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@ -18,16 +18,16 @@ Please ensure that the only changes in that branch are those needed for the patc
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<!-- please keep the patch list in alphabetical order by name, thanks! -->
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<!-- please keep the patch list in alphabetical order by name, thanks! -->
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* [alwayscenter](https://github.com/djpohly/dwl/compare/main...guidocella:alwayscenter.patch): Center floating windows
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* [alwayscenter](https://github.com/djpohly/dwl/compare/main...guidocella:alwayscenter.patch): Center floating windows
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* [attachabove](https://github.com/djpohly/dwl/compare/main...sam-barr:attachabove.patch): Newly created windows are placed above the currently selected window in the stack
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* [attachabove](https://github.com/djpohly/dwl/compare/main...sam-barr:attachabove.patch): Newly created windows are placed above the currently selected window in the stack
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* [customFloat](https://github.com/djpohly/dwl/compare/main...Stivvo:customFloat.patch): Rules for floating windows support default x, y, width, height. Defaults to the center of the screen and the client size
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* [center-terminal](https://github.com/djpohly/dwl/compare/main...guidocella:center-terminal.patch): Add a keybinding that toggles centering Alacritty horizontally when it's the only window, while still tiling multiple windows
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* [center-terminal](https://github.com/djpohly/dwl/compare/main...guidocella:center-terminal.patch): Add a keybinding that toggles centering Alacritty horizontally when it's the only window, while still tiling multiple windows
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* [customFloat](https://github.com/djpohly/dwl/compare/main...Stivvo:customFloat.patch): Rules for floating windows support default x, y, width, height. Defaults to the center of the screen and the client size
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* [focusMonPointer](https://github.com/djpohly/dwl/compare/main...Stivvo:focusMonPointer.patch): ``focusmon()`` moves the cursor to the focused monitor
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* [hide-behind-fullscreen](https://github.com/djpohly/dwl/compare/main...Stivvo:hide-behind-fullscreen.patch): Don't render any client and the bottom layer shell (such as waybar) if a window is fullscreen. Especially useful with transparent terminals (only the wallpaper is shown behind them). Previously called hideBehindBullscreen, remade from scratch in 12/24/2020
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* [hide-behind-fullscreen](https://github.com/djpohly/dwl/compare/main...Stivvo:hide-behind-fullscreen.patch): Don't render any client and the bottom layer shell (such as waybar) if a window is fullscreen. Especially useful with transparent terminals (only the wallpaper is shown behind them). Previously called hideBehindBullscreen, remade from scratch in 12/24/2020
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* [hide-behind-monocle](https://github.com/djpohly/dwl/compare/main...guidocella:hide-behind-monocle.patch): Hide windows below in the monocle layout
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* [hide-behind-monocle](https://github.com/djpohly/dwl/compare/main...guidocella:hide-behind-monocle.patch): Hide windows below in the monocle layout
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* [pertag](https://github.com/djpohly/dwl/compare/main...Bonicgamer:pertag.patch): A very slightly modified version of dwm's pertag patch
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* [pointerConstraints](https://github.com/djpohly/dwl/compare/main...Bonicgamer:pointerconstraints0.patch): basic pointer constraints | Updated: 9/20/2020 Hotfix: 6:24PM
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* [focusMonPointer](https://github.com/djpohly/dwl/compare/main...Stivvo:focusMonPointer.patch): ``focusmon()`` moves the cursor to the focused monitor
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* [makeDesktop](https://github.com/djpohly/dwl/compare/main...Stivvo:makeDesktop.patch): Support for ``make install`` and ``make uninstall``, which also installs a .desktop file to start dwl from a display manager
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* [makeDesktop](https://github.com/djpohly/dwl/compare/main...Stivvo:makeDesktop.patch): Support for ``make install`` and ``make uninstall``, which also installs a .desktop file to start dwl from a display manager
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* [movestack](https://github.com/djpohly/dwl/compare/main...sam-barr:movestack.patch): Allows you to move a window up and down the stack
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* [movestack](https://github.com/djpohly/dwl/compare/main...sam-barr:movestack.patch): Allows you to move a window up and down the stack
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* [output-power-management](https://github.com/guidocella/dwl/compare/layer-shell...guidocella:output-power-management.patch): Implement the output-power-management protocol. I don't know what this is used by, but here it is in case you need it (based on the layer shell pull request)
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* [output-power-management](https://github.com/guidocella/dwl/compare/layer-shell...guidocella:output-power-management.patch): Implement the output-power-management protocol. I don't know what this is used by, but here it is in case you need it (based on the layer shell pull request)
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* [pertag](https://github.com/djpohly/dwl/compare/main...Bonicgamer:pertag.patch): A very slightly modified version of dwm's pertag patch
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* [pointerConstraints](https://github.com/djpohly/dwl/compare/main...Bonicgamer:pointerconstraints0.patch): basic pointer constraints | Updated: 9/20/2020 Hotfix: 6:24PM
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* [push](https://github.com/djpohly/dwl/compare/wlroots-next...djpohly:push.patch): Adds functions `pushup` and `pushdown` to move windows within the tiling order ([original dwm patch](https://dwm.suckless.org/patches/push/))
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* [push](https://github.com/djpohly/dwl/compare/wlroots-next...djpohly:push.patch): Adds functions `pushup` and `pushdown` to move windows within the tiling order ([original dwm patch](https://dwm.suckless.org/patches/push/))
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* [restoreTiling](https://github.com/djpohly/dwl/compare/main...Stivvo:restoreTiling.patch): All floating windows become tiling when switching to a different layout (mod+t, mod+m...)
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* [restoreTiling](https://github.com/djpohly/dwl/compare/main...Stivvo:restoreTiling.patch): All floating windows become tiling when switching to a different layout (mod+t, mod+m...)
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* [shiftview](https://github.com/djpohly/dwl/compare/main...guidocella:shiftview.patch): Cycle through tags
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* [shiftview](https://github.com/djpohly/dwl/compare/main...guidocella:shiftview.patch): Cycle through tags
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