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removed the custom_mode option because it's pretty useless
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01807eb2a7
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@ -28,9 +28,9 @@ static const Layout layouts[] = {
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* The order in which monitors are defined determines their position.
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* Non-configured monitors are always added to the left. */
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static const MonitorRule monrules[] = {
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/* name mfact nmaster scale layout rotate/reflect x y resx resy rate adaptive custom*/
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/* name mfact nmaster scale layout rotate/reflect x y resx resy rate adaptive*/
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/* example of a HiDPI laptop monitor at 120Hz:
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{ "eDP-1", 0.5, 1, 2, &layouts[0], WL_OUTPUT_TRANSFORM_NORMAL, 0, 0, 0, 0, 120.000, 1, 0},
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{ "eDP-1", 0.5, 1, 2, &layouts[0], WL_OUTPUT_TRANSFORM_NORMAL, 0, 0, 0, 0, 120.000, 1},
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*/
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/* defaults */
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{ NULL, 0.55, 1, 1, &layouts[0], WL_OUTPUT_TRANSFORM_NORMAL, 0, 0, 0, 0, 0, 0, 0},
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5
dwl.c
5
dwl.c
@ -193,7 +193,6 @@ typedef struct {
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int resy;
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int rate;
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bool adaptive_true;
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bool custom_mode;
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} MonitorRule;
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typedef struct {
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@ -816,13 +815,13 @@ createkeyboard(struct wlr_input_device *device)
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}
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void
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set_mode(struct wlr_output *output, int width, int height,
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float refresh_rate, bool custom) {
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float refresh_rate) {
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// Not all floating point integers can be represented exactly
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// as (int)(1000 * mHz / 1000.f)
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// round() the result to avoid any error
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int mhz = (int)round(refresh_rate * 1000);
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if (wl_list_empty(&output->modes) || custom) {
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if (wl_list_empty(&output->modes)) {
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wlr_output_set_custom_mode(output, width, height,
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refresh_rate > 0 ? mhz : 0);
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return;
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