dwl-patches/_STALE_PATCHES/alwayscenter.md
2024-01-02 00:59:59 -06:00

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### Description
All floating windows are centered, like the center patch, but without a rule.
### Changelog
2023-11-24:
- A variable `center_relative_to_monitor` has been added, allowing the user to choose whether to center relative to the monitor or relative to the window area.
<details>
<summary>Explanation of center_relative_to_monitor:</summary>
<pre>
The "Monitor area" refers to the space enclosed by the green rectangle, while the "Window area" refers to the space enclosed by the red
rectangle.
<img src="https://i.imgur.com/xhejzPh.png"/>
</pre>
</details>
### Download
- [2023-11-24](https://github.com/djpohly/dwl/compare/main...wochap:alwayscenter.patch)
- [2023-09-02](https://github.com/djpohly/dwl/compare/main...mortezadadgar:alwayscenter.patch)
- [v0.4](https://github.com/djpohly/dwl/compare/main...dm1tz:04-alwayscenter.patch)
- [2021-04-17](https://github.com/djpohly/dwl/compare/main...guidocella:alwayscenter.patch)
### Authors
- [Guido Cella](https://github.com/guidocell)
- [wochap](https://github.com/wochap)