From 1de48c97b68bf7bcea4e84be8425198f54af365c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Wed, 7 Dec 2022 16:26:37 -0600 Subject: [PATCH] disable client's scene node after create it will be enabled when setting up its monitor and arrange it Bug: https://github.com/djpohly/dwl/issues/306 --- dwl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dwl.c b/dwl.c index 65bbca6..1ef6c2e 100644 --- a/dwl.c +++ b/dwl.c @@ -1460,6 +1460,7 @@ mapnotify(struct wl_listener *listener, void *data) /* Create scene tree for this client and its border */ c->scene = wlr_scene_tree_create(layers[LyrTile]); + wlr_scene_node_set_enabled(&c->scene->node, 0); c->scene_surface = c->type == XDGShell ? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg) : wlr_scene_subsurface_tree_create(c->scene, client_surface(c));