add debug
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2dfcc72343
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@ -46,5 +46,9 @@ void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::s
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entity.speed = entities[type][name]["speed"].get<float>();
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std::clog << entity.speed;
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entity.position().x +=100;
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}
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@ -4,6 +4,7 @@
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#include <SDL3/SDL.h>
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#include <SDL3_image/SDL_image.h>
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#include <cmath>
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#include <iostream>
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#include <vector>
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#include <csignal>
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@ -111,6 +112,7 @@ int main() {
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float step = destroyer.speed * deltaTime;
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destroyer.position().x += (float)moveX * step;
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destroyer.position().y += (float)moveY * step;
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std::clog << "step: " << step << "\n";
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if (destroyer.gotoT) {
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float dx = destroyer.Tposition.x - destroyer.Central_position().x;
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