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Implement Axis mouse bindings
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1002ea04fa
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@ -173,3 +173,7 @@ static const Button buttons[] = {
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{ MODKEY, BTN_MIDDLE, togglefloating, {0} },
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{ MODKEY, BTN_RIGHT, moveresize, {.ui = CurResize} },
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};
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static const Axis axes[] = {
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{ MODKEY, AxisUp, spawn, SHCMD("volume-up_EXAMPLE") },
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};
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30
dwl.c
30
dwl.c
@ -84,6 +84,7 @@
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enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
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enum { XDGShell, LayerShell, X11 }; /* client types */
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enum { LyrBg, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */
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enum { AxisUp, AxisRight, AxisDown, AxisLeft };
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#ifdef XWAYLAND
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enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
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NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
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@ -96,6 +97,13 @@ typedef union {
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const void *v;
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} Arg;
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typedef struct {
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unsigned int mod;
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unsigned int dir;
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void (*func)(const Arg *);
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const Arg arg;
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} Axis;
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typedef struct {
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unsigned int mod;
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unsigned int button;
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@ -584,9 +592,27 @@ axisnotify(struct wl_listener *listener, void *data)
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/* This event is forwarded by the cursor when a pointer emits an axis event,
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* for example when you move the scroll wheel. */
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struct wlr_pointer_axis_event *event = data;
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const Axis *a;
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unsigned int adir;
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struct wlr_keyboard *keyboard;
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uint32_t mods;
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wlr_idle_notifier_v1_notify_activity(idle_notifier, seat);
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/* TODO: allow usage of scroll whell for mousebindings, it can be implemented
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* checking the event's orientation and the delta of the event */
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if (event->orientation == WLR_AXIS_ORIENTATION_VERTICAL)
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adir = event->delta > 0 ? AxisDown : AxisUp;
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else
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adir = event->delta > 0 ? AxisRight : AxisLeft;
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keyboard = wlr_seat_get_keyboard(seat);
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mods = keyboard ? wlr_keyboard_get_modifiers(keyboard) : 0;
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for (a = axes; a < END(axes); a++) {
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if (CLEANMASK(mods) == CLEANMASK(a->mod) &&
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adir == a->dir && a->func) {
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a->func(&a->arg);
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return;
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}
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}
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/* Notify the client with pointer focus of the axis event. */
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wlr_seat_pointer_notify_axis(seat,
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event->time_msec, event->orientation, event->delta,
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