removed trash

This commit is contained in:
PoliEcho 2025-02-18 20:21:35 +01:00
parent 73a7be3f43
commit 99e637fc8b
3 changed files with 69 additions and 92 deletions

View File

@ -1,18 +1,18 @@
#include "init.hpp"
#include "color.h"
#include "main.hpp"
#include <csignal>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <nlohmann/json.hpp>
#include <ostream>
#include <string>
#include <csignal>
#include "main.hpp"
#include <iostream>
#include <cstdlib>
#include "color.h"
using json = nlohmann::json;
void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::string name) {
void init_entity(Entity &entity, SDL_Renderer *renderer, std::string type,
std::string name) {
json entities;
try {
std::ifstream entitiesF("./assets/entities.json");
@ -29,26 +29,16 @@ void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::s
loaded_entities.push_back(&entity);
std::clog << entities[type];
entity.texture = IMG_LoadTexture(renderer, entities[type][name]["texture"].get<std::string>().c_str());
entity.texture = IMG_LoadTexture(
renderer, entities[type][name]["texture"].get<std::string>().c_str());
if(entity.texture == NULL) {
std::cerr << "\n" << RED"[ERROR]" << RESET" failed to load texture\n";
if (entity.texture == NULL) {
std::cerr << "\n" << RED "[ERROR]" << RESET " failed to load texture\n";
exit(ENOENT);
}
entity.width = entities[type][name]["width"].get<unsigned int>();
entity.height = entities[type][name]["height"].get<unsigned int>();
entity.srcRect = {0, 0, static_cast<int>(entity.width),
static_cast<int>(entity.height)};
entity.set_central_offset(static_cast<float>(entity.width) / 2, static_cast<float>(entity.height) / 2);
entity.srcRect = {0, 0, entities[type][name]["width"].get<int>(),
entities[type][name]["height"].get<int>()};
entity.speed = entities[type][name]["speed"].get<float>();
std::clog << entity.speed;
entity.position().x +=100;
}

View File

@ -1,22 +1,23 @@
#include "init.hpp"
#include "exitcleanup.hpp"
#include "init.hpp"
#include "types.hpp"
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <cmath>
#include <csignal>
#include <iostream>
#include <vector>
#include <csignal>
std::vector<Entity*> loaded_entities;
std::vector<Entity *> loaded_entities;
sdl_session main_sdl_session;
int main() {
SDL_Init(SDL_INIT_VIDEO);
main_sdl_session.window =
SDL_CreateWindow("Naval Swarm", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
SDL_Renderer *renderer = SDL_CreateRenderer( main_sdl_session.window, "gpu,vulcan");
SDL_Renderer *renderer =
SDL_CreateRenderer(main_sdl_session.window, "gpu,vulcan");
// Load textures
SDL_Texture *bgTexture = IMG_LoadTexture(renderer, "assets/background.png");
@ -25,10 +26,11 @@ int main() {
Entity destroyer;
init_entity(destroyer, renderer, "ship", "destroyer");
destroyer.position() = {WORLD_WIDTH / 2.0f, WORLD_HEIGHT / 2.0f, static_cast<float>(destroyer.width),static_cast<float>(destroyer.height)};
destroyer.position = {WORLD_WIDTH / 2.0f, WORLD_HEIGHT / 2.0f,
static_cast<float>(destroyer.srcRect.w),
static_cast<float>(destroyer.srcRect.h)};
// Initialize camera
Camera camera;
bool running = true;
@ -110,8 +112,8 @@ int main() {
}
float step = destroyer.speed * deltaTime;
destroyer.position().x += (float)moveX * step;
destroyer.position().y += (float)moveY * step;
destroyer.position.x += (float)moveX * step;
destroyer.position.y += (float)moveY * step;
std::clog << "step: " << step << "\n";
if (destroyer.gotoT) {
@ -119,7 +121,8 @@ int main() {
float dy = destroyer.Tposition.y - destroyer.Central_position().y;
destroyer.angle = std::atan2(dy, dx) * 180 / M_PI + 90;
std::clog << "angle: " << destroyer.angle << "\ncalc: " << std::atan2(dy, dx) * 180 / M_PI << "\n";
std::clog << "angle: " << destroyer.angle
<< "\ncalc: " << std::atan2(dy, dx) * 180 / M_PI << "\n";
float distance = std::sqrt(dx * dx + dy * dy);
if (distance > 0) {
@ -127,11 +130,12 @@ int main() {
dy /= distance;
if (distance <= step) {
destroyer.Central_position().x = destroyer.Tposition.x;
destroyer.Central_position().y = destroyer.Tposition.y;
destroyer.Central_position(destroyer.Tposition.x,
destroyer.Tposition.y);
} else {
destroyer.Central_position().x += dx * step;
destroyer.Central_position().y += dy * step;
destroyer.position.x += dx * step;
destroyer.position.y += dy * step;
}
} else {
@ -141,10 +145,10 @@ int main() {
// Camera movement
if (camera.followPlayer) {
float targetX = destroyer.position().x + destroyer.position().w / 2 -
camera.view.w / 2;
float targetY = destroyer.position().y + destroyer.position().h / 2 -
camera.view.h / 2;
float targetX =
destroyer.position.x + destroyer.position.w / 2 - camera.view.w / 2;
float targetY =
destroyer.position.y + destroyer.position.h / 2 - camera.view.h / 2;
camera.view.x += (targetX - camera.view.x) * camera.smoothness;
camera.view.y += (targetY - camera.view.y) * camera.smoothness;
} else {
@ -155,10 +159,10 @@ int main() {
}
// World bounds
destroyer.position().x = SDL_clamp(destroyer.position().x, 0.0f,
WORLD_WIDTH - destroyer.position().w);
destroyer.position().y = SDL_clamp(destroyer.position().y, 0.0f,
WORLD_HEIGHT - destroyer.position().h);
destroyer.position.x = SDL_clamp(destroyer.position.x, 0.0f,
WORLD_WIDTH - destroyer.position.w);
destroyer.position.y = SDL_clamp(destroyer.position.y, 0.0f,
WORLD_HEIGHT - destroyer.position.h);
camera.view.x = SDL_clamp(camera.view.x, 0.0f, WORLD_WIDTH - camera.view.w);
camera.view.y =
SDL_clamp(camera.view.y, 0.0f, WORLD_HEIGHT - camera.view.h);
@ -179,9 +183,9 @@ int main() {
// Draw player (simplified without animation)
SDL_FRect srcFRect;
SDL_RectToFRect(&destroyer.srcRect, &srcFRect);
SDL_FRect destRect = {destroyer.position().x - camera.view.x,
destroyer.position().y - camera.view.y,
destroyer.position().w, destroyer.position().h};
SDL_FRect destRect = {destroyer.position.x - camera.view.x,
destroyer.position.y - camera.view.y,
destroyer.position.w, destroyer.position.h};
SDL_RenderTextureRotated(renderer, destroyer.texture, &srcFRect, &destRect,
destroyer.angle, nullptr, SDL_FLIP_NONE);

View File

@ -2,6 +2,7 @@
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <iostream>
#include <optional>
#ifndef TYPES_NS
#define TYPES_NS
@ -49,50 +50,32 @@ public:
}
};
struct basic_cords {
float x;
float y;
};
struct Entity {
private:
SDL_FRect m_position;
SDL_FPoint m_offset{0, 0};
SDL_FRect m_central_cache; // New cached position
public:
// Direct access reference with auto-sync
SDL_FRect& position() {
// Update cache when position changes
m_central_cache = {
m_position.x + m_offset.x,
m_position.y + m_offset.y,
m_position.w,
m_position.h
};
return m_position;
}
// Return reference to cached central position
SDL_FRect& Central_position() {
// Auto-update cache before return
m_central_cache.x = m_position.x + m_offset.x;
m_central_cache.y = m_position.y + m_offset.y;
return m_central_cache;
}
// Set offset values with cache invalidation
void set_central_offset(float x, float y) {
m_offset = {x, y};
Central_position(); // Update cache
}
// --- Existing members ---
SDL_FRect Tposition;
bool gotoT;
SDL_Texture* texture;
SDL_Rect srcRect;
float speed;
Angle360 angle = 0;
unsigned int width;
unsigned int height;
};
SDL_FRect position;
SDL_FRect Tposition;
bool gotoT;
SDL_Texture *texture;
SDL_Rect srcRect;
float speed;
Angle360 angle = 0;
basic_cords Central_position(std::optional<float> x = std::nullopt,
std::optional<float> y = std::nullopt) {
if (x != NULL) {
position.x = *x - position.w / 2;
}
if (y != NULL) {
position.y = *y - position.h / 2;
}
return {position.x + position.w / 2, position.y + position.h / 2};
}
};
struct Camera {
SDL_FRect view = {0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT};