl-patches/raw/commit/13d96b51b54500dd24544cf3a73c61b7a1414bc6/patches/customfloat/customfloat.patch)
-- [2024-04-11](https://codeberg.org/dwl/dwl-patches/raw/commit/98cba933c9f4099202e54f39acbf17e05bde828a/customfloat/customfloat.patch)
-- [v0.5](https://codeberg.org/dwl/dwl-patches/raw/commit/bf098459219e7a473d8edb4c0435aeb6a4b82e38/customfloat/customfloat.patch)
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-### Authors
-- [fauxmight](https://codeberg.org/fauxmight)
-- [wochap](https://codeberg.org/wochap)
-- [Stivvo](https://github.com/Stivvo)
+### Description
+Rules for floating windows support default x, y, width, height. Defaults to the center of the screen and the client size.
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+If the width or height is less than or equal to 1, then the value will be interpreted as a percentage. For example, 0.5 represents 50%, 0.25 represents 25%, and 1 represents 100%. **NOTE**: Some clients, like Thunar, have minimum width/height
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+The variable `center_relative_to_monitor` allows the user to choose whether to center relative to the monitor or relative to the window area.
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