Compare commits

..

6 Commits

Author SHA1 Message Date
PoliEcho d24f097223 attampt at adding zoom 2025-02-19 16:48:08 +01:00
PoliEcho d3cb22a278 change debuging 2025-02-19 11:21:43 +01:00
PoliEcho efecc44a52 better angle precision 2025-02-19 11:20:48 +01:00
PoliEcho 4dd53284ca increase world size 2025-02-19 11:19:41 +01:00
PoliEcho 32dd6dfce7 FIX Central_position metod 2025-02-19 10:28:20 +01:00
PoliEcho 99e637fc8b removed trash 2025-02-18 20:21:35 +01:00
4 changed files with 145 additions and 114 deletions
+4 -4
View File
@@ -3,10 +3,10 @@
#ifndef CONST_NS #ifndef CONST_NS
#define CONST_NS #define CONST_NS
constexpr int SCREEN_WIDTH = 800; constexpr int SCREEN_WIDTH = 1600;
constexpr int SCREEN_HEIGHT = 600; constexpr int SCREEN_HEIGHT = 1200;
constexpr int WORLD_WIDTH = 1600; constexpr int WORLD_WIDTH = 20000;
constexpr int WORLD_HEIGHT = 1200; constexpr int WORLD_HEIGHT = 200000;
constexpr int TARGET_FPS = 60; constexpr int TARGET_FPS = 60;
constexpr Uint64 TARGET_FRAME_TIME_NS = 1'000'000'000 / TARGET_FPS; constexpr Uint64 TARGET_FRAME_TIME_NS = 1'000'000'000 / TARGET_FPS;
+11 -19
View File
@@ -1,18 +1,18 @@
#include "init.hpp" #include "init.hpp"
#include "color.h"
#include "main.hpp"
#include <csignal>
#include <cstdlib> #include <cstdlib>
#include <fstream> #include <fstream>
#include <iostream>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <ostream> #include <ostream>
#include <string> #include <string>
#include <csignal>
#include "main.hpp"
#include <iostream>
#include <cstdlib>
#include "color.h"
using json = nlohmann::json; using json = nlohmann::json;
void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::string name) { void init_entity(Entity &entity, SDL_Renderer *renderer, std::string type,
std::string name) {
json entities; json entities;
try { try {
std::ifstream entitiesF("./assets/entities.json"); std::ifstream entitiesF("./assets/entities.json");
@@ -29,26 +29,18 @@ void init_entity(Entity &entity, SDL_Renderer *renderer,std::string type, std::s
loaded_entities.push_back(&entity); loaded_entities.push_back(&entity);
std::clog << entities[type]; std::clog << entities[type];
entity.texture = IMG_LoadTexture(renderer, entities[type][name]["texture"].get<std::string>().c_str()); entity.texture = IMG_LoadTexture(
renderer, entities[type][name]["texture"].get<std::string>().c_str());
if (entity.texture == NULL) { if (entity.texture == NULL) {
std::cerr << "\n" << RED "[ERROR]" << RESET " failed to load texture\n"; std::cerr << "\n" << RED "[ERROR]" << RESET " failed to load texture\n";
exit(ENOENT); exit(ENOENT);
} }
entity.width = entities[type][name]["width"].get<unsigned int>(); entity.srcRect = {0, 0, entities[type][name]["width"].get<int>(),
entity.height = entities[type][name]["height"].get<unsigned int>(); entities[type][name]["height"].get<int>()};
entity.srcRect = {0, 0, static_cast<int>(entity.width),
static_cast<int>(entity.height)};
entity.set_central_offset(static_cast<float>(entity.width) / 2, static_cast<float>(entity.height) / 2);
entity.speed = entities[type][name]["speed"].get<float>(); entity.speed = entities[type][name]["speed"].get<float>();
std::clog << entity.speed; entity.gotoT = false;
entity.position().x +=100;
} }
+71 -33
View File
@@ -1,12 +1,14 @@
#include "init.hpp"
#include "exitcleanup.hpp" #include "exitcleanup.hpp"
#include "init.hpp"
#include "types.hpp" #include "types.hpp"
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h> #include <SDL3_image/SDL_image.h>
#include <cmath> #include <cmath>
#include <csignal>
#include <iostream> #include <iostream>
#include <vector> #include <vector>
#include <csignal> #include <ctime>
#include <iomanip>
std::vector<Entity *> loaded_entities; std::vector<Entity *> loaded_entities;
sdl_session main_sdl_session; sdl_session main_sdl_session;
@@ -16,7 +18,8 @@ int main() {
main_sdl_session.window = main_sdl_session.window =
SDL_CreateWindow("Naval Swarm", SCREEN_WIDTH, SCREEN_HEIGHT, 0); SDL_CreateWindow("Naval Swarm", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
SDL_Renderer *renderer = SDL_CreateRenderer( main_sdl_session.window, "gpu,vulcan"); SDL_Renderer *renderer =
SDL_CreateRenderer(main_sdl_session.window, "gpu,vulcan");
// Load textures // Load textures
SDL_Texture *bgTexture = IMG_LoadTexture(renderer, "assets/background.png"); SDL_Texture *bgTexture = IMG_LoadTexture(renderer, "assets/background.png");
@@ -26,8 +29,9 @@ int main() {
init_entity(destroyer, renderer, "ship", "destroyer"); init_entity(destroyer, renderer, "ship", "destroyer");
destroyer.position = {WORLD_WIDTH / 2.0f, WORLD_HEIGHT / 2.0f,
destroyer.position() = {WORLD_WIDTH / 2.0f, WORLD_HEIGHT / 2.0f, static_cast<float>(destroyer.width),static_cast<float>(destroyer.height)}; static_cast<float>(destroyer.srcRect.w),
static_cast<float>(destroyer.srcRect.h)};
// Initialize camera // Initialize camera
Camera camera; Camera camera;
@@ -35,22 +39,40 @@ int main() {
Uint64 lastFrameTime = SDL_GetTicksNS(); Uint64 lastFrameTime = SDL_GetTicksNS();
float deltaTime = 0.0f; float deltaTime = 0.0f;
time_t start_time = std::time(nullptr);
while (running) { while (running) {
const Uint64 frameStart = SDL_GetTicksNS(); const Uint64 frameStart = SDL_GetTicksNS();
// Event handling // Event handling
SDL_Event event; SDL_Event event;
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) if (event.type == SDL_EVENT_QUIT) {
running = false; running = false;
}
if (event.type == SDL_EVENT_MOUSE_WHEEL) {
float zoom_factor = (event.wheel.y > 0) ? 0.9f : 1.1f;
camera.view.w *= zoom_factor;
camera.view.h *= zoom_factor;
// Zoom towards mouse position
SDL_FPoint mouse_world_pos = {
camera.view.x + event.wheel.mouse_x,
camera.view.y + event.wheel.mouse_y
};
camera.view.x = mouse_world_pos.x - (event.wheel.mouse_x * zoom_factor);
camera.view.y = mouse_world_pos.y - (event.wheel.mouse_y * zoom_factor);
}
if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) { if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
// Check specific button (e.g., left mouse button) // Check specific button (e.g., left mouse button)
if (event.button.button == SDL_BUTTON_LEFT) { if (event.button.button == SDL_BUTTON_LEFT) {
printf("Left mouse clicked at (%.1f, %.1f)\nCamera position: (%.1f, " std::clog << "Left mouse clicked at ("
"%.1f)\nTarget position: (%.1f, %.1f)\n", << std::fixed << std::setprecision(1) << event.button.x << ", " << event.button.y << ")\n"
event.button.x, event.button.y, camera.view.x, camera.view.y, << "Camera position: (" << camera.view.x << ", " << camera.view.y << ")\n"
camera.view.x + event.button.x, << "Target position: (" << (camera.view.x + event.button.x) << ", "
camera.view.y + event.button.y); << (camera.view.y + event.button.y) << ")\ntime since start: " << (std::time(nullptr) - start_time) << "\n";
destroyer.Tposition.x = camera.view.x + event.button.x; destroyer.Tposition.x = camera.view.x + event.button.x;
destroyer.Tposition.y = camera.view.y + event.button.y; destroyer.Tposition.y = camera.view.y + event.button.y;
destroyer.gotoT = true; destroyer.gotoT = true;
@@ -68,6 +90,16 @@ int main() {
lastToggle = SDL_GetTicks(); lastToggle = SDL_GetTicks();
} }
//DEBUG
if (keystate[SDL_SCANCODE_B] && (SDL_GetTicks() - lastToggle > 200)) {
std::clog << "x: " << destroyer.position.x << " y: " << destroyer.position.y << "\n";
}
if (keystate[SDL_SCANCODE_O] && (SDL_GetTicks() - lastToggle > 200)) {
destroyer.position.x = 0;
destroyer.position.y = 0;
}
// Player movement // Player movement
int moveX = keystate[SDL_SCANCODE_RIGHT] - keystate[SDL_SCANCODE_LEFT]; int moveX = keystate[SDL_SCANCODE_RIGHT] - keystate[SDL_SCANCODE_LEFT];
int moveY = keystate[SDL_SCANCODE_DOWN] - keystate[SDL_SCANCODE_UP]; int moveY = keystate[SDL_SCANCODE_DOWN] - keystate[SDL_SCANCODE_UP];
@@ -110,16 +142,16 @@ int main() {
} }
float step = destroyer.speed * deltaTime; float step = destroyer.speed * deltaTime;
destroyer.position().x += (float)moveX * step; destroyer.position.x += (float)moveX * step;
destroyer.position().y += (float)moveY * step; destroyer.position.y += (float)moveY * step;
std::clog << "step: " << step << "\n";
if (destroyer.gotoT) { if (destroyer.gotoT) {
float dx = destroyer.Tposition.x - destroyer.Central_position().x; float dx = destroyer.Tposition.x - destroyer.Central_position().x;
float dy = destroyer.Tposition.y - destroyer.Central_position().y; float dy = destroyer.Tposition.y - destroyer.Central_position().y;
if(dx != 0 && dy != 0) {
destroyer.angle = std::atan2(dy, dx) * 180 / M_PI + 90; destroyer.angle = std::atan2(dy, dx) * 180 / M_PI + 90;
std::clog << "angle: " << destroyer.angle << "\ncalc: " << std::atan2(dy, dx) * 180 / M_PI << "\n"; }
float distance = std::sqrt(dx * dx + dy * dy); float distance = std::sqrt(dx * dx + dy * dy);
if (distance > 0) { if (distance > 0) {
@@ -127,11 +159,12 @@ int main() {
dy /= distance; dy /= distance;
if (distance <= step) { if (distance <= step) {
destroyer.Central_position().x = destroyer.Tposition.x; destroyer.Central_position(destroyer.Tposition.x,
destroyer.Central_position().y = destroyer.Tposition.y; destroyer.Tposition.y);
} else { } else {
destroyer.Central_position().x += dx * step; destroyer.position.x += dx * step;
destroyer.Central_position().y += dy * step; destroyer.position.y += dy * step;
} }
} else { } else {
@@ -139,12 +172,15 @@ int main() {
} }
} }
// Camera movement // Camera handling
camera.view.w = SCREEN_WIDTH / camera.zoom;
camera.view.h = SCREEN_HEIGHT / camera.zoom;
if (camera.followPlayer) { if (camera.followPlayer) {
float targetX = destroyer.position().x + destroyer.position().w / 2 - float targetX =
camera.view.w / 2; destroyer.position.x + destroyer.position.w / 2 - camera.view.w / 2;
float targetY = destroyer.position().y + destroyer.position().h / 2 - float targetY =
camera.view.h / 2; destroyer.position.y + destroyer.position.h / 2 - camera.view.h / 2;
camera.view.x += (targetX - camera.view.x) * camera.smoothness; camera.view.x += (targetX - camera.view.x) * camera.smoothness;
camera.view.y += (targetY - camera.view.y) * camera.smoothness; camera.view.y += (targetY - camera.view.y) * camera.smoothness;
} else { } else {
@@ -155,13 +191,15 @@ int main() {
} }
// World bounds // World bounds
destroyer.position().x = SDL_clamp(destroyer.position().x, 0.0f, destroyer.position.x = SDL_clamp(destroyer.position.x, 0.0f,
WORLD_WIDTH - destroyer.position().w); WORLD_WIDTH - destroyer.position.w);
destroyer.position().y = SDL_clamp(destroyer.position().y, 0.0f, destroyer.position.y = SDL_clamp(destroyer.position.y, 0.0f,
WORLD_HEIGHT - destroyer.position().h); WORLD_HEIGHT - destroyer.position.h);
camera.view.w = SDL_clamp(camera.view.w, SCREEN_WIDTH * camera.zoom, SCREEN_WIDTH * 4.0f);
camera.view.h = SDL_clamp(camera.view.h,SCREEN_HEIGHT * camera.zoom,SCREEN_HEIGHT * 4.0f);
camera.view.x = SDL_clamp(camera.view.x, 0.0f, WORLD_WIDTH - camera.view.w); camera.view.x = SDL_clamp(camera.view.x, 0.0f, WORLD_WIDTH - camera.view.w);
camera.view.y = camera.view.y = SDL_clamp(camera.view.y, 0.0f, WORLD_HEIGHT - camera.view.h);
SDL_clamp(camera.view.y, 0.0f, WORLD_HEIGHT - camera.view.h);
// ANIMATION HERE // ANIMATION HERE
@@ -179,9 +217,9 @@ int main() {
// Draw player (simplified without animation) // Draw player (simplified without animation)
SDL_FRect srcFRect; SDL_FRect srcFRect;
SDL_RectToFRect(&destroyer.srcRect, &srcFRect); SDL_RectToFRect(&destroyer.srcRect, &srcFRect);
SDL_FRect destRect = {destroyer.position().x - camera.view.x, SDL_FRect destRect = {destroyer.position.x - camera.view.x,
destroyer.position().y - camera.view.y, destroyer.position.y - camera.view.y,
destroyer.position().w, destroyer.position().h}; destroyer.position.w, destroyer.position.h};
SDL_RenderTextureRotated(renderer, destroyer.texture, &srcFRect, &destRect, SDL_RenderTextureRotated(renderer, destroyer.texture, &srcFRect, &destRect,
destroyer.angle, nullptr, SDL_FLIP_NONE); destroyer.angle, nullptr, SDL_FLIP_NONE);
+46 -45
View File
@@ -2,39 +2,41 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h> #include <SDL3_image/SDL_image.h>
#include <iostream> #include <iostream>
#include <optional>
#include <cmath>
#ifndef TYPES_NS #ifndef TYPES_NS
#define TYPES_NS #define TYPES_NS
struct Angle360 { struct Angle {
private: private:
int value{0}; float value{0};
void normalize() { void normalize() {
value %= 360; value = std::fmod(value, 360);
if (value < 0) if (value < 0)
value += 360; // Handle negative values value += 360; // Handle negative values
} }
public: public:
// Constructor // Constructor
Angle360(int val = 0) : value(val) { normalize(); } Angle(int val = 0) : value(val) { normalize(); }
// Assignment operator // Assignment operator
Angle360 &operator=(int val) { Angle &operator=(int val) {
value = val; value = val;
normalize(); normalize();
return *this; return *this;
} }
// Compound assignment // Compound assignment
Angle360 &operator+=(int rhs) { Angle &operator+=(int rhs) {
value += rhs; value += rhs;
normalize(); normalize();
return *this; return *this;
} }
Angle360 &operator-=(int rhs) { Angle &operator-=(int rhs) {
value -= rhs; value -= rhs;
normalize(); normalize();
return *this; return *this;
@@ -44,61 +46,60 @@ public:
operator int() const { return value; } operator int() const { return value; }
// Stream output // Stream output
friend std::ostream &operator<<(std::ostream &os, const Angle360 &a) { friend std::ostream &operator<<(std::ostream &os, const Angle &a) {
return os << a.value; return os << a.value;
} }
}; };
struct Entity { struct basic_cords {
private: float x;
SDL_FRect m_position; float y;
SDL_FPoint m_offset{0, 0};
SDL_FRect m_central_cache; // New cached position
public:
// Direct access reference with auto-sync
SDL_FRect& position() {
// Update cache when position changes
m_central_cache = {
m_position.x + m_offset.x,
m_position.y + m_offset.y,
m_position.w,
m_position.h
}; };
return m_position;
}
// Return reference to cached central position struct Entity {
SDL_FRect& Central_position() { SDL_FRect position;
// Auto-update cache before return
m_central_cache.x = m_position.x + m_offset.x;
m_central_cache.y = m_position.y + m_offset.y;
return m_central_cache;
}
// Set offset values with cache invalidation
void set_central_offset(float x, float y) {
m_offset = {x, y};
Central_position(); // Update cache
}
// --- Existing members ---
SDL_FRect Tposition; SDL_FRect Tposition;
bool gotoT; bool gotoT = false;
SDL_Texture *texture; SDL_Texture *texture;
SDL_Rect srcRect; SDL_Rect srcRect;
float speed; float speed;
Angle360 angle = 0; Angle angle = 0;
unsigned int width;
unsigned int height;
};
basic_cords Central_position(std::optional<float> x = std::nullopt,
std::optional<float> y = std::nullopt) {
if (x != std::nullopt) {
position.x = *x - position.w / 2;
}
if (y != std::nullopt) {
position.y = *y - position.h / 2;
}
return {position.x + position.w / 2, position.y + position.h / 2};
}
};
struct Camera { struct Camera {
SDL_FRect view = {0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT}; SDL_FRect view = {0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT};
basic_cords Center_of_view(std::optional<float> x = std::nullopt,
std::optional<float> y = std::nullopt) {
if (x != std::nullopt) {
view.x = *x - view.w / 2;
}
if (y != std::nullopt) {
view.y = *y - view.h / 2;
}
return {view.x + view.w / 2, view.y + view.h / 2};
}
bool followPlayer = false; bool followPlayer = false;
float speed = 500.0f; float speed = 500.0f;
float smoothness = 0.1f; float smoothness = 0.1f;
float zoom = 1.0f;
float minZoom = 0.5f;
float maxZoom = 3.0f;
float zoomSpeed = 0.1f;
}; };
struct sdl_session { struct sdl_session {