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dwl: don't destroy popup scene on unmap
Instead we disable it and destroy it at destroy time.
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@@ -2447,7 +2447,7 @@ static void handle_im_popup_unmap(struct wl_listener *listener, void *data) {
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wl_container_of(listener, popup, popup_unmap);
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input_popup_update(popup);
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wlr_scene_node_destroy(popup->scene);
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wlr_scene_node_set_enabled(popup->scene, 0);
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}
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static void handle_im_popup_destroy(struct wl_listener *listener, void *data) {
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@@ -2458,6 +2458,8 @@ static void handle_im_popup_destroy(struct wl_listener *listener, void *data) {
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wl_list_remove(&popup->popup_destroy.link);
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wl_list_remove(&popup->popup_unmap.link);
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wl_list_remove(&popup->popup_map.link);
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wlr_scene_node_destroy(popup->scene);
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free(popup);
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}
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