### Description Implement https://github.com/wlrfx/scenefx ```c /* available options */ static const int opacity = 0; /* flag to enable opacity */ static const float opacity_inactive = 0.5; static const float opacity_active = 1.0; static const int shadow = 1; /* flag to enable shadow */ static const int shadow_only_floating = 0; /* only apply shadow to floating windows */ static const struct wlr_render_color shadow_color = COLOR(0x0000FFff); static const struct wlr_render_color shadow_color_focus = COLOR(0xFF0000ff); static const int shadow_blur_sigma = 20; static const int shadow_blur_sigma_focus = 40; static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */ static const int corner_radius = 0; /* 0 disables corner_radius */ static const int corner_radius_inner = 3; /* 0 disables corner_radius */ static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */ static const int blur = 1; /* flag to enable blur */ static const int blur_optimized = 1; static const int blur_ignore_transparent = 1; static const struct blur_data blur_data = { .radius = 5, .num_passes = 3, .noise = 0.02, .brightness = 0.9, .contrast = 0.9, .saturation = 1.1, }; ``` > **NOTE:** If you are using nix with flakes, scenefx has a flake for scenefx https://github.com/wlrfx/scenefx/blob/main/flake.nix > **NOTE:** Blur doesn't work on windows with opacity set (opacity_active, opacity_inactive) > **NOTE:** In DWL's Makefile `scenefx` must be placed before `wlroots-0.18`, e.g. `PKGS = scenefx wlroots-0.18 wayland-server ...`
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### Download - [git branch](https://codeberg.org/wochap/dwl/src/branch/v0.8-a/scenefx) - [0.8](https://codeberg.org/dwl/dwl-patches/raw/branch/main/patches/scenefx/scenefx.patch) **NOTE:** This patch was tested with the `9aca3a3674f878fee0128240e2e24aeaabadea78` commit on the `main` branch of `SceneFX`. It supports rounded borders, blur, and shadows. **IMPORTANT:** This patch requires you to build DWL with the following dependencies - **scenefx** - libGL - [2024-07-09](https://codeberg.org/dwl/dwl-patches/raw/commit/13d96b51b54500dd24544cf3a73c61b7a1414bc6/patches/scenefx/scenefx.patch) **IMPORTANT:** This patch only works with the `2ec3505248e819191c37cb831197629f373326fb` commit on the `main` branch of `scenefx`, therefore, it does not support **blur**. **IMPORTANT:** This patch requires you to build DWL with the following dependencies - **scenefx** - libGL
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- [2024-04-11](https://codeberg.org/dwl/dwl-patches/raw/commit/6e3a57ffd16dafa31900b7e89e51672bd7bcc1e8/scenefx/scenefx.patch) **IMPORTANT:** This patch only works with the `de4ec10e1ff9347b5833f00f8615d760d9378c99` commit on the `wlr_scene_blur` branch of `scenefx`, as it adds support for **blur**. **IMPORTANT:** This patch requires you to build DWL with the dependencies of WLROOTS: - **scenefx** - libGL - libcap - libinput - libpng - libxkbcommon - mesa - pixman - seatd - vulkan-loader - wayland - wayland-protocols - xorg.libX11 - xorg.xcbutilerrors - xorg.xcbutilimage - xorg.xcbutilrenderutil - xorg.xcbutilwm - xwayland (optional) - ffmpeg - hwdata - libliftoff - libdisplay-info - [v0.5](https://codeberg.org/dwl/dwl-patches/raw/commit/7a5c3420822074c544fa102e030b7c30aa6b6be8/scenefx/scenefx.patch) ### Authors - [wochap](https://codeberg.org/wochap)