diff --git a/client.h b/client.h index 71c7d76..749be99 100644 --- a/client.h +++ b/client.h @@ -316,6 +316,12 @@ client_set_border_color(Client *c, const float color[static 4]) wlr_scene_rect_set_color(c->border[i], color); } +static inline void +client_set_dimmer_state(Client *c, const int dim) +{ + wlr_scene_node_set_enabled(&c->dimmer->node, !c->neverdim && dim); +} + static inline void client_set_fullscreen(Client *c, int fullscreen) { diff --git a/config.def.h b/config.def.h index db0babc..da75950 100644 --- a/config.def.h +++ b/config.def.h @@ -9,6 +9,7 @@ static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will static const unsigned int borderpx = 1; /* border pixel of windows */ static const float bordercolor[] = COLOR(0x444444ff); static const float focuscolor[] = COLOR(0x005577ff); +static const float unfocuseddim[] = COLOR(0x00000088); static const float urgentcolor[] = COLOR(0xff0000ff); /* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */ static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */ @@ -20,11 +21,11 @@ static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can al static int log_level = WLR_ERROR; static const Rule rules[] = { - /* app_id title tags mask isfloating monitor */ + /* app_id title tags mask isfloating neverdim monitor */ /* examples: - { "Gimp", NULL, 0, 1, -1 }, + { "Gimp", NULL, 0, 1, 0, -1 }, */ - { "firefox", NULL, 1 << 8, 0, -1 }, + { "firefox", NULL, 1 << 8, 0, 1, -1 }, }; /* layout(s) */ diff --git a/dwl.c b/dwl.c index 69da91d..8e163be 100644 --- a/dwl.c +++ b/dwl.c @@ -103,6 +103,7 @@ typedef struct { Monitor *mon; struct wlr_scene_tree *scene; struct wlr_scene_rect *border[4]; /* top, bottom, left, right */ + struct wlr_scene_rect *dimmer; struct wlr_scene_tree *scene_surface; struct wl_list link; struct wl_list flink; @@ -128,7 +129,7 @@ typedef struct { #endif unsigned int bw; uint32_t tags; - int isfloating, isurgent, isfullscreen; + int isfloating, isurgent, isfullscreen, neverdim; uint32_t resize; /* configure serial of a pending resize */ } Client; @@ -214,6 +215,7 @@ typedef struct { const char *title; uint32_t tags; int isfloating; + int neverdim; int monitor; } Rule; @@ -433,6 +435,7 @@ applyrules(Client *c) if ((!r->title || strstr(title, r->title)) && (!r->id || strstr(appid, r->id))) { c->isfloating = r->isfloating; + c->neverdim = r-> neverdim; newtags |= r->tags; i = 0; wl_list_for_each(m, &mons, link) @@ -1191,8 +1194,10 @@ focusclient(Client *c, int lift) /* Don't change border color if there is an exclusive focus or we are * handling a drag operation */ - if (!exclusive_focus && !seat->drag) + if (!exclusive_focus && !seat->drag) { client_set_border_color(c, focuscolor); + client_set_dimmer_state(c, 0); + } } /* Deactivate old client if focus is changing */ @@ -1210,7 +1215,7 @@ focusclient(Client *c, int lift) * and probably other clients */ } else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) { client_set_border_color(old_c, bordercolor); - + client_set_dimmer_state(old_c, 1); client_activate_surface(old, 0); } } @@ -1524,6 +1529,10 @@ mapnotify(struct wl_listener *listener, void *data) c->border[i]->node.data = c; } + c->dimmer = wlr_scene_rect_create(c->scene, 0, 0, unfocuseddim); + c->dimmer->node.data = c; + client_set_dimmer_state(c, 0); + /* Initialize client geometry with room for border */ client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT); client_get_geometry(c, &c->geom); @@ -1927,7 +1936,7 @@ resize(Client *c, struct wlr_box geo, int interact) c->geom = geo; applybounds(c, bbox); - /* Update scene-graph, including borders */ + /* Update scene-graph, including borders and dimmer*/ wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y); wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw); wlr_scene_rect_set_size(c->border[0], c->geom.width, c->bw); @@ -1937,7 +1946,9 @@ resize(Client *c, struct wlr_box geo, int interact) wlr_scene_node_set_position(&c->border[1]->node, 0, c->geom.height - c->bw); wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw); wlr_scene_node_set_position(&c->border[3]->node, c->geom.width - c->bw, c->bw); - + wlr_scene_rect_set_size(c->dimmer, c->geom.width, c-> geom.height); + wlr_scene_node_set_position(&c->dimmer->node, 0, 0); + /* this is a no-op if size hasn't changed */ c->resize = client_set_size(c, c->geom.width - 2 * c->bw, c->geom.height - 2 * c->bw);