Maybe works?

This commit is contained in:
Tom-on64 2026-04-30 09:32:14 +02:00
parent a8c231df50
commit bd2ac926b0
7 changed files with 126 additions and 133 deletions

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@ -62,6 +62,7 @@ target_link_libraries(sint-gauntlet
hardware_interp hardware_interp
hardware_timer hardware_timer
hardware_clocks hardware_clocks
hardware_sync
hardware_pwm hardware_pwm
hardware_adc hardware_adc
pico_multicore pico_multicore

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@ -1,12 +1,13 @@
#!/bin/bash #!/bin/bash
DISK_ID=usb-RPI_RP2350_6F361FE334DD320F-0 DISK_ID=usb-RPI_RP2350_DD85828F2371B53B-0:0
#DISK_ID=usb-RPI_RP2350_6F361FE334DD320F-0:0
TARGET=sint-gauntlet.uf2 TARGET=sint-gauntlet.uf2
cd ./build cd ./build
cmake .. cmake ..
make -j make -j
sudo mount "/dev/disk/by-id/$DISK_ID:0-part1" /mnt sudo mount "/dev/disk/by-id/$DISK_ID-part1" /mnt
sudo cp $TARGET /mnt sudo cp $TARGET /mnt
sync sync

13
input.c
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@ -21,12 +21,12 @@ void set_mux_addr(uint8_t addr) {
void update_inputs(input_t* input) { void update_inputs(input_t* input) {
// Pots // Pots
for (uint8_t j = 0; j < 2; j++) { for (uint8_t i = 0; i < 8; i++) {
adc_select_input(j); set_mux_addr(i);
for (uint8_t i = 0; i < 8; i++) { sleep_us(50); // Let multiplexers multiplex
set_mux_addr(i); for (uint8_t j = 0; j < 2; j++) {
sleep_us(50); // Let multiplexers multiplex adc_select_input(j);
float old_val = input->buttons[i + j * 8]; float old_val = input->pots[i + j * 8];
float new_val = (float)adc_read() / 4096.0f; float new_val = (float)adc_read() / 4096.0f;
if (fabs(new_val - old_val) >= 0.01f) input->pots[i + j * 8] = new_val; if (fabs(new_val - old_val) >= 0.01f) input->pots[i + j * 8] = new_val;
} }
@ -43,7 +43,6 @@ void update_inputs(input_t* input) {
if (!is_toggle[i]) input->buttons[i] = btn_curr; if (!is_toggle[i]) input->buttons[i] = btn_curr;
btn_prev[i] = btn_curr; btn_prev[i] = btn_curr;
sleep_ms(1); // Why don't you bounce on this dihh
} }
} }

41
main.c
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@ -1,3 +1,4 @@
#include <hardware/sync.h>
#include <hardware/irq.h> #include <hardware/irq.h>
#include <pico/stdio.h> #include <pico/stdio.h>
#include <pico/time.h> #include <pico/time.h>
@ -70,28 +71,52 @@ void core1_init(void) {
set_toggle_button(2, true); set_toggle_button(2, true);
} }
void debug_print(void) {
printf("\x1b[H\x1b[J");
printf("0: %f, 1: %f, 2: %f, 3: %f, 4: %f, 5: %f, 6: %f, 7: %f\n",
input.pots[0], input.pots[1], input.pots[2], input.pots[3],
input.pots[4], input.pots[5], input.pots[6], input.pots[7]);
printf(
"vco_freq: %f\n"
"vco_volume: %f\n"
"filter_freq: %f\n"
"filter_resonance: %f\n"
"clock_bpm: %f\n"
"env1_attack: %f\n"
"env1_decay: %f\n"
"env2_attack: %f\n"
"env2_decay: %f\n"
"reverb_amount: %f\n",
state.vco_freq,
state.vco_volume,
state.filter_freq,
state.filter_resonance,
state.clock_bpm,
state.env1_attack,
state.env1_decay,
state.env2_attack,
state.env2_decay,
state.reverb_amount
);
}
noreturn void core1_loop(void) { noreturn void core1_loop(void) {
while (1) { while (1) {
update_inputs(&input); update_inputs(&input);
update_state(&state, &input); update_state(&state, &input);
printf("%d %f\n", input.buttons[0], input.pots[0]);
printf("%d\n", input.buttons[1]);
printf("%d\n", input.buttons[2]);
printf("%d\n", input.buttons[3]);
sleep_ms(1); sleep_ms(1);
} }
} }
noreturn void core0_loop(void) { noreturn void core0_loop(void) {
while (1) { while (1) __wfi();
}
} }
int main() { int main() {
stdio_init_all(); stdio_init_all();
core0_init();
core1_init(); core1_init();
core0_init();
multicore_launch_core1(core1_loop); multicore_launch_core1(core1_loop);
core0_loop(); core0_loop();

42
state.c
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@ -3,17 +3,24 @@
#include "state.h" #include "state.h"
float quantize(float freq) {
if (freq <= 0.0f) return 0.0f;
float midi = 69.0f + 12.0f * log2f(freq / 440.0f);
return 440.0f * powf(2.0f, (roundf(midi) - 69.0f) / 12.0f);
}
void update_state(state_t* state, input_t* input) { void update_state(state_t* state, input_t* input) {
state->clock_bpm = map_linear(input->pots[0], BPM_MIN, BPM_MAX); state->vco_freq = map_exponential(input->pots[0], VCO_FREQ_MIN, VCO_FREQ_MAX);
state->vco_freq = map_exponential(input->pots[1], VCO_FREQ_MIN, VCO_FREQ_MAX); state->vco_volume = map_exponential(input->pots[1], VCO_VOLUME_MIN, VCO_VOLUME_MAX);
state->vco_volume = map_exponential(input->pots[2], VCO_VOLUME_MIN, VCO_VOLUME_MAX); state->filter_freq = map_exponential(input->pots[2], FILTER_FREQ_MIN, FILTER_FREQ_MAX);
state->filter_freq = map_exponential(input->pots[3], FILTER_FREQ_MIN, FILTER_FREQ_MAX); state->filter_resonance = map_linear(input->pots[3], FILTER_RES_MIN, FILTER_RES_MAX);
state->filter_resonance = map_linear(input->pots[4], FILTER_RES_MIN, FILTER_RES_MAX); state->clock_bpm = map_linear(input->pots[4], BPM_MIN, BPM_MAX);
state->env1_attack = map_linear(input->pots[5], ENV_ATTACK_MIN, ENV_ATTACK_MAX); state->env1_attack = map_linear(input->pots[5], ENV_ATTACK_MIN, ENV_ATTACK_MAX);
state->env1_release = map_linear(input->pots[6], ENV_RELEASE_MIN, ENV_RELEASE_MAX); state->env1_decay = map_linear(input->pots[6], ENV_RELEASE_MIN, ENV_RELEASE_MAX);
state->env2_attack = map_linear(input->pots[7], ENV_ATTACK_MIN, ENV_ATTACK_MAX); state->env2_attack = map_linear(input->pots[7], ENV_ATTACK_MIN, ENV_ATTACK_MAX);
state->env2_release = map_linear(input->pots[8], ENV_RELEASE_MIN, ENV_RELEASE_MAX); state->env2_decay = map_linear(input->pots[8], ENV_RELEASE_MIN, ENV_RELEASE_MAX);
state->reverb_amount = map_linear(input->pots[9], REVERB_AMOUNT_MIN, REVERB_AMOUNT_MAX); state->reverb_amount = map_linear(input->pots[9], REVERB_AMOUNT_MIN, REVERB_AMOUNT_MAX);
static bool pressed = false; static bool pressed = false;
if (!pressed && input->buttons[0]) { if (!pressed && input->buttons[0]) {
@ -21,7 +28,18 @@ void update_state(state_t* state, input_t* input) {
pressed = true; pressed = true;
} else pressed = false; } else pressed = false;
state->quant_enabled = input->buttons[1];
state->amen_enabled = input->buttons[2]; if (input->buttons[1]) {
if (state->vco_freq <= 0.0f) state->vco_freq = 0.0f;
else state->vco_freq = quantize(state->vco_freq);
}
// state->amen_enabled = input->buttons[2];
state->amen_enabled = true;
state->beat_samples = SAMPLE_RATE * 60.0f / state->clock_bpm;
state->playback_rate = state->clock_bpm / AMEN_BPM;
state->clock_inc = state->clock_bpm / 60.0f / SAMPLE_RATE;
state->amen_inc_fp = (uint32_t)(state->playback_rate * 65536.0f);
} }

19
state.h
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@ -9,22 +9,22 @@
typedef struct { typedef struct {
float clock_bpm; float clock_bpm;
float vco_freq; float vco_freq;
float vco_volume; float vco_volume;
vco_mode_t vco_mode; vco_mode_t vco_mode;
float filter_freq; float filter_freq;
float filter_resonance; float filter_resonance;
float env1_attack; float env1_attack;
float env1_release; float env1_decay;
float env2_attack; float env2_attack;
float env2_release; float env2_decay;
float reverb_amount; float reverb_amount;
bool quant_enabled; bool quant_enabled;
bool amen_enabled; bool amen_enabled;
float beat_samples;
float playback_rate;
float clock_inc;
uint32_t amen_inc_fp;
} state_t; } state_t;
static inline float map_linear(float v, float min, float max) { static inline float map_linear(float v, float min, float max) {
@ -32,12 +32,17 @@ static inline float map_linear(float v, float min, float max) {
} }
static inline float map_exponential(float v, float min, float max) { static inline float map_exponential(float v, float min, float max) {
return min + powf(max / min, v); if (min == 0.0f) min = 1e-6f;
return min * powf(max / min, v);
} }
static inline float map_squared(float v, float min, float max) { static inline float map_squared(float v, float min, float max) {
return min + (v * v) * (max - min); return min + (v * v) * (max - min);
} }
static inline float max_constant(float _0, float val, float _1) {
return val;
}
void update_state(state_t* state, input_t* input); void update_state(state_t* state, input_t* input);

138
synth.cc
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@ -1,34 +1,25 @@
#include <math.h>
#include <stdint.h> #include <stdint.h>
#include "daisysp.h" #include "daisysp.h"
#include "state.h" #include "state.h"
#include "const.h" #include "const.h"
#include "vco.h" #include "vco.h"
#include "dsp.h"
#include "synth.h" #include "synth.h"
using namespace daisysp; using namespace daisysp;
static state_t* state; static state_t* state = NULL;
Oscillator osc; Oscillator osc;
Svf filter; Svf filter;
AdEnv vco_env; AdEnv vco_env;
AdEnv filter_env; AdEnv filter_env;
DelayLine<float, COMB0_SIZE> comb0;
DelayLine<float, COMB1_SIZE> comb1;
DelayLine<float, COMB2_SIZE> comb2;
DelayLine<float, COMB3_SIZE> comb3;
DelayLine<float, AP0_SIZE> ap0;
DelayLine<float, AP1_SIZE> ap1;
float clock_phase = 0.0f; float clock_phase = 0.0f;
bool clock_trig = false; bool clock_trig = false;
float amen_phase = 0.0f; uint32_t amen_phase_fp = 0;
float amen_length = 0.0f; float amen_length = 0.0f;
static inline auto vco_mode_to_daisy(vco_mode_t mode) { static inline auto vco_mode_to_daisy(vco_mode_t mode) {
@ -41,86 +32,45 @@ static inline auto vco_mode_to_daisy(vco_mode_t mode) {
} }
} }
static inline float pot_to_freq(float v, float min, float max) { return min * powf(max / min, v); }
static inline float pot_to_time(float v, float min, float max) { return min * powf(max / min, v); }
static inline float quantize(float freq, float temp) {
float midi = temp * log2f(freq / 440.0f) + 69.0f;
float note = roundf(midi);
return 440.0f * powf(2.0f, (note - 69.0f) / temp);
}
static inline float low_pass(float in, float* z, float coeff) {
*z += coeff * (in - *z);
return *z;
}
float reverb(float in, float amount) {
static float damp0 = 0.0f, damp1 = 0.0f, damp2 = 0.0f, damp3 = 0.0f;
float feedback = 0.84f;
float damp = 0.3f;
float c0 = comb0.Read(); low_pass(in + c0 * feedback, &damp0, damp); comb0.Write(damp0);
float c1 = comb1.Read(); low_pass(in + c1 * feedback, &damp1, damp); comb1.Write(damp1);
float c2 = comb2.Read(); low_pass(in + c2 * feedback, &damp2, damp); comb2.Write(damp2);
float c3 = comb3.Read(); low_pass(in + c3 * feedback, &damp3, damp); comb3.Write(damp3);
float wet = (c0 + c1 + c2 + c3) * 0.25f;
const float g = 0.7f;
float a0r = ap0.Read();
float a0in = wet + (-g * a0r);
ap0.Write(a0in);
wet = a0r + g * a0in;
float a1r = ap1.Read();
float a1in = wet + (-g * a1r);
ap1.Write(a1in);
wet = a1r + g * a1in;
return in + amount * (wet - in);
}
#include "amenbreak.h" #include "amenbreak.h"
float amenbreak(float beat_samples, float playback_rate) {
amen_length = beat_samples * 4.0f * AMEN_BARS;
uint32_t idx0 = (uint32_t)amen_phase % amen_sample_count; float amenbreak() {
uint32_t idx1 = (idx0 + 1) % amen_sample_count; amen_phase_fp += state->amen_inc_fp;
float frac = amen_phase - floorf(amen_phase);
float s0 = amen_samples[idx0] * (1.0f / 32768.0f); uint32_t idx0 = (amen_phase_fp >> 16) % amen_sample_count;
float s1 = amen_samples[idx1] * (1.0f / 32768.0f); uint32_t idx1 = (idx0 + 1) % amen_sample_count;
float amen_out = s0 + frac * (s1 - s0);
float frac = (float)(amen_phase_fp & 0xFFFF) * 0.0000152588f;
amen_phase += playback_rate;
if (amen_phase >= amen_length) amen_phase -= amen_length; const float INV_INT16 = 0.00003051757f;
return amen_out; float s0 = amen_samples[idx0] * INV_INT16;
float s1 = amen_samples[idx1] * INV_INT16;
return s0 + frac * (s1 - s0);
} }
void synth_init(state_t* state) { void synth_init(state_t* _state) {
state = _state;
osc.Init(SAMPLE_RATE); osc.Init(SAMPLE_RATE);
filter.Init(SAMPLE_RATE); filter.Init(SAMPLE_RATE);
vco_env.Init(SAMPLE_RATE); vco_env.Init(SAMPLE_RATE);
vco_env.SetMin(0); vco_env.SetMin(0.0f);
vco_env.SetMax(FILTER_FREQ_MAX); vco_env.SetMax(VCO_VOLUME_MAX);
filter_env.Init(SAMPLE_RATE); filter_env.Init(SAMPLE_RATE);
filter_env.SetMin(0); filter_env.SetMin(0.0f);
filter_env.SetMax(FILTER_FREQ_MAX); filter_env.SetMax(FILTER_FREQ_MAX);
clock_phase = 0.0f; clock_phase = 0.0f;
clock_trig = false; clock_trig = false;
amen_phase = 0.0f; amen_phase_fp = 0;
} }
float get_sample(void) { float get_sample(void) {
float bpm = BPM_MIN + state->clock_bpm * (BPM_MAX - BPM_MIN); if (state == NULL) return 0.0f;
float beat_samples = SAMPLE_RATE * 60.0f / bpm;
float playback_rate = bpm / AMEN_BPM;
float clock_inc = bpm / 60.0f / SAMPLE_RATE; bool clock_trig = false;
clock_phase += clock_inc;
clock_trig = false; clock_phase += state->clock_inc;
if (clock_phase >= 1.0f) { if (clock_phase >= 1.0f) {
clock_phase -= 1.0f; clock_phase -= 1.0f;
clock_trig = true; clock_trig = true;
@ -131,38 +81,32 @@ float get_sample(void) {
filter_env.Trigger(); filter_env.Trigger();
} }
vco_env.SetTime(ADENV_SEG_ATTACK, pot_to_time(state->env1_attack, ENV_ATTACK_MIN, ENV_ATTACK_MAX)); vco_env.SetTime(ADENV_SEG_ATTACK, state->env1_attack);
vco_env.SetTime(ADENV_SEG_DECAY, pot_to_time(state->env1_release, ENV_RELEASE_MIN, ENV_RELEASE_MAX)); vco_env.SetTime(ADENV_SEG_DECAY, state->env1_decay);
filter_env.SetTime(ADENV_SEG_ATTACK, pot_to_time(state->env2_attack, ENV_ATTACK_MIN, ENV_ATTACK_MAX)); filter_env.SetTime(ADENV_SEG_ATTACK, state->env2_attack);
filter_env.SetTime(ADENV_SEG_DECAY, pot_to_time(state->env2_release, ENV_RELEASE_MIN, ENV_RELEASE_MAX)); filter_env.SetTime(ADENV_SEG_DECAY, state->env2_decay);
float vco_env_out = vco_env.Process(); float vco_env_out = vco_env.Process();
float filter_env_out = filter_env.Process(); float filter_env_out = filter_env.Process();
float vco_freq = pot_to_freq(state->vco_freq, VCO_FREQ_MIN, VCO_FREQ_MAX); osc.SetFreq(state->vco_freq);
if (state->quant_enabled) vco_freq = quantize(vco_freq, 12.0f); osc.SetWaveform(vco_mode_to_daisy(state->vco_mode));
osc.SetFreq(vco_freq);
static int n = VCO_SINE;
osc.SetWaveform(vco_mode_to_daisy((vco_mode_t)(n++ % 4)));
osc.SetAmp(1.0f); osc.SetAmp(1.0f);
float vco_out = osc.Process(); float vco_out = osc.Process();
float base_cutoff = pot_to_freq(state->filter_freq, FILTER_FREQ_MIN, FILTER_FREQ_MAX); float cutoff = state->filter_freq + filter_env_out;
filter.SetFreq(base_cutoff + filter_env_out); if (cutoff > 16000.0f) cutoff = 16000.0f;
filter.SetFreq(cutoff);
filter.SetRes(state->filter_resonance); filter.SetRes(state->filter_resonance);
filter.Process(vco_out); filter.Process(vco_out);
float filtered = filter.Low();
float vca_out = filtered * vco_env_out * state->vco_volume; float vca_out = filter.Low() * vco_env_out * state->vco_volume;
float amen_out = state->amen_enabled ? amenbreak() : 0.0f;
float mix = vca_out + amen_out;
float reverb_out = reverb(vca_out, state->reverb_amount); if (mix > 1.0f) return 1.0f;
if (mix < -1.0f) return -1.0f;
float amen_out = 0.0f;
if (state->amen_enabled) amen_out = amenbreak(beat_samples, playback_rate);
float mix = reverb_out + amen_out;
mix = fclamp(mix, -1.0f, 1.0f);
return mix; return mix;
} }