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Use black for rootcolor and fullscreen_bg as per README
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@ -7,12 +7,12 @@
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float rootcolor[] = COLOR(0x222222ff);
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static const float rootcolor[] = COLOR(0x000000ff);
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static const float bordercolor[] = COLOR(0x444444ff);
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static const float focuscolor[] = COLOR(0x005577ff);
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static const float urgentcolor[] = COLOR(0xff0000ff);
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/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
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static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
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static const float fullscreen_bg[] = {0.0f, 0.0f, 0.0f, 1.0f}; /* You can also use glsl colors */
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/* tagging - TAGCOUNT must be no greater than 31 */
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#define TAGCOUNT (9)
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