temporarily remove some code to allow compilation

This commit is contained in:
Leonardo Hernández Hernández 2024-08-06 12:40:31 -06:00
parent fb5d790cea
commit 38ade0e9b6
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10
dwl.c
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@ -16,7 +16,6 @@
#include <wlr/backend/libinput.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_alpha_modifier_v1.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_cursor_shape_v1.h>
@ -33,7 +32,6 @@
#include <wlr/types/wlr_keyboard_group.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_linux_drm_syncobj_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
@ -2431,7 +2429,7 @@ setsel(struct wl_listener *listener, void *data)
void
setup(void)
{
int drm_fd, i, sig[] = {SIGCHLD, SIGINT, SIGTERM, SIGPIPE};
int i, sig[] = {SIGCHLD, SIGINT, SIGTERM, SIGPIPE};
struct sigaction sa = {.sa_flags = SA_RESTART, .sa_handler = handlesig};
sigemptyset(&sa.sa_mask);
@ -2475,15 +2473,12 @@ setup(void)
* with wlr_scene. */
wlr_renderer_init_wl_shm(drw, dpy);
if (wlr_renderer_get_texture_formats(drw, WLR_BUFFER_CAP_DMABUF)) {
if (wlr_renderer_get_dmabuf_texture_formats(drw)) {
wlr_drm_create(dpy, drw);
wlr_scene_set_linux_dmabuf_v1(scene,
wlr_linux_dmabuf_v1_create_with_renderer(dpy, 5, drw));
}
if ((drm_fd = wlr_renderer_get_drm_fd(drw)) >= 0 && drw->features.timeline)
wlr_linux_drm_syncobj_manager_v1_create(dpy, 1, drm_fd);
/* Autocreates an allocator for us.
* The allocator is the bridge between the renderer and the backend. It
* handles the buffer creation, allowing wlroots to render onto the
@ -2508,7 +2503,6 @@ setup(void)
wlr_single_pixel_buffer_manager_v1_create(dpy);
wlr_fractional_scale_manager_v1_create(dpy, 1);
wlr_presentation_create(dpy, backend);
wlr_alpha_modifier_v1_create(dpy);
/* Initializes the interface used to implement urgency hints */
activation = wlr_xdg_activation_v1_create(dpy);