dwl-patches/switchtotag/switchtotag.patch
2024-04-01 08:51:32 +02:00

77 lines
2.4 KiB
Diff

From 5f020a184eb708a4e68602acc0102d0d8fb790bd Mon Sep 17 00:00:00 2001
From: Guido Cella <guido@guidocella.xyz>
Date: Mon, 1 Apr 2024 08:50:49 +0200
Subject: [PATCH] allow switching to the configured tag when a window opens
Add a rule option to switch to the configured tag when a window opens,
then switch back when it closes.
---
config.def.h | 6 +++---
dwl.c | 11 +++++++++++
2 files changed, 14 insertions(+), 3 deletions(-)
diff --git a/config.def.h b/config.def.h
index 8847e58..1e2ae93 100644
--- a/config.def.h
+++ b/config.def.h
@@ -21,10 +21,10 @@ static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You ca
static int log_level = WLR_ERROR;
static const Rule rules[] = {
- /* app_id title tags mask isfloating monitor */
+ /* app_id title tags mask switchtotag isfloating monitor */
/* examples: */
- { "Gimp_EXAMPLE", NULL, 0, 1, -1 }, /* Start on currently visible tags floating, not tiled */
- { "firefox_EXAMPLE", NULL, 1 << 8, 0, -1 }, /* Start on ONLY tag "9" */
+ { "Gimp_EXAMPLE", NULL, 0, 0, 1, -1 }, /* Start on currently visible tags floating, not tiled */
+ { "firefox_EXAMPLE", NULL, 1 << 8, 1, 0, -1 }, /* Start on ONLY tag "9" */
};
/* layout(s) */
diff --git a/dwl.c b/dwl.c
index 39ce68c..9a77a5f 100644
--- a/dwl.c
+++ b/dwl.c
@@ -138,6 +138,7 @@ typedef struct {
unsigned int bw;
uint32_t tags;
int isfloating, isurgent, isfullscreen;
+ int switchtotag;
uint32_t resize; /* configure serial of a pending resize */
} Client;
@@ -226,6 +227,7 @@ typedef struct {
const char *id;
const char *title;
uint32_t tags;
+ bool switchtotag;
int isfloating;
int monitor;
} Rule;
@@ -468,6 +470,11 @@ applyrules(Client *c)
if (r->monitor == i++)
mon = m;
}
+ if (r->switchtotag) {
+ c->switchtotag = selmon->tagset[selmon->seltags];
+ mon->seltags ^= 1;
+ mon->tagset[selmon->seltags] = r->tags & TAGMASK;
+ }
}
}
setmon(c, mon, newtags);
@@ -2694,6 +2701,10 @@ unmapnotify(struct wl_listener *listener, void *data)
wlr_scene_node_destroy(&c->scene->node);
printstatus();
motionnotify(0, NULL, 0, 0, 0, 0);
+ if (c->switchtotag) {
+ Arg a = { .ui = c->switchtotag };
+ view(&a);
+ }
}
void
--
2.44.0