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Draw fullscreen_bg on the correct layer
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dwl.c
2
dwl.c
@ -953,7 +953,7 @@ createmon(struct wl_listener *listener, void *data)
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*
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*/
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/* updatemons() will resize and set correct position */
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m->fullscreen_bg = wlr_scene_rect_create(layers[LyrFS], 0, 0, fullscreen_bg);
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m->fullscreen_bg = wlr_scene_rect_create(layers[LyrBg], 0, 0, fullscreen_bg);
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wlr_scene_node_set_enabled(&m->fullscreen_bg->node, 0);
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/* Adds this to the output layout in the order it was configured in.
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