mirror of
https://codeberg.org/dwl/dwl-patches.git
synced 2025-09-08 12:14:50 +00:00
579 lines
20 KiB
Diff
579 lines
20 KiB
Diff
From b102666dc62ab49ee8205f84971a3e651283160d Mon Sep 17 00:00:00 2001
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From: wochap <gean.marroquin@gmail.com>
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Date: Sat, 18 Jan 2025 17:28:39 -0500
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Subject: [PATCH] implement scenefx
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---
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Makefile | 2 +-
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client.h | 14 ++-
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config.def.h | 30 ++++-
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dwl.c | 328 ++++++++++++++++++++++++++++++++++++++++++++++++++-
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4 files changed, 364 insertions(+), 10 deletions(-)
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diff --git a/Makefile b/Makefile
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index 3358bae..20b15bb 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -12,7 +12,7 @@ DWLDEVCFLAGS = -g -pedantic -Wall -Wextra -Wdeclaration-after-statement \
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-Wfloat-conversion
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# CFLAGS / LDFLAGS
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-PKGS = wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS)
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+PKGS = scenefx wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS)
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DWLCFLAGS = `$(PKG_CONFIG) --cflags $(PKGS)` $(DWLCPPFLAGS) $(DWLDEVCFLAGS) $(CFLAGS)
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LDLIBS = `$(PKG_CONFIG) --libs $(PKGS)` -lm $(LIBS)
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diff --git a/client.h b/client.h
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index 42f225f..e3cef30 100644
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--- a/client.h
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+++ b/client.h
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@@ -136,10 +136,10 @@ client_get_clip(Client *c, struct wlr_box *clip)
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{
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struct wlr_box xdg_geom = {0};
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*clip = (struct wlr_box){
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- .x = 0,
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- .y = 0,
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- .width = c->geom.width - c->bw,
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- .height = c->geom.height - c->bw,
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+ .x = c->bw,
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+ .y = c->bw,
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+ .width = c->geom.width - c->bw * 2,
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+ .height = c->geom.height - c->bw * 2,
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};
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#ifdef XWAYLAND
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@@ -328,6 +328,12 @@ static inline void
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client_set_border_color(Client *c, const float color[static 4])
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{
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int i;
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+
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+ if (corner_radius > 0) {
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+ wlr_scene_rect_set_color(c->round_border, color);
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+ return;
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+ }
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+
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for (i = 0; i < 4; i++)
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wlr_scene_rect_set_color(c->border[i], color);
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}
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diff --git a/config.def.h b/config.def.h
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index 22d2171..4ec6adb 100644
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--- a/config.def.h
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+++ b/config.def.h
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@@ -12,7 +12,35 @@ static const float bordercolor[] = COLOR(0x444444ff);
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static const float focuscolor[] = COLOR(0x005577ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
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-static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
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+static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 0.0f}; /* You can also use glsl colors */
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+
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+static const int opacity = 0; /* flag to enable opacity */
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+static const float opacity_inactive = 0.5;
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+static const float opacity_active = 1.0;
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+
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+static const int shadow = 1; /* flag to enable shadow */
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+static const int shadow_only_floating = 0; /* only apply shadow to floating windows */
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+static const float shadow_color[4] = COLOR(0x0000FFff);
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+static const float shadow_color_focus[4] = COLOR(0xFF0000ff);
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+static const int shadow_blur_sigma = 20;
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+static const int shadow_blur_sigma_focus = 40;
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+static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */
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+
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+static const int corner_radius = 8; /* 0 disables corner_radius */
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+static const int corner_radius_inner = 9; /* 0 disables corner_radius */
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+static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */
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+
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+static const int blur = 1; /* flag to enable blur */
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+static const int blur_optimized = 1;
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+static const int blur_ignore_transparent = 1;
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+static const struct blur_data blur_data = {
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+ .radius = 5,
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+ .num_passes = 3,
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+ .noise = (float)0.02,
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+ .brightness = (float)0.9,
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+ .contrast = (float)0.9,
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+ .saturation = (float)1.1,
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+};
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/* tagging - TAGCOUNT must be no greater than 31 */
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#define TAGCOUNT (9)
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diff --git a/dwl.c b/dwl.c
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index 5bf995e..b5e8151 100644
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--- a/dwl.c
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+++ b/dwl.c
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@@ -10,8 +10,13 @@
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#include <stdlib.h>
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#include <sys/wait.h>
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#include <time.h>
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+#include <scenefx/render/fx_renderer/fx_renderer.h>
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+#include <scenefx/types/fx/blur_data.h>
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+#include <scenefx/types/fx/corner_location.h>
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+#include <scenefx/types/wlr_scene.h>
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#include <unistd.h>
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#include <wayland-server-core.h>
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+#include <wayland-util.h>
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#include <wlr/backend.h>
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#include <wlr/backend/libinput.h>
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#include <wlr/render/allocator.h>
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@@ -43,7 +48,6 @@
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
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-#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_server_decoration.h>
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@@ -141,6 +145,12 @@ typedef struct {
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uint32_t tags;
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int isfloating, isurgent, isfullscreen;
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uint32_t resize; /* configure serial of a pending resize */
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+
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+ float opacity;
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+ int corner_radius;
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+ struct wlr_scene_shadow *shadow;
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+ int has_shadow_enabled;
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+ struct wlr_scene_rect *round_border;
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} Client;
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typedef struct {
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@@ -355,6 +365,12 @@ static Monitor *xytomon(double x, double y);
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static void xytonode(double x, double y, struct wlr_surface **psurface,
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Client **pc, LayerSurface **pl, double *nx, double *ny);
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static void zoom(const Arg *arg);
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+static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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+static void iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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+static void iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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+static void output_configure_scene(struct wlr_scene_node *node, Client *c);
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+static int in_shadow_ignore_list(const char *str);
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+static void client_set_shadow_blur_sigma(Client *c, int blur_sigma);
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/* variables */
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static const char broken[] = "broken";
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@@ -366,6 +382,8 @@ static struct wl_event_loop *event_loop;
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static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene_tree *layers[NUM_LAYERS];
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+/* TODO: implement wlr_scene_optimized_blur */
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+/* static struct wlr_scene_optimized_blur *blur_layer; */
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static struct wlr_scene_tree *drag_icon;
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/* Map from ZWLR_LAYER_SHELL_* constants to Lyr* enum */
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static const int layermap[] = { LyrBg, LyrBottom, LyrTop, LyrOverlay };
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@@ -413,6 +431,8 @@ static struct wlr_box sgeom;
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static struct wl_list mons;
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static Monitor *selmon;
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+static float transparent[4] = {0.1f, 0.1f, 0.1f, 0.0f};
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+
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#ifdef XWAYLAND
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static void activatex11(struct wl_listener *listener, void *data);
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static void associatex11(struct wl_listener *listener, void *data);
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@@ -1061,6 +1081,9 @@ createnotify(struct wl_listener *listener, void *data)
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c->surface.xdg = toplevel->base;
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c->bw = borderpx;
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+ c->opacity = opacity;
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+ c->corner_radius = corner_radius;
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+
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LISTEN(&toplevel->base->surface->events.commit, &c->commit, commitnotify);
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LISTEN(&toplevel->base->surface->events.map, &c->map, mapnotify);
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LISTEN(&toplevel->base->surface->events.unmap, &c->unmap, unmapnotify);
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@@ -1369,8 +1392,20 @@ focusclient(Client *c, int lift)
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/* Don't change border color if there is an exclusive focus or we are
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* handling a drag operation */
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- if (!exclusive_focus && !seat->drag)
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+ if (!exclusive_focus && !seat->drag) {
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client_set_border_color(c, focuscolor);
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+
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+ if (shadow) {
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+ client_set_shadow_blur_sigma(c, (int)round(shadow_blur_sigma_focus));
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+ if (c->has_shadow_enabled) {
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+ wlr_scene_shadow_set_color(c->shadow, shadow_color_focus);
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+ }
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+ }
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+ if (opacity) {
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+ c->opacity = opacity_active;
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_opacity, c);
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+ }
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+ }
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}
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/* Deactivate old client if focus is changing */
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@@ -1389,6 +1424,17 @@ focusclient(Client *c, int lift)
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} else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) {
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client_set_border_color(old_c, bordercolor);
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+ if (shadow) {
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+ client_set_shadow_blur_sigma(old_c, (int)round(shadow_blur_sigma));
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+ if (old_c->has_shadow_enabled) {
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+ wlr_scene_shadow_set_color(old_c->shadow, shadow_color);
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+ }
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+ }
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+ if (opacity) {
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+ old_c->opacity = opacity_inactive;
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+ wlr_scene_node_for_each_buffer(&old_c->scene_surface->node, iter_xdg_scene_buffers_opacity, old_c);
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+ }
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+
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client_activate_surface(old, 0);
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}
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}
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@@ -1718,6 +1764,21 @@ mapnotify(struct wl_listener *listener, void *data)
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c->border[i]->node.data = c;
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}
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers, c);
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+
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+ if (corner_radius > 0) {
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+ c->round_border = wlr_scene_rect_create(c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor);
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+ c->round_border->node.data = c;
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+ /* Lower the border below the XDG scene tree */
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+ wlr_scene_node_lower_to_bottom(&c->round_border->node);
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+ }
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+
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+ if (shadow) {
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+ c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, c->corner_radius, shadow_blur_sigma, shadow_color);
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+ /* Lower the shadow below the border */
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+ wlr_scene_node_lower_to_bottom(&c->shadow->node);
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+ }
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+
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/* Initialize client geometry with room for border */
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT);
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c->geom.width += 2 * c->bw;
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@@ -1739,6 +1800,25 @@ mapnotify(struct wl_listener *listener, void *data)
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}
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printstatus();
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+ if (corner_radius > 0) {
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+ int radius = c->corner_radius + c->bw;
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+ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
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+ radius = 0;
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+ }
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+ wlr_scene_rect_set_corner_radius(c->round_border, radius, CORNER_LOCATION_ALL);
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+ }
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+
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+ if (shadow) {
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+ const float *color = focustop(c->mon) == c ? shadow_color_focus : shadow_color;
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+ int has_shadow_enabled = 1;
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+ if ((shadow_only_floating && !c->isfloating) || in_shadow_ignore_list(client_get_appid(c)) || c->isfullscreen) {
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+ color = transparent;
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+ has_shadow_enabled = 0;
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+ }
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+ wlr_scene_shadow_set_color(c->shadow, color);
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+ c->has_shadow_enabled = has_shadow_enabled;
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+ }
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+
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unset_fullscreen:
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m = c->mon ? c->mon : xytomon(c->geom.x, c->geom.y);
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wl_list_for_each(w, &clients, link) {
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@@ -2113,6 +2193,8 @@ rendermon(struct wl_listener *listener, void *data)
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goto skip;
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}
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+ output_configure_scene(&m->scene_output->scene->tree.node, NULL);
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+
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/*
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* HACK: The "correct" way to set the gamma is to commit it together with
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* the rest of the state in one go, but to do that we would need to rewrite
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@@ -2181,6 +2263,8 @@ resize(Client *c, struct wlr_box geo, int interact)
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{
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struct wlr_box *bbox;
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struct wlr_box clip;
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+ int blur_sigma;
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+ int i;
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if (!c->mon || !c->scene)
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return;
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@@ -2207,6 +2291,20 @@ resize(Client *c, struct wlr_box geo, int interact)
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c->geom.height - 2 * c->bw);
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client_get_clip(c, &clip);
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
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+
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+ if (corner_radius > 0) {
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+ wlr_scene_node_set_position(&c->round_border->node, 0, 0);
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+ wlr_scene_rect_set_size(c->round_border, c->geom.width, c->geom.height);
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+ /* hide original border */
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+ for (i = 0; i < 4; i++)
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+ wlr_scene_rect_set_color(c->border[i], transparent);
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+ }
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+
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+ if (shadow) {
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+ blur_sigma = (int)round(c->shadow->blur_sigma);
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+ wlr_scene_node_set_position(&c->shadow->node, -blur_sigma, -blur_sigma);
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+ wlr_scene_shadow_set_size(c->shadow, c->geom.width + (blur_sigma) * 2, c->geom.height + (blur_sigma) * 2);
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+ }
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}
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void
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@@ -2307,6 +2405,29 @@ setfloating(Client *c, int floating)
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{
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Client *p = client_get_parent(c);
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c->isfloating = floating;
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+
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+ if (corner_radius > 0 && c->round_border != NULL) {
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+ int radius = c->corner_radius + c->bw;
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+ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
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+ radius = 0;
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+ }
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+ wlr_scene_rect_set_corner_radius(c->round_border, radius, CORNER_LOCATION_ALL);
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+ }
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+ if (corner_radius_inner > 0 && c->round_border != NULL) {
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_corner_radius, c);
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+ }
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+
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+ if (shadow && c->shadow != NULL) {
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+ const float *color = focustop(c->mon) == c ? shadow_color_focus : shadow_color;
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+ int has_shadow_enabled = 1;
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+ if ((shadow_only_floating && !c->isfloating) || in_shadow_ignore_list(client_get_appid(c)) || c->isfullscreen) {
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+ color = transparent;
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+ has_shadow_enabled = 0;
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+ }
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+ wlr_scene_shadow_set_color(c->shadow, color);
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+ c->has_shadow_enabled = has_shadow_enabled;
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+ }
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+
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/* If in floating layout do not change the client's layer */
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if (!c->mon || !client_surface(c)->mapped || !c->mon->lt[c->mon->sellt]->arrange)
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return;
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@@ -2336,6 +2457,29 @@ setfullscreen(Client *c, int fullscreen)
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* client positions are set by the user and cannot be recalculated */
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resize(c, c->prev, 0);
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}
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+
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+ if (corner_radius > 0 && c->round_border != NULL) {
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+ int radius = c->corner_radius + c->bw;
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+ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
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+ radius = 0;
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+ }
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+ wlr_scene_rect_set_corner_radius(c->round_border, radius, CORNER_LOCATION_ALL);
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+ }
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+ if (corner_radius_inner > 0 && c->round_border != NULL) {
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+ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_corner_radius, c);
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+ }
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+
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+ if (shadow && c->shadow != NULL) {
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+ const float *color = focustop(c->mon) == c ? shadow_color_focus : shadow_color;
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+ int has_shadow_enabled = 1;
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+ if ((shadow_only_floating && !c->isfloating) || in_shadow_ignore_list(client_get_appid(c)) || c->isfullscreen) {
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+ color = transparent;
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+ has_shadow_enabled = 0;
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+ }
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+ wlr_scene_shadow_set_color(c->shadow, color);
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+ c->has_shadow_enabled = has_shadow_enabled;
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+ }
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+
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arrange(c->mon);
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printstatus();
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}
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@@ -2457,11 +2601,17 @@ setup(void)
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drag_icon = wlr_scene_tree_create(&scene->tree);
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wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
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+ if (blur) {
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+ /* TODO: implement wlr_scene_optimized_blur_create */
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+ /* blur_layer = wlr_scene_optimized_blur_create(&scene->tree, 0, 0); */
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+ wlr_scene_set_blur_data(scene, blur_data);
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+ }
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+
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/* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
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* can also specify a renderer using the WLR_RENDERER env var.
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* The renderer is responsible for defining the various pixel formats it
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* supports for shared memory, this configures that for clients. */
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- if (!(drw = wlr_renderer_autocreate(backend)))
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+ if (!(drw = fx_renderer_create(backend)))
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die("couldn't create renderer");
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LISTEN_STATIC(&drw->events.lost, gpureset);
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@@ -2871,6 +3021,14 @@ updatemons(struct wl_listener *listener, void *data)
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wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
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wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height);
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+ /*
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+ * Sets the blur node size to the outputs size. Assumes there's only one
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+ * output. More advanced compositors should either implement per output blur
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+ * nodes or set it to the size of all outputs.
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+ */
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+ /* TODO: implement wlr_scene_optimized_blur_set_size */
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+ /* wlr_scene_optimized_blur_set_size(blur_layer, m->wlr_output->width, m->wlr_output->height); */
|
|
+
|
|
if (m->lock_surface) {
|
|
struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data;
|
|
wlr_scene_node_set_position(&scene_tree->node, m->m.x, m->m.y);
|
|
@@ -2940,8 +3098,16 @@ urgent(struct wl_listener *listener, void *data)
|
|
c->isurgent = 1;
|
|
printstatus();
|
|
|
|
- if (client_surface(c)->mapped)
|
|
+ if (client_surface(c)->mapped) {
|
|
client_set_border_color(c, urgentcolor);
|
|
+
|
|
+ if (shadow && c->shadow != NULL) {
|
|
+ client_set_shadow_blur_sigma(c, (int)round(shadow_blur_sigma_focus));
|
|
+ if (c->has_shadow_enabled) {
|
|
+ wlr_scene_shadow_set_color(c->shadow, shadow_color_focus);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
}
|
|
|
|
void
|
|
@@ -3053,6 +3219,160 @@ zoom(const Arg *arg)
|
|
arrange(selmon);
|
|
}
|
|
|
|
+void
|
|
+iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
|
|
+{
|
|
+ Client *c = user_data;
|
|
+ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
|
|
+ struct wlr_xdg_surface *xdg_surface;
|
|
+
|
|
+ if (!scene_surface) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
|
|
+
|
|
+ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
|
+ /* TODO: Be able to set whole decoration_data instead of calling */
|
|
+ /* each individually? */
|
|
+ if (opacity) {
|
|
+ wlr_scene_buffer_set_opacity(buffer, c->opacity);
|
|
+ }
|
|
+
|
|
+ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
|
|
+ if (corner_radius_inner > 0) {
|
|
+ int radius = corner_radius_inner;
|
|
+ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
|
|
+ radius = 0;
|
|
+ }
|
|
+ wlr_scene_buffer_set_corner_radius(buffer, radius, CORNER_LOCATION_ALL);
|
|
+ }
|
|
+
|
|
+ if (blur) {
|
|
+ wlr_scene_buffer_set_backdrop_blur(buffer, 1);
|
|
+ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized);
|
|
+ wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, blur_ignore_transparent);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+}
|
|
+
|
|
+void
|
|
+iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
|
|
+{
|
|
+ Client *c = user_data;
|
|
+ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
|
|
+ struct wlr_xdg_surface *xdg_surface;
|
|
+
|
|
+ if (!scene_surface) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
|
|
+
|
|
+ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
|
+ /* TODO: Be able to set whole decoration_data instead of calling */
|
|
+ /* each individually? */
|
|
+ if (opacity) {
|
|
+ wlr_scene_buffer_set_opacity(buffer, c->opacity);
|
|
+ }
|
|
+ }
|
|
+}
|
|
+
|
|
+void
|
|
+iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
|
|
+{
|
|
+ Client *c = user_data;
|
|
+ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
|
|
+ struct wlr_xdg_surface *xdg_surface;
|
|
+
|
|
+ if (!scene_surface) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
|
|
+
|
|
+ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
|
+ /* TODO: Be able to set whole decoration_data instead of calling */
|
|
+ /* each individually? */
|
|
+ if (corner_radius_inner > 0) {
|
|
+ int radius = corner_radius_inner;
|
|
+ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
|
|
+ radius = 0;
|
|
+ }
|
|
+ wlr_scene_buffer_set_corner_radius(buffer, radius, CORNER_LOCATION_ALL);
|
|
+ }
|
|
+ }
|
|
+}
|
|
+
|
|
+void
|
|
+output_configure_scene(struct wlr_scene_node *node, Client *c)
|
|
+{
|
|
+ Client *_c;
|
|
+ struct wlr_xdg_surface *xdg_surface;
|
|
+ struct wlr_scene_node *_node;
|
|
+
|
|
+ if (!node->enabled) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ _c = node->data;
|
|
+ if (_c) {
|
|
+ c = _c;
|
|
+ }
|
|
+
|
|
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
|
|
+ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
|
+
|
|
+ struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(buffer);
|
|
+ if (!scene_surface) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
|
|
+
|
|
+ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
|
+ if (opacity) {
|
|
+ wlr_scene_buffer_set_opacity(buffer, c->opacity);
|
|
+ }
|
|
+
|
|
+ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
|
|
+ if (corner_radius_inner > 0) {
|
|
+ int radius = corner_radius_inner;
|
|
+ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
|
|
+ radius = 0;
|
|
+ }
|
|
+ wlr_scene_buffer_set_corner_radius(buffer, radius, CORNER_LOCATION_ALL);
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ } else if (node->type == WLR_SCENE_NODE_TREE) {
|
|
+ struct wlr_scene_tree *tree = wl_container_of(node, tree, node);
|
|
+ wl_list_for_each(_node, &tree->children, link) {
|
|
+ output_configure_scene(_node, c);
|
|
+ }
|
|
+ }
|
|
+}
|
|
+
|
|
+int
|
|
+in_shadow_ignore_list(const char *str)
|
|
+{
|
|
+ for (int i = 0; shadow_ignore_list[i] != NULL; i++) {
|
|
+ if (strcmp(shadow_ignore_list[i], str) == 0) {
|
|
+ return 1;
|
|
+ }
|
|
+ }
|
|
+ return 0;
|
|
+}
|
|
+
|
|
+void
|
|
+client_set_shadow_blur_sigma(Client *c, int blur_sigma)
|
|
+{
|
|
+ wlr_scene_shadow_set_blur_sigma(c->shadow, blur_sigma);
|
|
+ wlr_scene_node_set_position(&c->shadow->node, -blur_sigma, -blur_sigma);
|
|
+ wlr_scene_shadow_set_size(c->shadow, c->geom.width + (blur_sigma) * 2, c->geom.height + (blur_sigma) * 2);
|
|
+}
|
|
+
|
|
#ifdef XWAYLAND
|
|
void
|
|
activatex11(struct wl_listener *listener, void *data)
|