sint-gauntlet/state.c
2026-04-30 09:32:14 +02:00

46 lines
1.7 KiB
C

#include "const.h"
#include "input.h"
#include "state.h"
float quantize(float freq) {
if (freq <= 0.0f) return 0.0f;
float midi = 69.0f + 12.0f * log2f(freq / 440.0f);
return 440.0f * powf(2.0f, (roundf(midi) - 69.0f) / 12.0f);
}
void update_state(state_t* state, input_t* input) {
state->vco_freq = map_exponential(input->pots[0], VCO_FREQ_MIN, VCO_FREQ_MAX);
state->vco_volume = map_exponential(input->pots[1], VCO_VOLUME_MIN, VCO_VOLUME_MAX);
state->filter_freq = map_exponential(input->pots[2], FILTER_FREQ_MIN, FILTER_FREQ_MAX);
state->filter_resonance = map_linear(input->pots[3], FILTER_RES_MIN, FILTER_RES_MAX);
state->clock_bpm = map_linear(input->pots[4], BPM_MIN, BPM_MAX);
state->env1_attack = map_linear(input->pots[5], ENV_ATTACK_MIN, ENV_ATTACK_MAX);
state->env1_decay = map_linear(input->pots[6], ENV_RELEASE_MIN, ENV_RELEASE_MAX);
state->env2_attack = map_linear(input->pots[7], ENV_ATTACK_MIN, ENV_ATTACK_MAX);
state->env2_decay = map_linear(input->pots[8], ENV_RELEASE_MIN, ENV_RELEASE_MAX);
state->reverb_amount = map_linear(input->pots[9], REVERB_AMOUNT_MIN, REVERB_AMOUNT_MAX);
static bool pressed = false;
if (!pressed && input->buttons[0]) {
state->vco_mode = (vco_mode_t)((state->vco_mode + 1) % 4);
pressed = true;
} else pressed = false;
if (input->buttons[1]) {
if (state->vco_freq <= 0.0f) state->vco_freq = 0.0f;
else state->vco_freq = quantize(state->vco_freq);
}
// state->amen_enabled = input->buttons[2];
state->amen_enabled = true;
state->beat_samples = SAMPLE_RATE * 60.0f / state->clock_bpm;
state->playback_rate = state->clock_bpm / AMEN_BPM;
state->clock_inc = state->clock_bpm / 60.0f / SAMPLE_RATE;
state->amen_inc_fp = (uint32_t)(state->playback_rate * 65536.0f);
}