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decklayout
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patches/decklayout/README.md
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patches/decklayout/README.md
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### Description
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Deck is a dwl-layout which is inspired by the dwm Deck layout (which is inspired by TTWM window manager). It applies the monocle-layout to the clients in the stack. The master-client is still visible. The stacked clients are like a deck of cards, hence the name.
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### Download
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- [git branch](https://codeberg.org/Kana/dwl/src/branch/decklayout)
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- [main 2025-10-08](https://codeberg.org/dwl/dwl-patches/raw/branch/main/patches/decklayout/decklayout.patch)
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### Authors
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- [André Desgualdo Pereira](https://codeberg.org/Kana)
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patches/decklayout/decklayout.patch
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patches/decklayout/decklayout.patch
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From 095439425e64f2567f141d5d941178b148ef0d3a Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Andr=C3=A9=20Desgualdo=20Pereira?= <desgua@gmail.com>
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Date: Sun, 12 Oct 2025 11:44:26 -0300
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Subject: [PATCH] decklayout
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---
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config.def.h | 2 ++
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dwl.c | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++++
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2 files changed, 63 insertions(+)
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diff --git a/config.def.h b/config.def.h
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index 95c2afa..cc846eb 100644
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--- a/config.def.h
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+++ b/config.def.h
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@@ -34,6 +34,7 @@ static const Layout layouts[] = {
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{ "[]=", tile },
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "[M]", monocle },
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+ { "[E]", deck },
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};
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/* monitors */
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@@ -139,6 +140,7 @@ static const Key keys[] = {
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{ MODKEY, XKB_KEY_t, setlayout, {.v = &layouts[0]} },
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{ MODKEY, XKB_KEY_f, setlayout, {.v = &layouts[1]} },
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{ MODKEY, XKB_KEY_m, setlayout, {.v = &layouts[2]} },
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+ { MODKEY, XKB_KEY_a, setlayout, {.v = &layouts[3]} },
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{ MODKEY, XKB_KEY_space, setlayout, {0} },
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{ MODKEY|WLR_MODIFIER_SHIFT, XKB_KEY_space, togglefloating, {0} },
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{ MODKEY, XKB_KEY_e, togglefullscreen, {0} },
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diff --git a/dwl.c b/dwl.c
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index 12f441e..227004f 100644
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--- a/dwl.c
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+++ b/dwl.c
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@@ -278,6 +278,7 @@ static void destroylayersurfacenotify(struct wl_listener *listener, void *data);
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static void destroylock(SessionLock *lock, int unlocked);
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static void destroylocksurface(struct wl_listener *listener, void *data);
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static void destroynotify(struct wl_listener *listener, void *data);
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+static void deck(Monitor *m);
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static void destroypointerconstraint(struct wl_listener *listener, void *data);
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static void destroysessionlock(struct wl_listener *listener, void *data);
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static void destroykeyboardgroup(struct wl_listener *listener, void *data);
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@@ -1837,6 +1838,66 @@ monocle(Monitor *m)
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wlr_scene_node_raise_to_top(&c->scene->node);
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}
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+void
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+deck(Monitor *m)
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+{
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+ unsigned int mw, my;
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+ int i, n = 0;
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+ Client *c;
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+
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+ /* count tiled clients */
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+ wl_list_for_each(c, &clients, link)
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+
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+ /* if (VISIBLEON(c, m) && !c->isfloating && !c->isfullscreen) */
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+ if (VISIBLEON(c, m) && !c->isfloating)
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+ n++;
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+ if (n == 0)
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+ return;
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+
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+ /* set master width */
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+ if (n > m->nmaster)
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+ mw = m->nmaster ? (int)roundf(m->w.width * m->mfact) : 0;
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+ else
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+ mw = m->w.width;
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+
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+ /* update layout symbol with number of stack windows */
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+ /* use the following rules to count only the windows on the deck
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+ if (n > m->nmaster)
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+ snprintf(m->ltsymbol, sizeof m->ltsymbol, "[%d]", n - m->nmaster);
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+ else
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+ snprintf(m->ltsymbol, sizeof m->ltsymbol, "[%d]", n); */
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+
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+ /* or this one to count all windows on the tag */
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+ snprintf(m->ltsymbol, sizeof m->ltsymbol, "[%d]", n);
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+
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+ i = my = 0;
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+ wl_list_for_each(c, &clients, link) {
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+ /* if (!VISIBLEON(c, m) || c->isfloating || c->isfullscreen) */
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+ if (!VISIBLEON(c, m) || c->isfloating)
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+ continue;
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+
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+ if (i < m->nmaster) {
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+ /* master clients */
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+ resize(c, (struct wlr_box){
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+ .x = m->w.x,
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+ .y = m->w.y + my,
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+ .width = mw,
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+ .height = (m->w.height - my) / (MIN(n, m->nmaster) - i)
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+ }, 0);
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+ my += c->geom.height;
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+ } else {
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+ /* deck clients: overlap in stack area */
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+ resize(c, (struct wlr_box){
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+ .x = m->w.x + mw,
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+ .y = m->w.y,
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+ .width = m->w.width - mw,
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+ .height = m->w.height
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+ }, 0);
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+ }
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+ i++;
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+ }
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+}
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+
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void
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motionabsolute(struct wl_listener *listener, void *data)
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{
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--
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2.51.0
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