diff --git a/patches/scenefx/README.md b/patches/scenefx/README.md index b115fa9..df3c0e7 100644 --- a/patches/scenefx/README.md +++ b/patches/scenefx/README.md @@ -15,9 +15,11 @@ static const struct wlr_render_color shadow_color = COLOR(0x0000FFff); static const struct wlr_render_color shadow_color_focus = COLOR(0xFF0000ff); static const int shadow_blur_sigma = 20; static const int shadow_blur_sigma_focus = 40; +static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */ static const int corner_radius = 0; /* 0 disables corner_radius */ static const int corner_radius_inner = 3; /* 0 disables corner_radius */ +static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */ static const int blur = 1; /* flag to enable blur */ static const int blur_optimized = 1; @@ -49,7 +51,7 @@ static const struct blur_data blur_data = { - [git branch](https://codeberg.org/wochap/dwl/src/branch/v0.8-a/scenefx) -- [0.8](https://codeberg.org/dwl/dwl-patches/raw/commit/494baec5b107114b74d243440aa8581fe6c03e48/patches/scenefx/scenefx.patch) +- [0.8](https://codeberg.org/dwl/dwl-patches/raw/commit/72c5d436abef385456877f210f1d1876c88d68e3/patches/scenefx/scenefx.patch) **NOTE:** This patch was tested with the `b2e0ac4beb85aa89d0357dc8fcf8762808650890` commit on the `main` branch of `SceneFX`. It supports rounded borders, blur, and shadows. @@ -108,4 +110,4 @@ static const struct blur_data blur_data = { ### Authors -- [wochap](https://codeberg.org/wochap) +- [wochap](https://codeberg.org/wochap) \ No newline at end of file