Use black for rootcolor and fullscreen_bg as per README

This commit is contained in:
kilpilainen 2025-06-17 19:34:01 +03:00
parent 4456f4536a
commit 870b72329f

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@ -7,12 +7,12 @@
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const float rootcolor[] = COLOR(0x222222ff);
static const float rootcolor[] = COLOR(0x000000ff);
static const float bordercolor[] = COLOR(0x444444ff);
static const float focuscolor[] = COLOR(0x005577ff);
static const float urgentcolor[] = COLOR(0xff0000ff);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */
/* tagging - TAGCOUNT must be no greater than 31 */
#define TAGCOUNT (9)